/* * Used to check whether we should stop autocasting. */ public static bool monsterInArea(Player p, Entity mainTarget) { Location l = mainTarget.getLocation(); foreach (Npc n in Server.getNpcList()) { if (n == null || n.Equals(mainTarget) || n.isDead() || n.isHidden() || n.isDestroyed()) { continue; } if (n.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1)) { return true; } } foreach (Player target in Server.getPlayerList()) { if (mainTarget == null || target.Equals(mainTarget) || target.isDead() || target.isHidden() || target.isDestroyed()) { continue; } if (target.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1)) { return true; } } return false; }
private static void sendProjectile(int index, Entity target, Player player) { foreach (Player p in Server.getPlayerList()) { if (p.getLocation().withinDistance(player.getLocation(), 60)) { if (index != 31 && index != 27) { // ice barrage + ice blitz p.getPackets().sendProjectile(player.getLocation(), target.getLocation(), getStartingSpeed(index), AIR_GFX[index], 50, getProjectileHeight(index), getProjectileEndHeight(index), 100, target); } else { p.getPackets().sendProjectile(player.getLocation(), target.getLocation(), getStartingSpeed(index), 368, 50, getProjectileHeight(index), getProjectileEndHeight(index), 100, target); } } } }
public static void hitInMulti(Player p, Entity mainTarget, int index) { if (!Location.inMultiCombat(p.getLocation()) || !Location.inMultiCombat(mainTarget.getLocation())) { return; } else if (!hitsMulti(p, index)) { return; } Location l = mainTarget.getLocation(); double totalDamage = 0; if (mainTarget is Npc) { foreach (Npc n in Server.getNpcList()) { if (n == null || n.Equals(mainTarget) || n.isDead() || n.isHidden() || n.isDestroyed()) { continue; } if (n.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1)) { if (!canCastSpell2(p, mainTarget, index, false)) { continue; } if (n.isAutoRetaliating() && n.getTarget() == null) { //n.getFollow().setFollowing(killer); n.setEntityFocus(p.getClientIndex()); n.setCombatTurns(n.getAttackSpeed() / 2); n.setTarget(p); } int damage = Misc.random(Misc.random(getSpellMaxHit(p, index))); //double randomize? uhh wtf? int graphic = END_GFX[index]; if (damage == 0) { graphic = 85; } if (damage > n.getHp()) { damage = n.getHp(); } if (damage > 0) { bool frozen = freezeTarget(index, n); if (!frozen && index == 31) { graphic = 1677; } } totalDamage += damage; n.setAttacker(p); n.setLastAttacked(Environment.TickCount); n.setLastGraphics(new Graphics(graphic, 0, getGroundHeight(index, graphic))); n.hit(damage); if ((n.getCombatTurns() > 2 || n.getCombatTurns() < 0)) { n.setLastAnimation(new Animation(n.getDefenceAnimation())); } addDamage(p, n, damage); } } } else { foreach (Player target in Server.getPlayerList()) { if (mainTarget == null || target.Equals(mainTarget) || target.isDead() || target.isHidden() || target.isDestroyed()) { continue; } if (target.getLocation().inArea(l.getX() - 1, l.getY() - 1, l.getX() + 1, l.getY() + 1)) { if (!canCastSpell2(p, mainTarget, index, false)) { continue; } if (target.isAutoRetaliating() && target.getTarget() == null) { //n.getFollow().setFollowing(killer); target.setEntityFocus(p.getClientIndex()); target.setCombatTurns(target.getAttackSpeed() / 2); target.setTarget(p); } int damage = Misc.random(Misc.random(getSpellMaxHit(p, index))); //double randomize? uhh wtf? int graphic = END_GFX[index]; if (damage == 0) { graphic = 85; } if (damage > target.getHp()) { damage = target.getHp(); } if (damage > 0) { bool frozen = freezeTarget(index, target); if (!frozen && index == 31) { graphic = 1677; } } totalDamage += damage; target.setAttacker(p); target.setLastAttacked(Environment.TickCount); target.setLastGraphics(new Graphics(graphic, 0, getGroundHeight(index, graphic))); target.hit(damage); if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0)) { target.setLastAnimation(new Animation(target.getDefenceAnimation())); } addDamage(p, target, damage); } } } if (totalDamage > 0) { addMagicXp(p, null, totalDamage, index, false); if (index == 18 || index == 22 || index == 26 || index == 30) { p.heal((int)(totalDamage * 0.25)); } } }
private static bool canAttack(Entity killer, Entity target, bool usingRange) { if (target.isDead() || killer.isDead() || target.isDestroyed() || killer.isDestroyed()) { return false; } if (killer is Npc) { if (((Npc)killer).getId() < 2025 && ((Npc)killer).getId() > 2030) { if (!target.getLocation().inArea(((Npc)killer).getMinimumCoords().getX(), ((Npc)killer).getMinimumCoords().getY(), ((Npc)killer).getMaximumCoords().getX(), ((Npc)killer).getMaximumCoords().getY())) { return false; } } } if (target is Npc) { if (((Npc)target).getHp() <= 0) { return false; } if (((Npc)target).getId() >= 6222 && ((Npc)target).getId() <= 6228) { if (!usingRange && killer is Player) { ((Player)killer).getPackets().sendMessage("You are unable to reach the flying beast.."); return false; } } } if ((target is Player) && (killer is Player)) { if (Location.inFightPits(target.getLocation()) && Location.inFightPits(((Player)killer).getLocation())) { if (!Server.getMinigames().getFightPits().hasGameStarted()) { return false; } return true; } if (((Player)killer).getDuel() != null) { if (((Player)target).getDuel() != null) { if (((Player)killer).getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(((Player)killer))) { if (((Player)killer).getDuel().ruleEnabled(DuelSession.RULE.NO_MELEE)) { ((Player)killer).getPackets().sendMessage("Melee combat has been disabled in this duel!"); return false; } if (((Player)killer).getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6) { return true; } } } ((Player)killer).getPackets().sendMessage("That isn't your opponent."); return false; } else if (!Location.inWilderness(target.getLocation())) { ((Player)killer).getPackets().sendMessage("That player isn't in the wilderness."); return false; } else if (!Location.inWilderness(killer.getLocation())) { ((Player)killer).getPackets().sendMessage("You aren't in the wilderness."); return false; } int killerWildLevel = ((Player)killer).getLocation().wildernessLevel(); int targetWildLevel = ((Player)target).getLocation().wildernessLevel(); int killerCombatLevel = ((Player)killer).getSkills().getCombatLevel(); int targetCombatLevel = ((Player)target).getSkills().getCombatLevel(); int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel; int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel; int difference = (highest - lowest); if (difference > killerWildLevel || difference > targetWildLevel) { ((Player)killer).getPackets().sendMessage("You must move deeper into the wilderness to attack that player."); return false; } } if (!Location.inMultiCombat(target.getLocation())) { if (killer.getAttacker() != null && !killer.getAttacker().Equals(target) && killer.getLastAttacked() > 0) { if (killer is Player) { ((Player)killer).getPackets().sendMessage("You are already in combat!"); } return false; } if (target.getAttacker() != null && !target.getAttacker().Equals(killer) && target.getLastAttacked() > 0) { if (killer is Player) { string type = target is Player ? "player" : "npc"; ((Player)killer).getPackets().sendMessage("That " + type + " is already in combat."); } return false; } } return true; }
public static void attack(Npc npc, Entity target) { if (npc.isDead() || npc.getOwner() == null || npc.isDestroyed() || target.isDead() || target.isDestroyed()) { return; } int damage = Misc.random(npc.getMaxHit()); int prayer = ((Player)target).getPrayers().getHeadIcon(); int hitDelay = npc.getHitDelay(); bool special = false; switch (npc.getId()) { case 2026: // Dharok int healthHit = (npc.getMaxHp() - npc.getHp()) / 2; damage = Misc.random(damage + healthHit); if (Misc.random(1) == 0) { if (damage < (npc.getMaxHp() / 3)) { damage = (npc.getMaxHp() / 4) + Misc.random(damage + healthHit) - (npc.getMaxHp() / 4); } } if (prayer == PrayerData.MELEE) { damage = 0; } break; case 2025: // Ahrim hitDelay = 1000; ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 156, 50, 40, 34, 60, target); if (Misc.random(3) == 0) { special = true; Skills.SKILL[] weakenableSkills = (Skills.SKILL[])Enum.GetValues(typeof(Skills.SKILL)); Skills.SKILL weakenedSkill = weakenableSkills[Misc.random(0, 2)]; int currentLevel = ((Player)target).getSkills().getCurLevel(weakenedSkill); int newLevel = currentLevel - Misc.random(((Player)target).getSkills().getMaxLevel(weakenedSkill) / 12); newLevel = Math.Max(0, newLevel); ((Player)target).getSkills().setCurLevel(weakenedSkill, newLevel); ((Player)target).getPackets().sendSkillLevel(weakenedSkill); } if (prayer == PrayerData.MAGIC) { damage = 0; } break; case 2027: // Guthan if (prayer == PrayerData.MELEE) { damage = 0; } if (Misc.random(3) == 0) { special = true; target.setLastGraphics(new Graphics(398)); npc.heal(Misc.random(damage)); } break; case 2030: // Verac if (Misc.random(1) == 0 && prayer != 0) { if (damage <= npc.getMaxHit() / 2) { damage += npc.getMaxHit() / 2; if (damage > npc.getMaxHit()) { damage = npc.getMaxHit(); } } } break; case 2029: // Torag if (Misc.random(3) == 0) { special = true; } if (prayer == PrayerData.MELEE) { damage = 0; } break; case 2028: // Karil hitDelay = 700; ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 27, 50, 40, 34, 40, target); if (Misc.random(10) == 0) { special = true; int agility = ((Player)target).getSkills().getCurLevel(Skills.SKILL.AGILITY); int newAgility = agility / 4; if (newAgility <= 1) newAgility = 1; ((Player)target).getSkills().setCurLevel(Skills.SKILL.AGILITY, newAgility); ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.AGILITY); } if (Misc.random(1) == 0) { damage = damage > 0 ? damage : Misc.random(npc.getMaxHit()); } if (prayer == PrayerData.RANGE) { damage = 0; } break; } npc.setLastAnimation(new Animation(npc.getAttackAnimation())); target.setLastAttacked(Environment.TickCount); npc.setLastAttack(Environment.TickCount); npc.resetCombatTurns(); target.setAttacker(npc); if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0)) { target.setLastAnimation(new Animation(target.getDefenceAnimation())); } if (damage > target.getHp()) { damage = target.getHp(); } Event doHitEvent = new Event(hitDelay); doHitEvent.setAction(() => { if (npc.getId() == 2025) { if (special) { target.setLastGraphics(new Graphics(400, 0, 100)); ((Player)target).getPackets().sendMessage("You feel weakened."); } target.setLastGraphics(new Graphics(damage == 0 ? 85 : 157, 0, 100)); } else if (npc.getId() == 2027) { if (special) { if (!npc.isDead()) { int newHp = npc.getHp() + damage; if (newHp > npc.getMaxHp()) { newHp = npc.getMaxHp(); } npc.setHp(newHp); } } } else if (npc.getId() == 2029) { if (special) { target.setLastGraphics(new Graphics(399, 0, 100)); int energy = ((Player)target).getRunEnergy(); int newEnergy = energy - (int)(energy * 0.50); if (newEnergy < 0) { newEnergy = 0; } ((Player)target).getPackets().sendMessage("You feel drained of energy."); ((Player)target).setRunEnergy(newEnergy); ((Player)target).getPackets().sendEnergy(); } } else if (npc.getId() == 2028) { if (special) { target.setLastGraphics(new Graphics(399)); ((Player)target).getPackets().sendMessage("You feel less agile."); } } target.hit(damage); doHitEvent.stop(); }); }
