/// <summary> /// Dit is de constructor van de vehicle class. /// </summary> public Vehicle(int x, int y,VehicleType t, Player t2) { vehicletype = t; StartPositionX = x; StartPositionY = y; player = t2; Base.gameTasks.Add(CheckShooting); Base.gameTasks.Add(CheckCollision); }
public async void Collision(Player p) { if(!p.Immune && game.CircleCollision(p.rect, rect)) { p.PlayEffectSound("spinout"); Active = false; p.Hit = true; await Task.Delay(1500); p.Hit = false; game.BananaItems.Remove(this); } }
private void CheckIfStuck(Player player) { if(_lastX != player.Car.Position.X || _lastY != player.Car.Position.Y) { _lastMovement = DateTime.Now; _lastX = player.Car.Position.X; _lastY = player.Car.Position.Y; } else if(DateTime.Now.Subtract(_lastMovement).TotalSeconds >= 1) { player.Car.TurnLeft(); } }
private void TurnRandom(Player player) { int chance = _random.Next(50); if (chance <= 5) { player.Car.TurnLeft(); } else if (chance >= 45) { player.Car.TurnRight(); } else if(chance == 30) { player.Car.Break(); } }
public HorsePower(int x, int y, Player _player) : base(x, y, VehicleType.HorsePower, _player) { fuelCapacity = 140; fuel = fuelCapacity; maxSpeed = 4; acceleration = 0.025f; deceleration = 0.05f; turnSpeed = 2.6f; bitmap = Bitmaps.Vehicles.HorsePowerBody; vehicleSizeX = bitmap.Width; vehicleSizeY = bitmap.Height; weapon = new HorsePowerWeapon(_player); relativeWeaponPos.X = 0; relativeWeaponPos.Y = 0; maxHealth = 90; health = maxHealth; ramDamage = 40; sideDamageMultiplier = 1.5f; grassMultiplier = 0.6f; }
public void SpinItemBox(Player p) { p.PlayItemBoxSound(); p.HasItem = true; Thread t = new Thread(() => { for(int i = 0; i < 50; i++) { switch(rand.Next(4)) { case 0: p.ItemFrame.Image = Banana; current = PowerupItem.Banana; break; case 1: p.ItemFrame.Image = Mushroom; current = PowerupItem.Mushroom; break; case 2: p.ItemFrame.Image = Shell; current = PowerupItem.Shell; break; case 3: p.ItemFrame.Image = RedShell; current = PowerupItem.RedShell; break; } Thread.Sleep(80); } p.currentPowerup = current; }); t.IsBackground = true; t.Start(); }
public void CheckItems(Player a, PictureBox b) { if (a.X + a.Width >= b.Location.X && a.X <= b.Location.X + b.Size.Width && a.Y + a.Height >= b.Location.Y && a.Y <= b.Location.Y + b.Size.Height && b.Visible == true) { b.Visible = false; GetItem(); boost(a); } }
public void Borders(Player a) { if (a.X >= form.ClientSize.Width - p1.Width && a.SpeedX >= 0) { a.Speed = 0; a.X -= 10; } if (a.X <= 0) { a.Speed = 0; a.X += 10; } if (a.Y >= form.ClientSize.Height - a.Height && a.SpeedY >= 0) { a.Speed = 0; a.Y -= 10; } if (a.Y <= 0) { a.Speed = 0; a.Y += 10; } }
public void Collision(Game game, Player p) { rect = new Rectangle(X, Y, 42, 42); if(game.CircleCollision(p.rect, rect) && !Hit && !Disabled && !p.HasItem) { Hit = true; Disabled = true; Enable(); SpinItemBox(p); } }
public Tank(int x, int y, Player _player) : base(x,y, VehicleType.Tank, _player) { fuelCapacity = 95; fuel = fuelCapacity; maxSpeed = 4f; acceleration = 0.05f; deceleration = 0.05f; turnSpeed = 2; name = "Tank"; bitmap = Bitmaps.Vehicles.TankBody; vehicleSizeX = bitmap.Width * 2; vehicleSizeY = bitmap.Height * 2; weapon = new TankWeapon(_player); relativeWeaponPos.X = 0; relativeWeaponPos.Y = 0; maxHealth = 200; health = maxHealth; ramDamage = 100; sideDamageMultiplier = 1.1f; grassMultiplier = 0.9f; engineSound = AudioFiles.Tank; }
public LAPV(int x, int y, Player _player) : base(x, y, VehicleType.LAPV, _player) { fuelCapacity = 100; fuel = fuelCapacity; maxSpeed = 2.5f; acceleration = 0.05f; deceleration = 0.03f; turnSpeed = 4f; bitmap = Bitmaps.Vehicles.LAPVBody; vehicleSizeX = Convert.ToInt32(bitmap.Width * 1.5f); vehicleSizeY = Convert.ToInt32(bitmap.Height * 1.5f); weapon = new LAPVWeapon(_player); relativeWeaponPos.X = 0; relativeWeaponPos.Y = 0; maxHealth = 120; health = maxHealth; ramDamage = 80; sideDamageMultiplier = 1.1f; grassMultiplier = 0.8f; engineSound = AudioFiles.LAPVSound; }
