void queryObstacleTreeRecursive(Agent agent, float rangeSq, ObstacleTreeNode node) { if (node == null) { return; } else { Obstacle obstacle1 = node.obstacle; Obstacle obstacle2 = obstacle1.nextObstacle; float agentLeftOfLine = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, agent.position_); queryObstacleTreeRecursive(agent, rangeSq, (agentLeftOfLine >= 0.0f ? node.left : node.right)); float distSqLine = RVOMath.sqr(agentLeftOfLine) / RVOMath.absSq(obstacle2.point_ - obstacle1.point_); if (distSqLine < rangeSq) { if (agentLeftOfLine < 0.0f) { /* * Try obstacle at this node only if agent is on right side of * obstacle (and can see obstacle). */ agent.insertObstacleNeighbor(node.obstacle, rangeSq); } /* Try other side of line. */ queryObstacleTreeRecursive(agent, rangeSq, (agentLeftOfLine >= 0.0f ? node.right : node.left)); } } }
/** * <summary>Recursive method for computing the obstacle neighbors of the * specified agent.</summary> * * <param name="agent">The agent for which obstacle neighbors are to be * computed.</param> * <param name="rangeSq">The squared range around the agent.</param> * <param name="node">The current obstacle k-D node.</param> */ private void queryObstacleTreeRecursive(Agent agent, KInt rangeSq, ObstacleTreeNode node) { if (node != null) { Obstacle obstacle1 = node.obstacle_; Obstacle obstacle2 = obstacle1.next_; KInt agentLeftOfLine = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, agent.position_); queryObstacleTreeRecursive(agent, rangeSq, agentLeftOfLine >= 0 ? node.left_ : node.right_); if (RVOMath.absSq(obstacle2.point_ - obstacle1.point_) == 0) { return; } KInt distSqLine = RVOMath.sqr(agentLeftOfLine) / RVOMath.absSq(obstacle2.point_ - obstacle1.point_); if (distSqLine < rangeSq) { if (agentLeftOfLine < 0) { /* * Try obstacle at this node only if agent is on right side of * obstacle (and can see obstacle). */ agent.insertObstacleNeighbor(node.obstacle_, rangeSq); } /* Try other side of line. */ queryObstacleTreeRecursive(agent, rangeSq, agentLeftOfLine >= 0 ? node.right_ : node.left_); } } }
/** * <summary>Recursive method for computing the obstacle neighbors of the * specified agent.</summary> * * <param name="agent">The agent for which obstacle neighbors are to be * computed.</param> * <param name="rangeSq">The squared range around the agent.</param> * <param name="node">The current obstacle k-D node.</param> */ private void queryObstacleTreeRecursive(Agent agent, float rangeSq, ObstacleTreeNode node) { if (node != null) { Obstacle obstacle1 = node.obstacle_; Obstacle obstacle2 = obstacle1.next_; float agentLeftOfLine = RVOMath.leftOf(obstacle1.point_, obstacle2.point_, agent.position_); queryObstacleTreeRecursive(agent, rangeSq, agentLeftOfLine >= 0.0f ? node.left_ : node.right_); float distSqLine = RVOMath.sqr(agentLeftOfLine) / RVOMath.absSq(obstacle2.point_ - obstacle1.point_); if (distSqLine < rangeSq) { if (agentLeftOfLine < 0.0f) { /* * Try obstacle at this node only if agent is on right side of * obstacle (and can see obstacle). */ agent.insertObstacleNeighbor(node.obstacle_, rangeSq); } /* Try other side of line. */ queryObstacleTreeRecursive(agent, rangeSq, agentLeftOfLine >= 0.0f ? node.right_ : node.left_); } } }