public override void ConnectionTuneOk( System.UInt16 @channelMax, System.UInt32 @frameMax, System.UInt16 @heartbeat) { ConnectionTuneOk __req = new ConnectionTuneOk(); __req.m_channelMax = @channelMax; __req.m_frameMax = @frameMax; __req.m_heartbeat = @heartbeat; ModelSend(__req,null,null); }
public override void ConnectionTuneOk( ushort @channelMax, uint @frameMax, ushort @heartbeat) { ConnectionTuneOk __req = new ConnectionTuneOk(); __req.m_channelMax = @channelMax; __req.m_frameMax = @frameMax; __req.m_heartbeat = @heartbeat; ModelSend(__req,null,null); }