private static bool canCastSpell2(Player p, Entity target, int i, bool fakeNPC) { // fakeNPC is used to keep location when autocasting. if (fakeNPC) { return !p.isDead(); } if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) { return false; } if (target is Npc) { if (((Npc)target).getHp() <= 0) { return false; } } if ((target is Player) && (p is Player)) { if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation())) { if (!Server.getMinigames().getFightPits().hasGameStarted()) { return false; } return true; } if (p.getDuel() != null) { if (((Player)target).getDuel() != null) { if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p)) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) { return false; } if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6) { return true; } } } return false; } if (!Location.inWilderness(target.getLocation()) && !Location.inWilderness(p.getLocation())) return false; int killerWildLevel = p.getLocation().wildernessLevel(); int targetWildLevel = ((Player)target).getLocation().wildernessLevel(); int killerCombatLevel = p.getSkills().getCombatLevel(); int targetCombatLevel = ((Player)target).getSkills().getCombatLevel(); int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel; int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel; int difference = (highest - lowest); if (difference > killerWildLevel || difference > targetWildLevel) { return false; } } return true; }
public static void attack(Npc npc, Entity target) { if (npc.isDead() || npc.isDestroyed() || target.isDead() || target.isDestroyed() || target.isDead()) { return; } int damage = Misc.random(npc.getMaxHit()); int prayer = ((Player)target).getPrayers().getHeadIcon(); int hitDelay = npc.getHitDelay(); int animation = npc.getAttackAnimation(); bool special = false; switch (npc.getId()) { case 6263: // Steelwill (bandos mage) hitDelay = 1000; animation = 65535; if (prayer == PrayerData.MAGIC) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1203, 50, 40, 34, 50, target); //npc.graphics(1201); break; case 6260: // Graardor (bandos) randomMessage(npc, BANDOS_SHOUTS); if (Misc.random(3) == 0) { special = true; hitDelay = 1000; animation = 7063; ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1200, 50, 40, 34, 50, target); if (prayer == PrayerData.RANGE) { damage = 0; } else { damage = Misc.random(35); } } else { if (prayer == PrayerData.MELEE) { damage = 0; } } break; case 6265: // Grimspike (bandos range) hitDelay = 1000; animation = 65535; if (prayer == PrayerData.RANGE) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1206, 50, 40, 34, 50, target); //npc.graphics(1201); break; case 6247: // Zilyana (sara boss) randomMessage(npc, SARADOMIN_SHOUTS); if (Misc.random(3) == 0) { animation = 6967; special = true; if (prayer == PrayerData.MAGIC) { damage = 0; } } else { if (prayer == PrayerData.MELEE) { damage = 0; } } break; case 6250: // Growler (sara mage) hitDelay = 1000; if (prayer == PrayerData.MAGIC) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1227, 50, 20, 27, 50, target); break; case 6252: // Bree (sara range) hitDelay = 1000; if (prayer == PrayerData.RANGE) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1227, 50, 20, 27, 50, target); //TODO all anims break; case 6203: // K'ril Tsutsaroth (zammy boss) randomMessage(npc, ZAMORAK_SHOUTS); if (prayer == PrayerData.MELEE) { damage = 0; } if (Misc.random(3) == 0) { animation = 6947; damage = Misc.random(49); if (prayer != 0 && damage < (49 / 2)) { damage = (49 / 2) + Misc.random(49 / 2); } } if (Misc.random(4) == 0) { if (!target.isPoisoned()) { if (damage > 0) { Server.registerEvent(new PoisonEvent(target, 16)); } } } break; case 6208: // Balfrug Kreeyath (zammy mage) hitDelay = 1200; if (prayer == PrayerData.MAGIC) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1213, 50, 20, 27, 70, target); // TODO attack anim break; case 6206: // Zakl'n Gritch (zammy range) hitDelay = 1200; if (prayer == PrayerData.RANGE) { damage = 0; } npc.setLastGraphics(new Graphics(1208)); ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1209, 50, 20, 27, 70, target); break; case 6222: // Kree'arra (armadyl boss) if (Misc.random(4) == 0) { npc.setForceText("Kraaaaw!"); } hitDelay = 1200; if (Misc.random(2) == 0 && npc.getAttacker() != null && npc.getAttacker().Equals(npc.getTarget())) { special = true; // Magic attack damage = Misc.random(21); if (prayer == PrayerData.MAGIC) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1198, 50, 20, 27, 70, target); } else if (npc.getAttacker() != null && npc.getAttacker().Equals(npc.getTarget())) { //range attack if (prayer == PrayerData.RANGE) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1197, 50, 20, 27, 70, target); } else { // do melee attack because they arent attacking kree arra damage = Misc.random(25); if (prayer == PrayerData.MELEE) { damage = 0; } animation = 6977; } break; case 6223: // Armadyl mage hitDelay = 1200; if (prayer == PrayerData.MAGIC) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1199, 50, 20, 27, 70, target); break; case 6225: // Armadyl range hitDelay = 1200; if (prayer == PrayerData.RANGE) { damage = 0; } ((Player)target).getPackets().sendProjectile(npc.getLocation(), target.getLocation(), 32, 1190, 50, 20, 27, 70, target); break; } if (animation != 65535) { npc.setLastAnimation(new Animation(animation)); } target.setLastAttacked(Environment.TickCount); npc.setLastAttack(Environment.TickCount); target.setAttacker(npc); npc.resetCombatTurns(); if (damage > target.getHp()) { damage = target.getHp(); } int hit = damage; Event attackEvent = new Event(hitDelay); attackEvent.setAction(() => { attackEvent.stop(); if (npc.getId() == 6263) { target.setLastGraphics(new Graphics(hit > 0 ? 166 : 85, 0, 100)); } else if (npc.getId() == 6260) { if (special) { target.setLastGraphics(new Graphics(hit > 0 ? 160 : 65535, 0, 100)); } } else if (npc.getId() == 6247) { if (special) { if (hit < 1) { return; } else { target.setLastGraphics(new Graphics(1207, 0, 100)); npc.setCombatTurns(npc.getAttackSpeed() * 2); } } } else if (npc.getId() == 6208) { if (hit == 0) { target.setLastGraphics(new Graphics(85, 0, 100)); } } else if (npc.getId() == 6222) { if (special) { target.setLastGraphics(new Graphics(hit == 0 ? 85 : 65535, 0, 100)); } } if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0)) { target.setLastAnimation(new Animation(target.getDefenceAnimation())); } target.hit(hit); }); Server.registerEvent(attackEvent); }
