/// <summary> /// Start game, is in a seperate method for 2 reasons: We want to catch /// any exceptions here, but not for the unit tests and we also allow /// the unit tests to call this method if we don't want to unit test /// in debug mode. /// </summary> public static void StartGame() { #if !XBOX360 try { #endif using (RacingGameManager game = new RacingGameManager()) { game.Run(); } #if !XBOX360 } catch (NoSuitableGraphicsDeviceException) { MessageBox.Show("Pixel and vertex shaders 2.0 or greater are required.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (NotSupportedException ex/*OutOfVideoMemoryException*/) { GameSettings.SetMinimumGraphics(); Console.WriteLine(ex.Message); Console.Write(ex.StackTrace); MessageBox.Show("Insufficent video memory.\n\n" + "The graphics settings have been reconfigured to the minimum. " + "Please restart the application. \n\nIf you continue to receive " + "this error message, your system may not meet the " + "minimum requirements.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); } #endif }
/// <summary> /// Start game, is in a seperate method for 2 reasons: We want to catch /// any exceptions here, but not for the unit tests and we also allow /// the unit tests to call this method if we don't want to unit test /// in debug mode. /// </summary> public static void StartGame() { #if !XBOX360 try { #endif using (RacingGameManager game = new RacingGameManager()) { game.Run(); } #if !XBOX360 } catch (MonoGameGLException) { MessageBox.Show("Pixel and vertex shaders 2.0 or greater are required.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (NotSupportedException ex /*OutOfVideoMemoryException*/) { GameSettings.SetMinimumGraphics(); Console.WriteLine(ex.Message); Console.Write(ex.StackTrace); MessageBox.Show("Insufficent video memory.\n\n" + "The graphics settings have been reconfigured to the minimum. " + "Please restart the application. \n\nIf you continue to receive " + "this error message, your system may not meet the " + "minimum requirements.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); } #endif }
/// <summary> /// Start game, is in a seperate method for 2 reasons: We want to catch /// any exceptions here, but not for the unit tests and we also allow /// the unit tests to call this method if we don't want to unit test /// in debug mode. /// </summary> public static void StartGame(string uid) { INetInterface netClient = InterfaceFactory.Instance.GetNetwork(); bool result = netClient.Connect(uid); if (!result) { MessageBox.Show("Cannot connect to server.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } Thread.Sleep(100); StartUpParameters sup = netClient.DownloadStartUpParameters(); #if !XBOX360 try { #endif using (RacingGameManager game = new RacingGameManager(netClient, uid, sup)) { game.Run(); } #if !XBOX360 } catch (NoSuitableGraphicsDeviceException) { MessageBox.Show("Pixel and vertex shaders 2.0 or greater are required.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (OutOfVideoMemoryException) { GameSettings.SetMinimumGraphics(); MessageBox.Show("Insufficent video memory.\n\n" + "The graphics settings have been reconfigured to the minimum. " + "Please restart the application. \n\nIf you continue to receive " + "this error message, your system may not meet the " + "minimum requirements.", "RacingGame", MessageBoxButtons.OK, MessageBoxIcon.Error); } #endif netClient.Disconnect(); }
static void Main() { using (var game = new RacingGameManager()) game.Run(); }
static void Main(string [] args) { using (var game = new RacingGameManager()) { game.Run(); } }