/// <summary> /// Render /// </summary> /// <param name="shader">Shader</param> /// <param name="shaderTechnique">Shader technique</param> public void Render(ShaderEffect shader, string shaderTechnique) { BaseGame.WorldMatrix = Matrix.CreateTranslation(pos); BaseGame.Device.VertexDeclaration = TangentVertex.VertexDeclaration; shader.Render( material, shaderTechnique, new BaseGame.RenderHandler(DrawPlaneVertices)); BaseGame.WorldMatrix = Matrix.Identity; }