public IState GetState(States states, bool getNew) { IState state = null; if (states == States.Main) { if (getNew || this._mainState == null) { this._mainState = new MainState(); } state = this._mainState; } else if (states == States.Fuel) { if (getNew || this._fuelState == null) { this._fuelState = new FuelState(); } state = this._fuelState; } else if (states == States.Program) { if (getNew || this._programState == null) { this._programState = new ProgramState(); } state = this._programState; } else if (states == States.Exit) { if (getNew || this._exitState == null) { this._exitState = new ExitState(); } state = this._exitState; } return(state); }
public StateManager() { this._mainState = new MainState(); }