public void write(Writer writer) { // Header writer.Write(signature); writer.Write(totalFrameCount); // SpriteSheets writer.Write((byte)spriteSheets.Count); foreach (string sheet in spriteSheets) { writer.writeRSDKString(sheet); } // Hitboxes writer.Write((byte)hitboxTypes.Count); foreach (string type in hitboxTypes) { writer.writeRSDKString(type); } // Animations writer.Write((ushort)animations.Count); foreach (AnimationEntry anim in animations) { anim.write(writer); } writer.Close(); }
public void write(Writer writer, bool writeFilter = true) { writer.writeRSDKString(name); writer.writeRSDKString(folder); writer.writeRSDKString(id); if (writeFilter) { writer.Write(filter); } }
public void write(Writer writer, bool usePlusFormat = true) { // Header writer.Write(signature); // General writer.writeRSDKString(gameTitle); writer.writeRSDKString(gameSubtitle); writer.writeRSDKString(gameVersion); writer.Write(startingActiveList); writer.Write(startingListPos); // Objects writer.Write((byte)objects.Count); foreach (string name in objects) { writer.writeRSDKString(name); } // Palettes foreach (Palette palette in palettes) { palette.write(writer); } // SoundFX writer.Write((byte)soundFX.Count); foreach (SoundInfo sfx in soundFX) { sfx.write(writer); } // Total Scene Count writer.Write((ushort)categories.Select(x => x.list.Count).Sum()); // Scenes writer.Write((byte)categories.Count); foreach (SceneCategory cat in categories) { cat.write(writer, usePlusFormat); } // Global Variables writer.Write((byte)globalVariables.Count); foreach (GlobalVariable c in globalVariables) { c.write(writer); } }
public void write(Writer writer) { // General writer.Write(signature); writer.Write(loadGlobalObjects); // Objects writer.Write((byte)objects.Count); foreach (string name in objects) { writer.writeRSDKString(name); } // Palettes foreach (Palette palette in palettes) { palette.write(writer); } // SoundFX writer.Write((byte)soundFX.Count); foreach (GameConfig.SoundInfo sfx in soundFX) { sfx.write(writer); } }
public void write(Writer writer) { writer.Write(unknown1); bgColor1.write(writer); bgColor2.write(writer); writer.Write(unknownBytes); writer.writeRSDKString(libraryName); writer.Write(unknown2); }
public void write(Writer writer, bool writeFilter = true) { writer.writeRSDKString(name); writer.Write((byte)list.Count); foreach (SceneInfo scene in list) { scene.write(writer, writeFilter); } }
public void write(Writer writer) { writer.writeRSDKString(name); writer.Write((short)frames.Count); writer.Write(speed); writer.Write(loopIndex); writer.Write((byte)rotationStyle); foreach (Frame frame in frames) { frame.write(writer); } }
public void write(Writer writer) { writer.Write(visible); writer.writeRSDKString(name); writer.Write((byte)type); writer.Write(drawOrder); writer.Write(width); writer.Write(height); writer.Write(parallaxFactor); writer.Write(scrollSpeed); writer.Write((ushort)scrollInfo.Count); foreach (ScrollInfo info in scrollInfo) { info.write(writer); } writer.writeCompressed(lineScroll); using (MemoryStream cmem = new MemoryStream()) { using (Writer cwriter = new Writer(cmem)) { for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { cwriter.Write(layout[y][x]); } } cwriter.Close(); writer.writeCompressed(cmem.ToArray()); } } }
public void write(Writer writer) { writer.writeRSDKString(name); writer.Write(maxConcurrentPlay); }