public static void combatLoop(Entity killer) { bool usingRange = killer is Player ? RangeCombat.isUsingRange(killer) : npcUsesRange(killer); Entity target = killer.getTarget(); killer.incrementCombatTurns(); bool autoCasting = killer is Npc ? false : ((Player)killer).getTemporaryAttribute("autoCasting") != null; bool dragonfire = false; bool guthanSpecial = false; //if you are auto casting you are not in combat loop. if (autoCasting) return; //If who you were attacking or who attacked you doesn't exist anymore. [Most important, should be first] if (target == null || (killer.getAttacker() == null && target == null)) { //stop fighting. resetCombat(killer, 1); return; } //If it's the npc attacking and npc isn't owned by a player or player is attacking if ((killer is Npc) && ((Npc)killer).getOwner() == null || killer is Player) { if (killer.getLastAttacked() > 0 || killer.getLastAttack() > 0) { //if the last time npc or player was attacked was 6 seconds ago or last time npc or player attacked was 6 seconds ago if (isXSecondsSinceCombat(killer, killer.getLastAttacked(), 6000) && isXSecondsSinceCombat(killer, killer.getLastAttack(), 6000)) { //stop fighting. resetCombat(killer, 1); return; } } } //If you are a player and using range then your distance is 8 or if you are a npc using range get the npc's attackRange otherwise get the sie of the npc as distance. int distance = (killer is Player && usingRange) ? 8 : killer is Npc && usingRange ? getNpcAttackRange(killer) : getNPCSize(killer, target); //if you the player are not using range and you are attacking another player if (!usingRange && killer is Player && target is Player) { //if the player who is getting attacked is not standing still. if (((Player)target).getSprites().getPrimarySprite() != -1) { //if you are using range on a player who is moving then distance to attack is 11, otherwise no range it's 3. distance = usingRange ? 11 : 3; } } //If all[player vs player], [player vs npc] or [npc vs player] are within distance of each other. if (!killer.getLocation().withinDistance(target.getLocation(), distance) && !target.getLocation().withinDistance(killer.getLocation(), distance)) { return; } //Can you [npc or player] even attack the entity if (!canAttack(killer, target, usingRange)) { //stop fighting. resetCombat(killer, 0); return; } //are you [npc or player] using ranged attacks? if (usingRange) { //if you are a player if (killer is Player) { //Do you have ammo and a bow? if (RangeCombat.hasAmmo(killer) && RangeCombat.hasValidBowArrow(killer)) { ((Player)killer).getWalkingQueue().resetWalkingQueue(); ((Player)killer).getPackets().closeInterfaces(); ((Player)killer).getPackets().clearMapFlag(); } else { //You cannot attack the monster as you don't have ammo or a bow. killer.setTarget(null); return; } } } //are you a player who is attacking a npc. if (target is Npc && killer is Player) { //If you are attacking Zilyana boss. if (((Npc)target).getId() == 6247) { // Zilyana (sara boss) //TODO: Stop any walking err why only zilyana boss?, have to check this out later. ((Player)killer).getWalkingQueue().resetWalkingQueue(); ((Player)killer).getPackets().clearMapFlag(); } } //All the checks above are passed, below starts the actual assigning of target and doing the attack. //if you [npc or player] attacking turn is greater or equal to your attacking speed. if (killer.getCombatTurns() >= killer.getAttackSpeed()) { //if [npc or player] has auto attack back on, and who they are attacking still exists. if (target.isAutoRetaliating() && target.getTarget() == null) { //make the [npc or player] follow who they are trying to attack. target.getFollow().setFollowing(killer); //make the [npc or player] face up to their attacker. target.setEntityFocus(killer.getClientIndex()); if ((target.getCombatTurns() >= (target.getAttackSpeed() / 2)) && target.getAttacker() == null) { target.setCombatTurns(target.getAttackSpeed() / 2); } //assign the [npc or player] who is getting attacked it's target who is attacking them. target.setTarget(killer); //if the person who is getting attacked is a player if (target is Player) { //stop the movement of player who is getting attacked ((Player)target).getWalkingQueue().resetWalkingQueue(); ((Player)target).getPackets().clearMapFlag(); } } //set the attack delay, if you are using range then delay is 2.4 seconds, otherwise magic.. 2.75 seconds. int delay = usingRange ? 2400 : 2750; //if delay has come up. if (Environment.TickCount - killer.getLastMagicAttack() < delay) { //If the player who is attacking using range. if (usingRange && killer is Player) { //Stop the movement of the attacker who is using ranged attacks. ((Player)killer).getWalkingQueue().resetWalkingQueue(); ((Player)killer).getPackets().clearMapFlag(); } return; } //if the attacker is a npc if (killer is Npc) { //perform the npc attack as a killer on your target (most likely a player) if (NPCAttack.npcAttack((Npc)killer, target)) { return; //if the dice 50/50 kicks in and the npc attacking is a dragon. } else if ((Misc.random(2) == 0) && isDragon(killer)) { //do your dragon fire as a dragon npc. doDragonfire(killer, target); //dragonfire was done, variable used to stop some attack animation. dragonfire = true; } } //If the person getting attacked is a player. if (target is Player) { //Close all your interfaces. ((Player)target).getPackets().closeInterfaces(); } //if the attacker [npc or player] has a attack animation and dragonfire variable wasn't set. if ((killer.getAttackAnimation() != 65535) && !dragonfire) { //do your attack animation as a [npc or player]. killer.setLastAnimation(new Animation(killer.getAttackAnimation())); } //If the [player or npc] is using ranged attacks if (!usingRange) { if (target.getCombatTurns() < 0 || target.getCombatTurns() > 0) { //if the [player or npc] getting attacked has a defensive animation. if (target.getDefenceAnimation() != 65535) { //do a blocking/defensive animation. target.setLastAnimation(new Animation(target.getDefenceAnimation())); } } } //make the attacker [player or