public Racegame(MainMenu main, Character c1, Character c2, Map map) { InitializeComponent(); this.main = main; this.map = map; StartTimer.Enabled = true; int checkpointCounter = 0; this.InterfaceBar = Interface; this.Decotimer = DecoTimer; player1Head.BackColor = Color.FromArgb(64, 72, 56); player2Head.BackColor = Color.FromArgb(64, 72, 56); player1Head.Image = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "heads/" + c1 + "R.png"))); player2Head.Image = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "heads/" + c2 + "L.png"))); List<Powerup> Powerups = new List<Powerup>(); List<Location> RespawnPoints = new List<Location>(); List<Decoration> Decorations = new List<Decoration>(); Location p1Start = new Location(0, 0, 0); Location p2Start = new Location(0, 0, 0); switch (map) { case Map.Bowser_Castle: checkpointCounter = 10; Powerups.Add(new Powerup(438, 326)); Powerups.Add(new Powerup(418, 278)); p1Start = new Location(931, 312, -270); p2Start = new Location(871, 264, -270); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(284, 449, 0)); RespawnPoints.Add(new Location(383, 642, -180)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); // 646, 54; 300, 572; 608, 712; 828, 558 Decorations.Add(new Decoration(DecorationType.FireBall, 646, 54)); Decorations.Add(new Decoration(DecorationType.FireBall, 300, 572)); Decorations.Add(new Decoration(DecorationType.FireBall, 608, 712)); Decorations.Add(new Decoration(DecorationType.FireBall, 828, 558)); Soundtrack = "sounds/Bowser Castle.wav"; intro = "sounds/Bowser Castle intro.wav"; IntroLength = 3680; break; case Map.Choco_Island: checkpointCounter = 10; Powerups.Add(new Powerup(724, 626)); Powerups.Add(new Powerup(786, 596)); p1Start = new Location(390, 274, -90); p2Start = new Location(458, 314, -90); Decorations.Add(new Decoration(DecorationType.Piranha, 278, 102)); Decorations.Add(new Decoration(DecorationType.Piranha, 48, 676)); Decorations.Add(new Decoration(DecorationType.Piranha, 368, 546)); Decorations.Add(new Decoration(DecorationType.Piranha, 883, 166)); Decorations.Add(new Decoration(DecorationType.Piranha, 946, 670)); Soundtrack = "sounds/Choco Island.wav"; intro = "sounds/Choco Island intro.wav"; IntroLength = 1400; break; case Map.Donut_Plains: checkpointCounter = 10; Powerups.Add(new Powerup(836,258)); Powerups.Add(new Powerup(928,244)); p1Start = new Location(96, 456, -90); p2Start = new Location(169, 492, -90); RespawnPoints.Add(new Location(138, 375, -90)); RespawnPoints.Add(new Location(195, 172, 0)); RespawnPoints.Add(new Location(412, 161, 0)); RespawnPoints.Add(new Location(701, 158, 0)); RespawnPoints.Add(new Location(752, 321, -180)); RespawnPoints.Add(new Location(449, 324, -180)); RespawnPoints.Add(new Location(526, 452, -330)); RespawnPoints.Add(new Location(800, 527, -315)); RespawnPoints.Add(new Location(629, 648, -165)); RespawnPoints.Add(new Location(359, 559, -180)); Decorations.Add(new Decoration(DecorationType.Mole, 100, 658)); Decorations.Add(new Decoration(DecorationType.Mole, 888, 146)); Soundtrack = "sounds/Donut Plains.wav"; intro = "sounds/Donut Plains intro.wav"; IntroLength = 210; break; case Map.Ghost_Valley: checkpointCounter = 10; Powerups.Add(new Powerup(344, 224)); Powerups.Add(new Powerup(418, 202)); p1Start = new Location(338, 650, -180); p2Start = new Location(388, 590, -180); RespawnPoints.Add(new Location(205, 646, -180)); RespawnPoints.Add(new Location(47, 450, -90)); RespawnPoints.Add(new Location(98, 143, 0)); RespawnPoints.Add(new Location(352, 281, -270)); RespawnPoints.Add(new Location(356, 479, 0)); RespawnPoints.Add(new Location(602, 474, -45)); RespawnPoints.Add(new Location(743, 301, -90)); RespawnPoints.Add(new Location(900, 301, -270)); RespawnPoints.Add(new Location(760, 654, -180)); RespawnPoints.Add(new Location(552, 627, -180)); Decorations.Add(new Decoration(DecorationType.Ghost, 188, 248)); Decorations.Add(new Decoration(DecorationType.Ghost, 554, 385)); Decorations.Add(new Decoration(DecorationType.Ghost, 644, 