public RTSUnitDataPanel(RTSRenderer renderer, WidgetRenderer wr, UICUnitData _uic, UICCombatStats _uicCS) { uic = _uic; iconLib = renderer.IconLibrary; WidgetBase = new RectWidget(wr, renderer.LoadTexture2D(uic.PanelImage)); WidgetBase.Width = uic.PanelSize.X; WidgetBase.Height = uic.PanelSize.Y; WidgetBase.Color = uic.PanelColor; icon = new RectWidget(wr); icon.Width = uic.IconSize; icon.Height = uic.IconSize; icon.Color = Color.White; icon.Offset = new Point(uic.IconBuffer, uic.IconBuffer); icon.Parent = WidgetBase; rectHealthBack = new RectWidget(wr); rectHealthBack.Width = uic.IconSize; rectHealthBack.Height = uic.HealthHeight; rectHealthBack.AlignX = Alignment.MID; rectHealthBack.OffsetAlignX = Alignment.MID; rectHealthBack.OffsetAlignY = Alignment.BOTTOM; rectHealthBack.Offset = new Point(0, uic.IconBuffer); rectHealthBack.Color = UserConfig.MainScheme.WidgetBorder; rectHealthBack.Parent = icon; rectHealthFore = new RectWidget(wr); rectHealthFore.Width = uic.IconSize; rectHealthFore.Height = uic.HealthHeight; rectHealthFore.AlignX = Alignment.MID; rectHealthFore.AlignY = Alignment.MID; rectHealthFore.OffsetAlignX = Alignment.MID; rectHealthFore.OffsetAlignY = Alignment.MID; rectHealthFore.Offset = new Point(0, 0); rectHealthFore.Color = uic.HealthMaxColor; rectHealthFore.Parent = rectHealthBack; txtName = new TextWidget(wr); txtName.Height = uic.TextHeight; txtName.OffsetAlignX = Alignment.RIGHT; txtName.Offset = new Point(uic.IconBuffer, 0); txtName.Color = UserConfig.MainScheme.Text; txtName.Parent = icon; combatData = new RectButton(wr, uic.CombatSize, uic.CombatSize, Color.Gray, Color.White, renderer.LoadTexture2D(uic.CombatImage)); combatData.AlignX = Alignment.RIGHT; combatData.AlignY = Alignment.BOTTOM; combatData.OffsetAlignX = Alignment.RIGHT; combatData.OffsetAlignY = Alignment.BOTTOM; combatData.Parent = WidgetBase; uiCStats = new RTSUICombatStats(wr, _uicCS); uiCStats.WidgetBase.AlignY = Alignment.BOTTOM; uiCStats.WidgetBase.Anchor = new Point(1000000, 1000000); uiCSHover = new RTSUIHoverPanel(combatData, uiCStats.WidgetBase); }
public RTSUICombatStats(WidgetRenderer wr, UICCombatStats _uic) { uic = _uic; WidgetBase = new RectWidget(wr); WidgetBase.Color = uic.BaseColor; WidgetBase.Width = uic.PanelWidth; WidgetBase.Height = (uic.TextHeight + uic.TextBuffer) * 5 + uic.TextBuffer; WidgetBase.LayerDepth = 0.1f; texts = new TextWidget[2 * 5]; string[] s = { "Damage", "Range", "Attack Speed", "Armor", "Crit. Chance" }; for (int i = 0; i < texts.Length; i++) { texts[i] = new TextWidget(wr); texts[i].OffsetAlignX = Alignment.MID; texts[i].AlignY = Alignment.BOTTOM; texts[i].Height = uic.TextHeight; texts[i].Color = uic.TextColor; if (i % 2 == 0) { texts[i].AlignX = Alignment.RIGHT; texts[i].Offset = new Point(-uic.TextSeparation / 2, (i / 2 + 1) * (uic.TextHeight + uic.TextBuffer)); texts[i].Text = s[i / 2]; } else { texts[i].AlignX = Alignment.LEFT; texts[i].Offset = new Point(uic.TextSeparation / 2, (i / 2 + 1) * (uic.TextHeight + uic.TextBuffer)); } texts[i].Parent = WidgetBase; } }
public RTSUICombatStats(WidgetRenderer wr, UICCombatStats _uic) { uic = _uic; WidgetBase = new RectWidget(wr); WidgetBase.Color = uic.BaseColor; WidgetBase.Width = uic.PanelWidth; WidgetBase.Height = (uic.TextHeight + uic.TextBuffer) * 5 + uic.TextBuffer; WidgetBase.LayerDepth = 0.1f; texts = new TextWidget[2 * 5]; string[] s = { "Damage", "Range", "Attack Speed", "Armor", "Crit. Chance" }; for(int i = 0; i < texts.Length; i++) { texts[i] = new TextWidget(wr); texts[i].OffsetAlignX = Alignment.MID; texts[i].AlignY = Alignment.BOTTOM; texts[i].Height = uic.TextHeight; texts[i].Color = uic.TextColor; if(i % 2 == 0) { texts[i].AlignX = Alignment.RIGHT; texts[i].Offset = new Point(-uic.TextSeparation / 2, (i / 2 + 1) * (uic.TextHeight + uic.TextBuffer)); texts[i].Text = s[i / 2]; } else { texts[i].AlignX = Alignment.LEFT; texts[i].Offset = new Point(uic.TextSeparation / 2, (i / 2 + 1) * (uic.TextHeight + uic.TextBuffer)); } texts[i].Parent = WidgetBase; } }