npc] start following the attacked. killer.getFollow().setFollowing(target); //set a timer for the [player or npc] which indicates the last time they were attacked by killer. target.setLastAttacked(Environment.TickCount); //set a timer for the [player or npc] which indicates the last time they attacked the target. killer.setLastAttack(Environment.TickCount); //reset the combat turns. [this makes sure both attackers don't attack at same time] killer.resetCombatTurns(); //assign the [npc or player] who is getting attacked it's target who is attacking them. target.setAttacker(killer); //set a skulls, the method checks if [player attacks player] also [checks if player is dueling or in fightpits or has skull], otherwise gets skull. setSkull(killer, target); //if the attacker is a player. if (killer is Player) { //set attacking player's combatType to melee attack. ((Player)killer).setLastCombatType(CombatType.MELEE); //close all your interfaces as a attacker ((Player)killer).getPackets().closeInterfaces(); //if you the attacking player is using a special attack. if (((Player)killer).getSpecialAttack().isUsingSpecial()) { //do your special attack on your target which may be a [player or npc] if (((Player)killer).getSpecialAttack().doSpecialAttack(killer, target)) { return; } //if you the attacking player is wearing guthan armour set. } else if (CombatFormula.wearingGuthan((Player)killer)) { //roll a 25% dice. if (Misc.random(4) == 0) { //if dice hits 25%, show some kind of graphics.. killer.setLastGraphics(new Graphics(398, 0)); //set some variable to indicate you are using guthan special. guthanSpecial = true; } } } //if you the [player or npc] is using range. if (usingRange) { //Go into the RangeCombat ranging logic loop processing class. RangeCombat.rangeCombatLoop(killer, target); return; } //if the dragon npc did his dragonfire attack quit right here. if (dragonfire) { return; } //copies guthanSpecial variable to a different variable so it won't change when passed into a Event. bool guthanSpec = guthanSpecial; //get the damage you as the attacker [player or npc] will do on target [player or npc] double damage = getDamage(killer, target); //checks if damage will kill the player, sets a temporary variable 'willDie' checkIfWillDie(target, damage); //trigger the attack event based on the attackers [player or npc] hit delay Event attackEvent = new Event(killer.getHitDelay()); attackEvent.setAction(() => { //stop attack event after this run attackEvent.stop(); //add the XP for the killer [player only]. addXp(killer, target, damage); //set the hit to be sent on the attacked target [player or npc] target.hit((int)damage); //if the attacker [player] is using the Smite prayer drain prayer from target [player] based on damage done checkSmite(killer, target, damage); //if the attack [pla checkRecoil(killer, target, damage); checkVengeance(killer, target, damage); //if you are using the guthanSpecial which does some healing if (guthanSpec) { // heals 30% of the damage, and an added random 70% of the damage killer.heal((int)(damage * 0.30 + (Misc.randomDouble() * (damage * 0.70)))); } //if the target you are attacking is a npc. if (target is Npc) { //if it is Tzhaar monsters, you as the attacker will take 1 damage. if (((Npc)target).getId() == 2736 || ((Npc)target).getId() == 2737) { // Tzhaar lvl 45s killer.hit(1); // their recoil attack } } }); Server.registerEvent(attackEvent); } }
public static int getNpcAttackRange(Entity killer) { if (killer.getLocation().getX() >= 19000) { return ((Npc)killer).getMaximumCoords().getX() - ((Npc)killer).getMinimumCoords().getX(); } return 15; }
private static void displayProjectile(Entity killer, Entity target) { int distance = killer.getLocation().distanceToPoint(target.getLocation()); int[] speed1 = { 60, 60, 60, 63, 65, 67, 69, 69, 71, 73, 73, 73, 73, 73 }; int[] speed2 = { 35, 35, 35, 38, 41, 45, 47, 50, 53, 73, 73, 73, 73, 73 }; int[] speed = getBowType(killer) == BOW_TYPE.OBBY_RING ? speed2 : speed1; int finalSpeed = getBowType(killer) == BOW_TYPE.DARK_BOW ? speed[distance] + 10 : speed[distance]; foreach (Player p in Server.getPlayerList()) { if (p.getLocation().withinDistance(killer.getLocation(), 60)) { p.getPackets().sendProjectile(killer.getLocation(), target.getLocation(), getStartingSpeed(killer), getProjectileGfx(killer), 50, 31, distance < 2 ? 34 : 39, finalSpeed, target); } } }
public static void createGroundArrow(Entity killer, Entity target, int arrow) { if (Misc.random(1) == 1) { return; } GroundItem i = new GroundItem(arrow, 1, target.getLocation(), ((Player)killer)); if (Server.getGroundItems().addToStack(arrow, 1, target.getLocation(), ((Player)killer))) { return; } else { Server.getGroundItems().newEntityDrop(i); } }
public static int getHitDelay(Entity killer, Entity target) { int distance = killer.getLocation().distanceToPoint(target.getLocation()); int[] DELAYS1 = { 700, 700, 800, 1050, 1050, 1100, 1200, 1200, 1300, 1300 }; int[] DELAYS2 = { 450, 450, 400, 600, 600, 650, 700, 750, 800, 800 }; int[] DELAYS = getBowType(killer) == BOW_TYPE.OBBY_RING ? DELAYS2 : DELAYS1; if (distance > 9) { return 1000; } return DELAYS[distance]; }
public static void displayMSpecProjectile(Entity killer, Entity target) { int distance = killer.getLocation().distanceToPoint(target.getLocation()); int[] speed = { 25, 25, 30, 33, 37, 39, 40, 41, 43, 46 }; int finalSpeed = speed[distance] + 5; foreach (Player p in Server.getPlayerList()) { if (p.getLocation().withinDistance(killer.getLocation(), 60)) { p.getPackets().sendProjectile(killer.getLocation(), target.getLocation(), 29, 249, 50, 36, 40, finalSpeed, target); } } }
public static void displayDBSpecProjectile(Entity killer, Entity target) { int distance = killer.getLocation().distanceToPoint(target.getLocation()); if (distance >= 10) { return; } int[] speed = { 50, 57, 64, 73, 75, 77, 79, 79, 81, 83, 84, 84, 84 }; int finalSpeed = speed[distance] + 10; foreach (Player p in Server.getPlayerList()) { if (p.getLocation().withinDistance(killer.getLocation(), 60)) { p.getPackets().sendProjectile(killer.getLocation(), target.getLocation(), getStartingSpeed(killer), 1099, 50, 31, distance < 2 ? 34 : 39, finalSpeed, target); } } }