52)); Decorations.Add(new Decoration(DecorationType.Ghost, 792, 547)); Soundtrack = "sounds/Ghost Valley.wav"; intro = "sounds/Ghost Valley intro.wav"; IntroLength = 6170; break; case Map.Koopa_Beach: checkpointCounter = 10; Powerups.Add(new Powerup(846, 236)); Powerups.Add(new Powerup(768, 216)); p1Start = new Location(116, 254, -90); p2Start = new Location(183, 284, -90); RespawnPoints.Add(new Location(155, 179, -60)); RespawnPoints.Add(new Location(279, 105, 0)); RespawnPoints.Add(new Location(593, 121, -330)); RespawnPoints.Add(new Location(508, 121, -300)); RespawnPoints.Add(new Location(865, 420, -270)); RespawnPoints.Add(new Location(760, 569, -180)); RespawnPoints.Add(new Location(539, 508, -180)); RespawnPoints.Add(new Location(296, 539, -180)); RespawnPoints.Add(new Location(92, 567, -105)); RespawnPoints.Add(new Location(116, 345, -90)); Decorations.Add(new Decoration(DecorationType.Red_Fish, 386, 324)); Decorations.Add(new Decoration(DecorationType.Red_Fish, 688, 458)); Decorations.Add(new Decoration(DecorationType.Red_Fish, 890, 706)); Soundtrack = "sounds/Koopa Beach.wav"; intro = "sounds/Koopa Beach intro.wav"; IntroLength = 15220; break; case Map.Rainbow_Road: checkpointCounter = 10; Powerups.Add(new Powerup(694, 217)); Powerups.Add(new Powerup(767, 274)); p1Start = new Location(23, 344, -90); p2Start = new Location(102, 392, -90); RespawnPoints.Add(new Location(66, 238, -90)); RespawnPoints.Add(new Location(291, 115, 0)); RespawnPoints.Add(new Location(718, 139, -270)); RespawnPoints.Add(new Location(575, 325, -180)); RespawnPoints.Add(new Location(293, 367, -270)); RespawnPoints.Add(new Location(566, 481, 0)); RespawnPoints.Add(new Location(879, 646, -180)); RespawnPoints.Add(new Location(538, 615, -180)); RespawnPoints.Add(new Location(255, 654, -180)); RespawnPoints.Add(new Location(65, 550, -90)); Decorations.Add(new Decoration(DecorationType.Star, 302, 234)); Decorations.Add(new Decoration(DecorationType.Star, 902, 200)); Decorations.Add(new Decoration(DecorationType.Star, 738, 588)); Soundtrack = "sounds/Rainbow Road.wav"; intro = "sounds/Rainbow Road intro.wav"; IntroLength = 12760; break; case Map.Standard: checkpointCounter = 3; Powerups.Add(new Powerup(562, 380)); Powerups.Add(new Powerup(614, 416)); p1Start = new Location(532, 86, 0); p2Start = new Location(502, 156, 0); Decorations.Add(new Decoration(DecorationType.Piranha, 117, 183)); Decorations.Add(new Decoration(DecorationType.Piranha, 248, 510)); Soundtrack = "sounds/Mario Circuit.wav"; intro = "sounds/Mario Circuit intro.wav"; IntroLength = 10280; break; case Map.Vanilla_Lake: checkpointCounter = 10; Powerups.Add(new Powerup(388, 134)); Powerups.Add(new Powerup(426, 188)); p1Start = new Location(806, 437, -90); p2Start = new Location(877, 406, -90); RespawnPoints.Add(new Location(821, 330, -90)); RespawnPoints.Add(new Location(712, 135, -180)); RespawnPoints.Add(new Location(485, 169, -180)); RespawnPoints.Add(new Location(222, 198, -240)); RespawnPoints.Add(new Location(171, 446, -270)); RespawnPoints.Add(new Location(132, 634, 0)); RespawnPoints.Add(new Location(389, 636, 0)); RespawnPoints.Add(new Location(648, 636, -15)); RespawnPoints.Add(new Location(760, 576, -45)); RespawnPoints.Add(new Location(819, 432, -90)); Decorations.Add(new Decoration(DecorationType.Blue_Fish, 370, 428)); Decorations.Add(new Decoration(DecorationType.Blue_Fish, 620, 338)); Soundtrack = "sounds/Vanilla lake.wav"; intro = "sounds/Vanilla lake intro.wav"; IntroLength = 29270; break; } p2 = new Player("Player 2", c2, this, null, Keys.Up, Keys.Down, Keys.Right, Keys.Left, Keys.ControlKey, FuelBox2, Player2Box, Fueladder2, Speed2, checkpointCounter, p2Start); p1 = new Player("Player 1", c1, this, null, Keys.W, Keys.S, Keys.D, Keys.A, Keys.ShiftKey, FuelBox, Player1Box, Fueladder, Speed1, checkpointCounter, p1Start); Game game = new Game(main, this, this, p1, p2, map, Soundtrack, intro, IntroLength, FinishMessage, 3, Powerups, RespawnPoints, Decorations); this.game = game; this.BackgroundImage = game.circuit; this.Opacity = 0; }
