public LoadEffect ( string file ) : |
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file | string | |
리턴 |
public void Build(RTSRenderer renderer, string fxFile, string fLightningMap, int numSplits) { Build(renderer, renderer.LoadEffect(fxFile), renderer.LoadTexture2D(fLightningMap), numSplits); }
public void Build(RTSRenderer renderer, string fxFile, string fLightningMap, int numSplits) { Build(renderer, renderer.LoadEffect(fxFile), renderer.LoadTexture2D(fLightningMap), numSplits); }