public void SaddleThatGoose(Goose goose, Saddle saddle) { if (goose.Saddle != null) { goose.EmotionalState = "Exhausted"; return; } if (goose.Size == saddle.Size) { goose.Saddle = saddle; saddle.InUse = true; } else if (goose.Size > saddle.Size) { goose.EmotionalState = "Distraught by your fat shaming"; } }
} = new List <Saddle>(); // adding a saddle to the rabbit and intialiing it public void SaddleThatGoose(Goose goose, Saddle saddle) // was created from unittesting when ctrl. was hit { // Refactoring if (goose.Saddle != null) { goose.EmotinalState = "Exhausted"; return; // adding this code for the thrid scneario } if (goose.Size == saddle.Size) { goose.Saddle = saddle; saddle.InUse = true; } else if (goose.Size > saddle.Size) { goose.EmotinalState = "Distraught by fat shaming"; } }