public Game(MainMenu main, Racegame rg, Form form, Player p1, Player p2, Map map, string soundtrack, string intro, int introlength, Label FinishMessage, int checkpointAmount, List<Powerup> Powerups, List<Location> RespawnPoints, List<Decoration> Decorations) { this.p1 = p1; this.p2 = p2; this.map = map; this.form = form; this.main = main; this.FinishMessage = FinishMessage; this.rg = rg; this.Powerups = Powerups; this.RespawnPoints = RespawnPoints; this.Decorations = Decorations; this.Intro = intro; this.Introlength = introlength; this.Soundtrack = soundtrack; for(int i = 0; i < checkpointAmount; i++) { checkpointPoints += 255 - i * 10; } p1.FuelTimer.Interval = 17; p1.FuelTimer.Tick += new System.EventHandler(this.Fueladder_Tick); p2.FuelTimer.Interval = 17; p2.FuelTimer.Tick += new System.EventHandler(this.Fueladder2_Tick); switch(map) { // Loads correct colormaps and background for every map. case Map.Standard: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Standard/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Standard/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Standard/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); wallmap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Standard/wallmap.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Donut_Plains: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Donut_Plains/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Donut_Plains/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Donut_Plains/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); wallmap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Donut_Plains/wallmap.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Ghost_Valley: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Ghost_Valley/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Ghost_Valley/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Ghost_Valley/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); wallmap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Ghost_Valley/wallmap.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Bowser_Castle: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Bowsers_Castle/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Bowsers_Castle/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Bowsers_Castle/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); wallmap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Bowsers_Castle/wallmap.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Choco_Island: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Choco_Island/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Choco_Island/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Choco_Island/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); wallmap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Choco_Island/wallmap.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Koopa_Beach: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Koopa_Beach/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Koopa_Beach/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Koopa_Beach/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Vanilla_Lake: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Vanilla_Lake/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Vanilla_Lake/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Vanilla_Lake/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); wallmap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Vanilla_Lake/wallmap.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; case Map.Rainbow_Road: circuit = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Rainbow_Road/circuit.png"))); colormap = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Rainbow_Road/colormap.png"))); checkpoints = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "Rainbow_Road/checkpoints.png")), new Size(form.ClientSize.Width, form.ClientSize.Height)); break; } }