public static void newMagicAttack(Player p, Entity target, int id, bool ancients) { int index = getSpellIndex(p, id, ancients); bool autoCasting = p.getTemporaryAttribute("autoCasting") != null; bool fakeNPC = target != null && target is Npc && ((Npc)target).getId() == 0; Entity lastAutocastEntity = null; bool frozen = false; if (index == -1) { return; } if (p.getTarget() == null) { if (autoCasting) { if (Location.inMultiCombat(p.getLocation())) { lastAutocastEntity = (Entity)p.getTemporaryAttribute("autocastEntity") == null ? null : (Entity)p.getTemporaryAttribute("autocastEntity"); if (lastAutocastEntity == null || lastAutocastEntity is Player) { p.removeTemporaryAttribute("autoCasting"); Combat.resetCombat(p, 1); return; } if (hitsMulti(p, index)) { Location location = (Location)p.getTemporaryAttribute("autocastLocation"); Entity newTarget = new Npc(0); newTarget.setLocation(location); p.setTarget(newTarget); newMagicAttack(p, newTarget, id, ancients); return; } } else { p.removeTemporaryAttribute("autoCasting"); Combat.resetCombat(p, 1); return; } } else { p.removeTemporaryAttribute("autoCasting"); Combat.resetCombat(p, 1); return; } } else { if (!canCastSpell(p, target, index, fakeNPC)) { p.removeTemporaryAttribute("autoCasting"); Combat.resetCombat(p, 1); return; } } int distance = 8; if (target is Player) { if (((Player)target).getSprites().getPrimarySprite() != -1) { distance = 8; } } if (!fakeNPC) { // we're actually attacking a real npc/player if (!p.getLocation().withinDistance(target.getLocation(), distance)) { p.getFollow().setFollowing(target); Event attemptMagicAttackEvent = new Event(500); int attemptMagicAttackCounter = 0; attemptMagicAttackEvent.setAction(() => { if (p.getLocation().withinDistance(target.getLocation(), distance) && p.getTarget() != null) { attemptMagicAttackEvent.stop(); newMagicAttack(p, target, id, ancients); return; } attemptMagicAttackCounter++; if (attemptMagicAttackCounter >= 12) { attemptMagicAttackEvent.stop(); } }); Server.registerEvent(attemptMagicAttackEvent); return; } } int timeSinceLastCast = autoCasting ? 3500 : 2000; if (Environment.TickCount - p.getLastMagicAttack() < timeSinceLastCast) { p.getWalkingQueue().resetWalkingQueue(); //return; } int time = p.getLastCombatType().Equals(Combat.CombatType.MAGE) ? 1550 : 600; if (Environment.TickCount - p.getLastAttack() < time) { int delay = p.getLastCombatType().Equals(Combat.CombatType.MAGE) ? 1350 : 800; Event attemptMagicAttackEvent = new Event(500); attemptMagicAttackEvent.setAction(() => { if (Environment.TickCount - p.getLastAttack() > delay) { attemptMagicAttackEvent.stop(); newMagicAttack(p, target, id, ancients); } }); Server.registerEvent(attemptMagicAttackEvent); p.getWalkingQueue().resetWalkingQueue(); p.getPackets().clearMapFlag(); p.setLastCombatType(Combat.CombatType.MAGE); return; } if (fakeNPC && !monsterInArea(p, target)) { p.removeTemporaryAttribute("autoCasting"); Combat.resetCombat(p, 1); return; } int endGfx = END_GFX[index]; double damage = Misc.random(CombatFormula.getMagicHit(p, target, getSpellMaxHit(p, index))); bool mp = false; bool magicProtect = mp; if (target is Player) { mp = ((Player)target).getPrayers().getHeadIcon() == PrayerData.MAGIC; } if (magicProtect) { damage *= 0.60; } if (p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) == 8841) { damage *= 1.10; // void mace 10% hit increase. } if (damage == 0 && index != 41 && index != 42 && index != 43 && index != 44 && index != 45 && index != 46 && index != 47) { endGfx = 85; } if (!deleteRunes(p, RUNES[index], RUNE_AMOUNTS[index])) { p.setTarget(null); return; } p.getFollow().setFollowing(null); p.getWalkingQueue().resetWalkingQueue(); p.getPackets().clearMapFlag(); p.setFaceLocation(target.getLocation()); if (HANDS_GFX[index] != -1) { p.setLastGraphics(new Graphics(HANDS_GFX[index], 0, getStartingGraphicHeight(index))); } p.setLastAnimation(new Animation(SPELL_ANIM[index])); p.getPackets().closeInterfaces(); if (target is Player) { ((Player)target).getPackets().closeInterfaces(); } target.setAttacker(p); p.setTarget(target); target.setLastAttacked(Environment.TickCount); p.setLastAttack(Environment.TickCount); p.setLastMagicAttack(Environment.TickCount); p.setCombatTurns(p.getAttackSpeed()); Combat.setSkull(p, target); if (damage > 0) { frozen = freezeTarget(index, target); if (!frozen && index == 31) { endGfx = 1677; } } if (AIR_GFX[index] != -1 || ((index == 31 || index == 27) && target is Player && ((Player)target).getWalkingQueue().isRunning())) { sendProjectile(index, target, p); } if (damage > target.getHp()) { damage = target.getHp(); } if (index == 47 && Misc.random(2) == 0) { endGfx = 85; } Combat.checkIfWillDie(target, damage); Event doMagicAttackEvent = new Event(getSpellHitDelay(index)); doMagicAttackEvent.setAction(() => { doMagicAttackEvent.stop(); if (p == null || p.isDead() || !fakeNPC && (target.isDead() || target.isHidden() || target.isDestroyed())) { return; } if (target.isAutoRetaliating() && target.getTarget() == null && damage > 0) { if (target is Npc) { } else { if (((Player)target).getTemporaryAttribute("autoCastSpell") != null) { int autoCastSpell = (int)((Player)target).getTemporaryAttribute("autoCastSpell"); ((Player)target).setTemporaryAttribute("autoCasting", true); target.setTarget(p); MagicCombat.newMagicAttack((Player)target, p, autoCastSpell, ((Player)target).getTemporaryAttribute("autoCastAncients") != null); } } target.getFollow().setFollowing(p); target.setEntityFocus(p.getClientIndex()); if ((target.getCombatTurns() <= (target.getAttackSpeed() / 2) || target.getCombatTurns() >= (target.getAttackSpeed()))) { target.setCombatTurns(target.getAttackSpeed() / 