internal TileConfig(Reader reader) { Collision = reader.ReadBytes(16); HasCollision = reader.ReadBytes(16).Select(x => x != 0).ToArray(); IsCeiling = reader.ReadBoolean(); Config = reader.ReadBytes(5); }
public void read(Reader reader) { // General if (!reader.readBytes(4).SequenceEqual(signature)) { reader.Close(); throw new Exception("Invalid StageConfig v5 signature"); } loadGlobalObjects = reader.ReadBoolean(); // Objects byte objectCount = reader.ReadByte(); objects.Clear(); for (int i = 0; i < objectCount; ++i) { objects.Add(reader.readRSDKString()); } // Palettes for (int i = 0; i < PALETTES_COUNT; ++i) { palettes[i] = new Palette(reader); } // SoundFX byte sfxCount = reader.ReadByte(); soundFX.Clear(); for (int i = 0; i < sfxCount; ++i) { soundFX.Add(new GameConfig.SoundInfo(reader)); } }
public void read(Reader reader) { parallaxFactor = reader.ReadInt16(); scrollSpeed = reader.ReadInt16(); deform = reader.ReadBoolean(); unknown = reader.ReadByte(); }
public Stageconfig(Reader reader) { base.ReadMagic(reader); LoadGlobalObjects = reader.ReadBoolean(); base.ReadCommonConfig(reader); }
internal StageConfig(Reader reader) { base.ReadMagic(reader); UseGameObjects = reader.ReadBoolean(); base.ReadCommonConfig(reader); }
internal TileConfig(Reader reader) { Collision = reader.ReadBytes(16); HasCollision = reader.ReadBytes(16).Select(x => x != 0).ToArray(); IsCeiling = reader.ReadBoolean(); slopeAngle = reader.ReadByte(); physics = reader.ReadByte(); momentum = reader.ReadByte(); unknown = reader.ReadByte(); special = reader.ReadByte(); }
public CollisionMask(Reader reader) { Collision = reader.ReadBytes(16); HasCollision = reader.ReadBytes(16).Select(x => x != 0).ToArray(); IsCeiling = reader.ReadBoolean(); FloorAngle = reader.ReadByte(); RWallAngle = reader.ReadByte(); LWallAngle = reader.ReadByte(); CeilingAngle = reader.ReadByte(); Behaviour = reader.ReadByte(); }
public StageConfig(Reader reader) { base.ReadMagic(reader); LoadGlobalObjects = reader.ReadBoolean(); base.ReadCommonConfig(reader); foreach (string Name in ObjectsNames) { string Hash = RSDKv5.Objects.GetMd5HashString(Name); if (!RSDKv5.Objects.ObjectNames.ContainsKey(Hash)) { RSDKv5.Objects.AddObjectName(Name); } } }
public void read(Reader reader) { byte[] collision = reader.readBytes(16); bool[] collisionSolid = reader.readBytes(16).Select(x => x != 0).ToArray(); for (int c = 0; c < 16; c++) { heightMasks[c].height = collision[c]; heightMasks[c].solid = collisionSolid[c]; } flipY = reader.ReadBoolean(); floorAngle = reader.ReadByte(); lWallAngle = reader.ReadByte(); rWallAngle = reader.ReadByte(); roofAngle = reader.ReadByte(); flags = reader.ReadByte(); }
public void read(Reader reader) { visible = reader.ReadBoolean(); name = reader.readRSDKString(); type = (Types)reader.ReadByte(); drawOrder = reader.ReadByte(); width = reader.ReadUInt16(); height = reader.ReadUInt16(); parallaxFactor = reader.ReadInt16(); scrollSpeed = reader.ReadInt16(); ushort scrollInfoCount = reader.ReadUInt16(); scrollInfo.Clear(); for (int i = 0; i < scrollInfoCount; ++i) { scrollInfo.Add(new ScrollInfo(reader)); } // Read Line Scroll, its compressed using ZLib compression lineScroll = reader.readCompressed(); // Read tile map, its compressed using ZLib compression layout = new Tile[height][]; using (Reader creader = reader.getCompressedStream()) { for (int y = 0; y < height; ++y) { layout[y] = new Tile[width]; for (int x = 0; x < width; ++x) { layout[y][x] = creader.ReadUInt16(); } } } }