public async void boost(Player a) { if (a == p1) { p1.FuelTimer.Enabled = true; } else { p2.FuelTimer.Enabled = true; } a.Speed = 20; a.MaxSpeed *= 2; await WaitMethod2(); if(a.Speed >= 14) { a.Speed = 14; } a.MaxSpeed /= 2; if (a == p1) { p1.FuelTimer.Enabled = false; } else { p2.FuelTimer.Enabled = false; } }
public async void Collision(Player p) { if (!p.Immune && game.CircleCollision(p.rect, rect)) { Active = false; p.Hit = true; await Task.Delay(1000); p.Hit = false; game.RedShellItems.Remove(this); } }
public void Move(Bitmap image, Player player, Player player2, Map map) { xCenter = (int)(X + 42 / 2); yCenter = (int)(Y + (42 / 2)); System.Drawing.Color col = image.GetPixel(xCenter, yCenter); switch (getColor(col.R, col.G, col.B)) { case ColorHandler.Gat: Active = false; game.RedShellItems.Remove(this); break; } xDistancePlayer = Convert.ToInt32(xCenter - (player.X + player.Width / 2)); yDistancePlayer = Convert.ToInt32(yCenter - (player.Y + player.Height / 2)); xDistancePlayer2 = Convert.ToInt32(xCenter - (player2.X + player2.Width / 2)); yDistancePlayer2 = Convert.ToInt32(yCenter - (player2.Y + player2.Height / 2)); if (startchecked == false) { if (xCenter >= xmin[0] && xCenter <= xmax[0] && yCenter >= ymin[0] && yCenter <= ymax[0]) { reached[0] = false; reached[1] = false; reached[2] = false; reached[3] = false; reached[4] = false; calc[0] = true; } else if (xCenter >= xmin[1] && xCenter <= xmax[1] && yCenter >= ymin[1] && yCenter <= ymax[1]) { reached[0] = true; reached[1] = false; reached[2] = false; reached[3] = false; reached[4] = false; calc[1] = true; } else if (xCenter >= xmin[2] && xCenter <= xmax[2] && yCenter >= ymin[2] && yCenter <= ymax[2]) { reached[0] = true; reached[1] = true; reached[2] = false; reached[3] = false; reached[4] = false; calc[2] = true; } else if (xCenter >= xmin[3] && xCenter <= xmax[3] && yCenter >= ymin[3] && yCenter <= ymax[3]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = false; reached[4] = false; calc[3] = true; } else if (xCenter >= xmin[4] && xCenter <= xmax[4] && yCenter >= ymin[4] && yCenter <= ymax[4]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = false; calc[4] = true; } else if (xCenter >= xmin[5] && xCenter <= xmax[5] && yCenter >= ymin[5] && yCenter <= ymax[5]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = true; calc[5] = true; } else if (xCenter >= xmin[6] && xCenter <= xmax[6] && yCenter >= ymin[6] && yCenter <= ymax[6]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = true; reached[5] = true; reached[6] = false; reached[7] = false; reached[8] = false; reached[9] = false; calc[6] = true; } else if (xCenter >= xmin[7] && xCenter <= xmax[7] && yCenter >= ymin[7] && yCenter <= ymax[7]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = true; reached[5] = true; reached[6] = true; reached[7] = false; reached[8] = false; reached[9] = false; calc[7] = true; } else if (xCenter >= xmin[8] && xCenter <= xmax[8] && yCenter >= ymin[8] && yCenter <= ymax[8]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = true; reached[5] = true; reached[6] = true; reached[7] = true; reached[8] = false; reached[9] = false; calc[8] = true; } else if (xCenter >= xmin[9] && xCenter <= xmax[9] && yCenter >= ymin[9] && yCenter <= ymax[9]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = true; reached[5] = true; reached[6] = true; reached[7] = true; reached[8] = true; reached[9] = false; calc[9] = true; } else if (xCenter >= xmin[10] && xCenter <= xmax[10] && yCenter >= ymin[10] && yCenter <= ymax[10]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = true; reached[4] = true; reached[5] = true; reached[6] = true; reached[7] = true; reached[8] = true; reached[9] = true; calc[10] = true; } if (map == Map.Choco_Island) { if (xCenter >= xminextra[0] && xCenter <= xmaxextra[0] && yCenter >= yminextra[0] && yCenter <= ymaxextra[0]) { reached[0] = false; reached[1] = false; reached[2] = false; reached[3] = false; reached[4] = false; reached[5] = false; reached[6] = false; reached[7] = false; reached[8] = false; reached[9] = false; calc[0] = true; } else