void OnGUI() { GUILayout.Label("State Hash: " + AgentController.GetStateHash()); if (LockstepManager.MainNetworkHelper != null && LockstepManager.MainNetworkHelper.IsConnected) { return; } #region Setting IP and RoomSize via GUI GUILayout.BeginVertical(GUILayout.Width(300f)); GUILayout.Label("Time: " + Time.time.ToString()); GUI.color = Color.white; GUILayout.Label("IP: "); IP = GUILayout.TextField(IP); GUILayout.Label("Room Size"); int.TryParse(GUILayout.TextField(RoomSize.ToString()), out RoomSize); #endregion //Below = important! if (GUILayout.Button("Host")) { //Hosting with a room size of RoomSize ClientManager.HostGame(RoomSize); } if (GUILayout.Button("Connect")) { //Connecting to the server with ip address 'IP' ClientManager.ConnectGame(IP); } GUILayout.EndVertical(); }
public static int GetStateHash() { int hash = LSUtility.PeekRandom(int.MaxValue); hash += 1; hash ^= AgentController.GetStateHash(); hash += 1; hash ^= ProjectileManager.GetStateHash(); hash += 1; return(hash); }