2); } target.setTarget(p); if (target is Player) { ((Player)target).getWalkingQueue().resetWalkingQueue(); ((Player)target).getPackets().clearMapFlag(); } } addMagicXp(p, target, damage, index, true); target.setLastGraphics(new Graphics(endGfx, 0, getGroundHeight(index, endGfx))); if (index == 47 && endGfx != 85) { // teleblock if (target is Player) { teleblockPlayer(p, (Player)target); } } if (damage != 0) { Combat.checkRecoil(p, target, damage); Combat.checkSmite(p, target, damage); Combat.checkVengeance(p, target, damage); hitInMulti(p, target, index); applyMiasmicEffects(p, target, index); if ((target.getCombatTurns() > 2 || target.getCombatTurns() < 0) && !target.isDead()) { target.setLastAnimation(new Animation(target.getDefenceAnimation())); } if (index != 27) { target.hit((int)damage); if (index == 18 || index == 22 || index == 26 || index == 30) { p.heal(Convert.ToInt32(damage / 4)); } } else if (index == 27) { Event doHitEvent = new Event(1000); doHitEvent.setAction(() => { doHitEvent.stop(); target.hit((int)damage); }); Server.registerEvent(doHitEvent); } } }); Server.registerEvent(doMagicAttackEvent); if (p.getTemporaryAttribute("autoCasting") != null) { if (p.getTemporaryAttribute("autoCastSpell") != null) { if (id != (int)p.getTemporaryAttribute("autoCastSpell")) { p.setTarget(null); return; } } if (!fakeNPC) { p.setTemporaryAttribute("autocastLocation", target.getLocation()); p.setTemporaryAttribute("autocastEntity", target); } Event autoCastSpellEvent = new Event(3500); autoCastSpellEvent.setAction(() => { autoCastSpellEvent.stop(); if (p.getTemporaryAttribute("autoCasting") != null && p.getTemporaryAttribute("autoCastSpell") != null) { int autoCastSpell = (int)p.getTemporaryAttribute("autoCastSpell"); MagicCombat.newMagicAttack(p, p.getTarget(), autoCastSpell, p.getTemporaryAttribute("autoCastAncients") != null); } }); Server.registerEvent(autoCastSpellEvent); } else { p.setTarget(null); } }
public static void newAttack(Entity killer, Entity target) { if (killer.getLastAttack() > 0) { /*if (Environment.TickCount - killer.getLastAttack() >= (killer.getAttackSpeed() * 500)) { killer.setCombatTurns(killer.getAttackSpeed()); }*/ } else { killer.setCombatTurns(killer.getAttackSpeed()); } killer.setEntityFocus(target.getClientIndex()); killer.setTarget(target); checkAutoCast(killer, target); killer.setFaceLocation(target.getLocation()); }
private static bool canCastSpell(Player p, Entity target, int i, bool fakeNPC) { // fakeNPC is used to keep location when autocasting. if (fakeNPC) { return !p.isDead(); } if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) { return false; } if (target is Npc) { if (((Npc)target).getHp() <= 0) { return false; } if (i == 47) { p.getPackets().sendMessage("You cannot cast Teleblock upon an NPC."); return false; } } if ((target is Player) && (p is Player)) { if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation())) { if (!Server.getMinigames().getFightPits().hasGameStarted()) { return false; } return true; } if (p.getDuel() != null) { if (((Player)target).getDuel() != null) { if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p)) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) { p.getPackets().sendMessage("Magical combat has been disabled in this duel!"); return false; } if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6) { return true; } } } p.getPackets().sendMessage("That isn't your opponent."); return false; } if (i == 47) { if (((Player)target).getTemporaryAttribute("teleblocked") != null) { p.getPackets().sendMessage("That player already has a teleportation block upon them."); return false; } } if (!Location.inWilderness(target.getLocation())) { p.getPackets().sendMessage("That player isn't in the wilderness."); return false; } if (!Location.inWilderness(p.getLocation())) { p.getPackets().sendMessage("You aren't in the wilderness."); return false; } int killerWildLevel = p.getLocation().wildernessLevel(); int targetWildLevel = ((Player)target).getLocation().wildernessLevel(); int killerCombatLevel = p.getSkills().getCombatLevel(); int targetCombatLevel = ((Player)target).getSkills().getCombatLevel(); int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel; int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel; int difference = (highest - lowest); if (difference > killerWildLevel || difference > targetWildLevel) { ((Player)p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player."); return false; } } if (!Location.inMultiCombat(target.getLocation())) { if (p.getAttacker() != null && !p.getAttacker().Equals(target)) { p.getPackets().sendMessage("You are already in combat!"); return false; } if (target.getAttacker() != null && !target.getAttacker().Equals(p)) { string type = target is Player ? "player" : "npc"; p.getPackets().sendMessage("That " + type + " is already in combat."); return false; } } if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i]) { p.getPackets().sendMessage("You need a Magic level of " + SPELL_LEVEL[i] + " to cast that spell."); return false; } if (!hasRunes(p, RUNES[i], RUNE_AMOUNTS[i])) { p.getPackets().sendMessage("You do not have enough runes to cast that spell."); return false; } if (NEEDS_STAFF[i]) { if ((i != 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]) || (i == 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != 8841 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i])) { p.getPackets().sendMessage("You need to wield " + STAFF_NAME[i] + " to cast this spell."); return false; } } if (i == 37) { if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2412) { p.getPackets().sendMessage("You need to wear the Cape of Saradomin to be able to cast Saradomin Strike."); return false; } } if (i == 38) { if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2413) { p.getPackets().sendMessage("You need to wear the Cape of Guthix to be able to cast Claws of Guthix."); return false; } } if (i == 39) { if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2414) { p.getPackets().sendMessage("You need to wear the Cape of Zamorak to be able to cast Flames of Zamorak."); return false; } } return true; }