if (xCenter >= xminextra[1] && xCenter <= xmaxextra[1] && yCenter >= yminextra[1] && yCenter <= ymaxextra[1]) { reached[0] = true; reached[1] = false; reached[2] = false; reached[3] = false; reached[4] = false; reached[5] = false; reached[6] = false; reached[7] = false; reached[8] = false; reached[9] = false; calc[1] = true; } else if (xCenter >= xminextra[2] && xCenter <= xmaxextra[2] && yCenter >= yminextra[2] && yCenter <= ymaxextra[2]) { reached[0] = true; reached[1] = false; reached[2] = false; reached[3] = false; reached[4] = false; reached[5] = false; reached[6] = false; reached[7] = false; reached[8] = false; reached[9] = false; calc[1] = true; } else if (xCenter >= xminextra[3] && xCenter <= xmaxextra[3] && yCenter >= yminextra[3] && yCenter <= ymaxextra[3]) { reached[0] = true; reached[1] = true; reached[2] = true; reached[3] = false; reached[4] = false; reached[5] = false; reached[6] = false; reached[7] = false; reached[8] = false; reached[9] = false; calc[3] = true; } } startchecked = true; } if (targetchecked == false) { if (Math.Abs(xDistancePlayer) > Math.Abs(xDistancePlayer2) && Math.Abs(yDistancePlayer) > Math.Abs(yDistancePlayer2)) { targetplayer = true; } else if (Math.Abs(xDistancePlayer) < Math.Abs(xDistancePlayer2)&& Math.Abs(yDistancePlayer) < Math.Abs(yDistancePlayer2)) { targetplayer2 = true; } targetchecked = true; } if (reached[0] == false && attackplayer == false && attackplayer2 == false) { xDistances[0] = xCenter - points[0].X; yDistances[0] = yCenter - points[0].Y; if (calc[0] == true) { truexDistances[0] = (xDistances[0]); trueyDistances[0] = (yDistances[0]); calc[0] = false; } X -= truexDistances[0] / 30; Y -= trueyDistances[0] / 30; if (xDistances[0] > -20 && xDistances[0] < 20 && yDistances[0] > -20 && yDistances[0] < 20) { reached[0] = true; calc[1] = true; } } else if (reached[0] == true && reached[1] == false && attackplayer == false && attackplayer2 == false) { xDistances[1] = xCenter - points[1].X; yDistances[1] = yCenter - points[1].Y; if (calc[1] == true) { truexDistances[1] = xDistances[1]; trueyDistances[1] = yDistances[1]; calc[1] = false; } X -= truexDistances[1] / 30; Y -= trueyDistances[1] / 30; if (xDistances[1] > -20 && xDistances[1] < 20 && yDistances[1] > -20 && yDistances[1] < 20) { reached[1] = true; calc[2] = true; } } else if (reached[0] == true && reached[1] == true && reached[2] == false && attackplayer == false && attackplayer2 == false) { xDistances[2] = xCenter - points[2].X; yDistances[2] = yCenter - points[2].Y; if (calc[2] == true) { truexDistances[2] = xDistances[2]; trueyDistances[2] = yDistances[2]; calc[2] = false; } X -= truexDistances[2] / 30; Y -= trueyDistances[2] / 30; if (xDistances[2] > -20 && xDistances[2] < 20 && yDistances[2] > -20 && yDistances[2] < 20) { reached[2] = true; calc[3] = true; } } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == false && attackplayer == false && attackplayer2 == false) { xDistances[3] = xCenter - points[3].X; yDistances[3] = yCenter - points[3].Y; if (calc[3] == true) { truexDistances[3] = xDistances[3]; trueyDistances[3] = yDistances[3]; calc[3] = false; } X -= truexDistances[3] / 30; Y -= trueyDistances[3] / 30; if (xDistances[3] > -20 && xDistances[3] < 20 && yDistances[3] > -20 && yDistances[3] < 20) { reached[3] = true; calc[4] = true; } } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == false && attackplayer == false && attackplayer2 == false) { xDistances[4] = xCenter - points[4].X; yDistances[4] = yCenter - points[4].Y; if (xDistances[4] > -20 && xDistances[4] < 20 && yDistances[4] > -20 && yDistances[4] < 20) { reached[4] = true; calc[5] = true; } if (calc[4] == true) { truexDistances[4] = xDistances[4]; trueyDistances[4] = yDistances[4]; calc[4] = false; } X -= truexDistances[4] / 30; Y -= trueyDistances[4] / 30; } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == true && reached[5] == false && attackplayer == false && attackplayer2 == false) { xDistances[5] = xCenter - points[5].X; yDistances[5] = yCenter - points[5].Y; if (xDistances[5] > -20 && xDistances[5] < 20 && yDistances[5] > -20 && yDistances[5] < 20) { reached[5] = true; calc[6] = true; } if (calc[5] == true) { truexDistances[5] = xDistances[5]; trueyDistances[5] = yDistances[5]; calc[5] = false; } X -= truexDistances[5] / 30; Y -= trueyDistances[5] / 30; } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == true && reached[5] == true && reached[6] == false && attackplayer == false && attackplayer2 == false) { xDistances[6] = xCenter - points[6].X; yDistances[6] = yCenter - points[6].Y; if (xDistances[6] > -20 && xDistances[6] < 20 && yDistances[6] > -20 && yDistances[6] < 20) { reached[6] = true; calc[7] = true; } if (calc[6] == true) { truexDistances[6] = xDistances[6]; trueyDistances[6] = yDistances[6]; calc[6] = false; } X -= truexDistances[6] / 30; Y -= trueyDistances[6] / 30; } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == true && reached[5] == true && reached[6] == true && reached[7] == false && attackplayer == false && attackplayer2 == false) { xDistances[7] = xCenter - points[7].X; yDistances[7] = yCenter - points[7].Y; if (calc[7] == true) { truexDistances[7] = xDistances[7]; trueyDistances[7] = yDistances[7]; calc[7] = false; } X -= truexDistances[7] / 30; Y -= trueyDistances[7] / 30; if (xDistances[7] > -20 && xDistances[7] < 20 && yDistances[7] > -20 && yDistances[7] < 20) { reached[7] = true; calc[8] = true; } } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == true && reached[5] == true && reached[6] == true && reached[7] == true && reached[8] == false && attackplayer == false && attackplayer2 == false) { xDistances[8] = xCenter - points[8].X; yDistances[8] = yCenter - points[8].Y; if (xDistances[8] > -20 && xDistances[8] < 20 && yDistances[8] > -20 && yDistances[8] < 20) { reached[8] = true; calc[9] = true; } if (calc[8] == true) { truexDistances[8] = xDistances[8]; trueyDistances[8] = yDistances[8]; calc[8] = false; } X -= truexDistances[8] / 30; Y -= trueyDistances[8] / 30; } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == true && reached[5] == true && reached[6] == true && reached[7] == true && reached[8] == true && reached[9] == false && attackplayer == false && attackplayer2 == false) { xDistances[9] = xCenter - points[9].X; yDistances[9] = yCenter - points[9].Y; if (xDistances[9] > -20 && xDistances[9] < 20 && yDistances[9] > -20 && yDistances[9] < 20) { reached[9] = true; calc[10] = true; } if (calc[9] == true) { truexDistances[9] = xDistances[9]; trueyDistances[9] = yDistances[9]; calc[9] = false; } X -= truexDistances[9] / 30; Y -= trueyDistances[9] / 30; } else if (reached[0] == true && reached[1] == true && reached[2] == true && reached[3] == true && reached[4] == true && reached[5] == true && reached[6] == true && reached[7] == true && reached[8] == true && reached[9] == true && attackplayer == false && attackplayer2 == false) { xDistances[10] = xCenter - points[10].X; yDistances[10] = yCenter - points[10].Y; if (xDistances[10] > -20 && xDistances[10] < 20 && yDistances[10] > -20 && yDistances[10] < 20) { reached[10] = true; reached[0] = false; reached[1] = false; reached[2] = false; reached[3] = false; reached[4] = false; reached[5] = false; reached[6] = false; reached[7] = false; reached[8] = false; reached[9] = false; reached[10] = false; calc[0] = true; } if (calc[10] == true) { truexDistances[10] = xDistances[10]; trueyDistances[10] = yDistances[10]; calc[10] = false; Console.WriteLine("Reset"); } X -= truexDistances[10] / 30; Y -= trueyDistances[10] / 30; } if (targetplayer == true) { if (attackplayer == false) { { if (xDistancePlayer <= 150 && xDistancePlayer >= -150 && yDistancePlayer <= 150 && yDistancePlayer >= -150) { attackplayer = true; } } } if (attackplayer == true) { X -= xDistancePlayer / 8; Y -= yDistancePlayer / 8; } } if (targetplayer2 == true) { if (attackplayer2 == false) { { if (xDistancePlayer2 <= 150 && xDistancePlayer2 >= -150 && yDistancePlayer2 <= 150 && yDistancePlayer2 >= -150) { attackplayer2 = true; } } } if (attackplayer2 == true) { X -= xDistancePlayer2 / 8; Y -= yDistancePlayer2 / 8; } } }
