public void write(Writer writer) { // General writer.Write(loadGlobalObjects); // Palettes stagePalette.write(writer); // Objects writer.Write((byte)objects.Count); foreach (string script in objects) { writer.writeRSDKString(script); } // SoundFX writer.Write((byte)soundFX.Count); foreach (string path in soundFX) { writer.writeRSDKString(path); } writer.Close(); }
public void write(Writer writer) { writer.writeRSDKString(folder); writer.writeRSDKString(id); writer.writeRSDKString(name); writer.Write(highlighted); }
public void write(Writer writer) { // Write zone name writer.writeRSDKString(title); // Write the active layers & midpoint writer.Write((byte)activeLayer0); writer.Write((byte)activeLayer1); writer.Write((byte)activeLayer2); writer.Write((byte)activeLayer3); writer.Write((byte)layerMidpoint); // Write width and height writer.Write(width); writer.Write(height); // Write tile layout for (int h = 0; h < height; h++) { for (int w = 0; w < width; w++) { writer.Write((byte)(layout[h][w] >> 8)); writer.Write((byte)(layout[h][w] & 0xff)); } } // Write number of object types writer.Write((byte)objectTypeNames.Count); // Write object type names // Ignore first object type (Blank Object), it is not stored. foreach (string typeName in objectTypeNames) { writer.writeRSDKString(typeName); } // Write number of entities writer.Write((byte)(entities.Count >> 8)); writer.Write((byte)(entities.Count & 0xFF)); // Write entities foreach (Entity entity in entities) { entity.write(writer); } writer.Close(); }
public void write(Writer writer) { writer.Write(unknown); //No idea what these are // SpriteSheets for (int s = 0; s < 4; ++s) { writer.writeRSDKString(spriteSheets[s]); } // Animations writer.Write((byte)animations.Count); foreach (AnimationEntry anim in animations) { anim.write(writer); } // Hitboxes writer.Write((byte)hitboxes.Count); foreach (Hitbox hitbox in hitboxes) { hitbox.write(writer); } writer.Close(); }
public void write(Writer writer) { // General writer.writeRSDKString(gameTitle); writer.writeRSDKString(unknown); writer.writeRSDKString(gameDescription); // Objects writer.Write((byte)objects.Count); foreach (string script in objects) { writer.writeRSDKString(script); } // Global Variables writer.Write((byte)globalVariables.Count); foreach (GlobalVariable variable in globalVariables) { variable.write(writer); } // SoundFX writer.Write((byte)soundFX.Count); foreach (string sfx in soundFX) { writer.writeRSDKString(sfx); } // Players writer.Write((byte)players.Count); foreach (PlayerInfo player in players) { player.write(writer); } // Stages for (int s = 0; s < 4; s++) { stageLists[s].write(writer); } writer.Close(); }
public void write(Writer writer) { writer.writeRSDKString(name); // Value is Big-Endian in RSDKv2 byte[] bytes = BitConverter.GetBytes(value); writer.Write(bytes[3]); writer.Write(bytes[2]); writer.Write(bytes[1]); writer.Write(bytes[0]); }
public void write(Writer writer) { writer.writeRSDKString(directory); writer.Write(startOffset); }
public void write(Writer writer) { writer.writeRSDKString(animation); writer.writeRSDKString(script); writer.writeRSDKString(name); }