public Vector3 GetCellCornerPointClosestToMouseCursor() { Ray ray = EditorCamera.Instance.Camera.ScreenPointToRay(Input.mousePosition); float t; if (Plane.Raycast(ray, out t)) { Vector3 pickPoint = ray.GetPoint(t); List <Vector3> cellCornerPoints = GetCellCornerPoints(GetCellFromWorldXZ(pickPoint.x, pickPoint.z)); return(Vector3Extensions.GetPointClosestToPoint(cellCornerPoints, pickPoint)); } return(Vector3.zero); }
public Vector3 GetCellCornerPointClosestToInputDevPos() { Ray ray; if (!InputDevice.Instance.GetPickRay(EditorCamera.Instance.Camera, out ray)) { return(Vector3.zero); } float t; if (Plane.Raycast(ray, out t)) { Vector3 pickPoint = ray.GetPoint(t); List <Vector3> cellCornerPoints = GetCellCornerPoints(GetCellFromWorldXZ(pickPoint.x, pickPoint.z)); return(Vector3Extensions.GetPointClosestToPoint(cellCornerPoints, pickPoint)); } return(Vector3.zero); }
public Vector3 GetPointClosestToPoint(Vector3 point) { return(Vector3Extensions.GetPointClosestToPoint(GetPoints(), point)); }