public void Draw(Graphics g, Bitmap image, Player player, Player player2, Map map) { if (!Active) return; rect = new Rectangle((int)X, (int)Y, 42, 42); g.DrawImage(RedShell_Image, rect); Move(image, player, player2, map); }
public void Speed(Player a, Label b) { //double speed = Math.Sqrt(Math.Pow(a.SpeedX, 2) + Math.Pow(a.SpeedY, 2)); double speed = (149 / 14) * Math.Abs(a.Speed); b.Width = Convert.ToInt32(speed); }
public HorsePowerWeapon(Player s) : base(s) { damage = 2; fireRate = 1; turnSpeed = 3; timeout = 4; weaponSprite = Bitmaps.Bullets.Vlam; soundPlayer = AudioFiles.Flame; }
private void FinishCheck(Player a, Player b) { if(a.GameEnded == true || b.GameEnded == true) { racefinished = true; } }
public LAPVWeapon(Player s) : base(s) { weaponSprite = Bitmaps.Vehicles.LAPVWeapon; damage = 15; fireRate = 5; turnSpeed = 3; BulletSprite = Bitmaps.Bullets.RegularBullet; weaponSizeX = weaponSprite.Width * 2; weaponSizeY = weaponSprite.Height * 2; soundPlayer = AudioFiles.MGSound; }
public Jackass(int x, int y, Player _player) : base(x,y,VehicleType.Jackass, _player) { fuelCapacity = 120; fuel = fuelCapacity; maxSpeed = 5f; acceleration = 0.06f; deceleration = 0.02f; turnSpeed = 6f; bitmap = Bitmaps.Vehicles.Jackass; vehicleSizeX = Convert.ToInt32(bitmap.Width * 1.5f); vehicleSizeY = Convert.ToInt32(bitmap.Height * 1.5f); weapon = null; maxHealth = 75; health = maxHealth; ramDamage = 200; sideDamageMultiplier = 2f; grassMultiplier = 0.4f; engineSound = AudioFiles.Winkelwagen; }
public MotorfietsWeapon(Player s) : base(s) { weaponSprite = Bitmaps.Vehicles.MotorfietsWeapon; damage = 3; fireRate = 13; turnSpeed = 4; weaponSizeX = Convert.ToInt32(weaponSprite.Width * 1.5f); weaponSizeY = Convert.ToInt32(weaponSprite.Height * 1.5f); soundPlayer = AudioFiles.Gunshot2; BulletSprite = Bitmaps.Bullets.RegularBullet; }
public Motorfiets(int x, int y, Player _player) : base(x, y, VehicleType.Motorfiets, _player) { fuelCapacity = 70; fuel = fuelCapacity; maxSpeed = 6f; acceleration = 0.07f; deceleration = 0.02f; turnSpeed = 7f; bitmap = Bitmaps.Vehicles.MotorfietsBody; vehicleSizeX = bitmap.Width; vehicleSizeY = bitmap.Height; weapon = new MotorfietsWeapon(_player); relativeWeaponPos.X = 0; relativeWeaponPos.Y = 0; maxHealth = 60; health = maxHealth; ramDamage = 30; sideDamageMultiplier = 2; grassMultiplier = 0.4f; engineSound = AudioFiles.Motor; }
public TankWeapon(Player s) : base(s) { weaponSprite = Bitmaps.Vehicles.TankWeapon; damage = 75; fireRate = 100; turnSpeed = 3f; turning = "false"; BulletSprite = Bitmaps.Bullets.RoundBullet; soundPlayer = AudioFiles.TankShot; }
public Weapons(Player t) { player = t; }
public void Fueling(Player a, PictureBox b) { //adjusts fuelbar size to amount of fuel player has. a.Fuel -= Math.Abs(Convert.ToInt16(a.Speed)); Size fuelboxsize = new Size(a.Fuel * 72 / 7500, 12); b.Size = fuelboxsize; if(a.Fuel <= 2500) { b.BackColor = Color.Yellow; //when player is almost out of fuel, fuelbar turns yellow as a warning. }else { b.BackColor = Color.Red; } if (a.Fuel <= 0 && !a.GameEnded) { a.MaxSpeed = 2; } }
public void CreatePlayers(Enums.VehicleType player1Vehicle, Enums.VehicleType player2Vehicle) { player1 = null; player2 = null; player1 = new Player(1); player1.CreateVehicle(player1Vehicle, SpawnPointP1); player1.vehicle.StartDraw(); player1.vehicle.StartWeaponDraw(); player2 = new Player(2); player2.CreateVehicle(player2Vehicle, SpawnPointP2); player2.vehicle.StartDraw(); player2.vehicle.StartWeaponDraw(); Base.gameTasks.Add(player1.vehicle.Appelnoot); Base.gameTasks.Add(player2.vehicle.Appelnoot); }
public MotorfietsWeapon(Player s) : base(s) { weaponSprite = Bitmaps.Vehicles.MotorfietsWeapon; damage = 10; fireRate = 20; turnSpeed = 4; weaponSprite = Bitmaps.Bullets.RoundBullet; }