private void ServerButton_Click(object sender, EventArgs e) { Button button = (Button)sender; GameServer gameServer = (GameServer)button.Tag; if (gameServer.IsActive()) { ServerOutput(gameServer, "This server is active!"); } }
private string ProcessRequest(dynamic jsonObject) { string message = ""; if (jsonObject.server_status != null) { int serverId = jsonObject.server_status.id; GameServer gameServer = Find(serverId); if (gameServer != null) { try { if (gameServer.IsActive()) { form.ServerOutput(gameServer, "Server is online"); message += "Server is online"; } else { form.ServerOutput(gameServer, "Server is offline"); message += "Server is offline"; } } catch (Exception ex) { form.Error("FATAL ERROR:: Could not execute server_status: " + ex); } } else { form.Error("Server_status: Could not find id " + jsonObject.server_start.id); message += "Server_status: Could not find id " + jsonObject.server_start.id; } } else if (jsonObject.server_start != null) { int serverId = jsonObject.server_start.id; GameServer gameServer = Find(serverId); if (gameServer != null) { List <string> messages; try { if (gameServer.Start(out messages)) { form.ServerOutput(gameServer, "Started server: " + string.Join(",", messages.ToArray())); message += "Started server: " + string.Join(",", messages.ToArray()); } else { form.ServerOutput(gameServer, "Could not start server: " + string.Join(",", messages.ToArray())); message += "Could not start server: " + string.Join(",", messages.ToArray()); } } catch (Exception ex) { form.Error("FATAL ERROR:: Could not execute server_stats: " + ex); } } else { form.Error("Server_start: Could not find id " + jsonObject.server_start.id); message += "Server_start: Could not find id " + jsonObject.server_start.id; } } else if (jsonObject.server_stop != null) { int serverId = jsonObject.server_stop.id; GameServer gameServer = Find(serverId); if (gameServer != null) { List <string> messages; try { if (gameServer.Stop(out messages)) { form.ServerOutput(gameServer, "Stopped server: " + string.Join(",", messages.ToArray())); message += "Stopped server: " + string.Join(",", messages.ToArray()); } else { form.ServerOutput(gameServer, "Could not stop server: " + string.Join(",", messages.ToArray())); message += "Could not stop server: " + string.Join(",", messages.ToArray()); } } catch (Exception ex) { form.Error("FATAL ERROR:: Could not execute server_stop: " + ex); } } else { form.Error("Server_stop: Could not find id " + jsonObject.server_start.id); message += "Server_stop: Could not find id " + jsonObject.server_start.id; } } else if (jsonObject.server_reinstall != null) { int serverId = jsonObject.server_reinstall.id; GameServer gameServer = Find(serverId); if (gameServer != null) { List <string> messages; try { if (gameServer.Reinstall(out messages)) { form.ServerOutput(gameServer, "Reinstalled server: " + string.Join(",", messages.ToArray())); message += "Reinstalled server: " + string.Join(",", messages.ToArray()); } else { form.ServerOutput(gameServer, "Could not reinstall server: " + string.Join(",", messages.ToArray())); message += "Could not reinstall server: " + string.Join(",", messages.ToArray()); } } catch (Exception ex) { form.Error("FATAL ERROR:: Could not execute server_reinstall: " + ex); } } else { form.Error("Server_reinstall: Could not find id " + jsonObject.server_start.id); message += "Server_reinstall: Could not find id " + jsonObject.server_start.id; } } else if (jsonObject.ftp_generate != null) { int serverId = jsonObject.ftp_generate.id; GameServer gameServer = Find(serverId); if (gameServer != null) { List <string> messages; try { if (gameServer.GenerateFTP(out messages)) { form.ServerOutput(gameServer, "Generated FTP: " + string.Join(",", messages.ToArray())); message += "Generated FTP: " + string.Join(",", messages.ToArray()); } else { form.ServerOutput(gameServer, "Could not generate FTP: " + string.Join(",", messages.ToArray())); message += "Could not generate FTP: " + string.Join(",", messages.ToArray()); } } catch (Exception ex) { form.Error("FATAL ERROR:: Could not execute ftp_generate: " + ex); } } else { form.Error("Ftp_generate: Could not find id " + jsonObject.server_start.id); message += "Ftp_generate: Could not find id " + jsonObject.server_start.id; } } else if (jsonObject.set_server_package != null) { int serverId = jsonObject.set_server_package.id; int packageId = jsonObject.set_server_package.packageId; GameServer gameServer = Find(serverId); if (gameServer != null) { if (gameServer is SAMPServer) { SAMPServer sampServer = (SAMPServer)gameServer; sampServer.PackageId = packageId; form.ServerOutput(gameServer, "Set to packageId: " + sampServer.PackageId); message += "Set to packageId: " + sampServer.PackageId; } } else { form.Error("Set_server_package: Could not find id " + jsonObject.server_start.id); message += "Set_server_package: Could not find id " + jsonObject.server_start.id; } } return(message); }