public static void setSkull(Entity killer, Entity target) { if ((killer is Player) && (target is Player)) { if (Location.inFightPits(killer.getLocation())) { return; } if (((Player)killer).getDuel() == null) { if ((killer.getLastKiller() == null || (!killer.getLastKiller().Equals(target)) && !((Player)killer).isSkulled())) { ((Player)killer).renewSkull(); target.setLastkiller(killer); } } } }
public DeathEvent(Entity entity) : base(entity is Player ? 6000 : (((Npc)entity).getDeathTime())) { this.entity = entity; this.firstNpcStage = false; this.entity.setEntityFocus(65535); this.entity.setLastAnimation(new Animation(entity.getDeathAnimation(), 50)); this.lastAttacker = entity.getAttacker() == null ? null : entity.getAttacker(); entity.setPoisonAmount(0); if (entity.getFollow() != null) { entity.getFollow().setFollowing(null); } if (entity.getTarget() != null) { if (entity.getTarget().getAttacker() == null || entity.getTarget().getAttacker().Equals(entity)) Combat.resetCombat(entity.getTarget(), 1); } if (entity.getAttacker() != null) { if (entity.getAttacker().getTarget() == null || entity.getAttacker().getTarget().Equals(entity)) Combat.resetCombat(entity.getAttacker(), 1); } entity.setTarget(null); entity.setAttacker(null); if (entity.getKiller() != null) { if (entity is Npc) { if (((Npc)this.entity).getId() >= 2025 && ((Npc)this.entity).getId() <= 2030) { Barrows.killBrother((Player)entity.getKiller(), ((Npc)this.entity).getId()); } if (entity.getKiller() is Player) { Slayer.checkSlayerKill((Player)entity.getKiller(), (Npc)entity); } } } if (entity is Player) { if (((Player)entity).getPrayers().getHeadIcon() == PrayerData.RETRIBUTION) { doRedemption((Player)entity); } ((Player)entity).setDistanceEvent(null); ((Player)entity).getWalkingQueue().resetWalkingQueue(); ((Player)entity).getPackets().clearMapFlag(); ((Player)entity).removeTemporaryAttribute("autoCasting"); if (((Player)entity).getDuel() == null) { if (!Location.inFightPits(entity.getLocation()) && !Location.inFightCave(entity.getLocation())) { ((Player)entity).getPackets().sendMessage("Oh dear, you are dead!"); } else { ((Player)entity).getPackets().sendMessage("You have been defeated!"); } } ((Player)entity).setTemporaryAttribute("unmovable", true); if (((Player)entity).getDuel() != null) { ((Player)entity).getDuel().getPlayer2().setTemporaryAttribute("unmovable", true); } SkillHandler.resetAllSkills((Player)entity); if ((entity.getKiller() is Player)) { Player killer = (Player)entity.getKiller(); if (killer.getDuel() == null) { int id = Misc.random(DEATH_MESSAGES.Length - 1); string deathMessage = DEATH_MESSAGES[id]; if (id <= 4) { killer.getPackets().sendMessage(deathMessage + " " + ((Player)entity).getLoginDetails().getUsername() + "."); } else { killer.getPackets().sendMessage(((Player)entity).getLoginDetails().getUsername() + " " + deathMessage + "."); } } else { killer.setPoisonAmount(0); } } } }
public void followEntity() { if (follower == null || entity.isDead() || follower.isDead() || follower.isDestroyed()) { follower = null; return; } if (follower.getLocation().withinDistance(entity.getLocation(), 1)) { return; } if (follower is Player) { if (follower.getEntityFocus() == -1 || follower.getEntityFocus() != entity.getClientIndex()) { entity.setEntityFocus(follower.getClientIndex()); } if (!follower.getLocation().withinDistance(entity.getLocation(), 15)) { setFollowing(null); return; } } //TODO: Starting from here organize all this crap properly. bool sameCoords = false; int x = entity.getLocation().getX(); int y = entity.getLocation().getY(); int targetX = follower.getLocation().getX(); int targetY = follower.getLocation().getY(); int newX = x; int newY = y; if (x == targetX && y == targetY) { sameCoordWait++; if (sameCoordWait < 2) { return; } if (sameCoordWait == 2) { if (Misc.random(3) == 0) { newY--; } else if (Misc.random(3) == 1) { newY++; } else if (Misc.random(3) == 2) { newX--; } else if (Misc.random(3) == 3) { newX++; } sameCoords = true; sameCoordWait = 0; } } if (!sameCoords) { if (targetX > x && targetY == y) { newX++; } else if (targetX < x && targetY == y) { newX--; } else if (targetX == x && targetY > y) { newY++; } else if (targetX == x && targetY < y) { newY--; } else if (targetX > x && targetY > y) { newX++; newY++; } else if (targetX < x && targetY < y) { newX--; newY--; } else if (targetX > x && targetY < y) { newX++; newY--; } else if (targetX < x && targetY > y) { newX--; newY++; } } //if (entity.getLocation().withinDistance(follower.getLocation(), Combat.npcUsesRange((Npc)entity) ? 30 : Combat.getNPCSize(entity, follower))) { // return; //} if (entity is Npc) { Location newLoc = new Location(newX, newY, entity.getLocation().getZ()); if (!newLoc.inArea(((Npc)entity).getMinimumCoords().getX(), ((Npc)entity).getMinimumCoords().getY(), ((Npc)entity).getMaximumCoords().getX(), ((Npc)entity).getMaximumCoords().getY())) { follower = null; return; } if (!sameCoords && newX == targetX && newY == targetY) { return; } } if (follower.getEntityFocus() == -1 || follower.getEntityFocus() != entity.getClientIndex()) { entity.setEntityFocus(follower.getClientIndex()); } /* * if (!entity.getLocation().withinDistance(follower.getLocation())) { * if (((Player)follower).getSummonedNPC() == npc) { * npc.setLastAnimation(new Animation(8298); * npc.setLastGraphics(new Graphics(NPCSizes.getNpcSize(npc.getId()) > 0 ? 1315 : 1314); * npc.setLocation(new Location(targetX, targetY, following.getLocation().getZ())); * npc.setEntityFocus(following.getClientIndex()); * return; * } * }*/ if (entity is Npc) { //npc following a player. ((Npc)entity).getSprites().setSprites(Misc.direction(x, y, newX, newY), -1); if (((Npc)entity).getSprites().getPrimarySprite() != -1) { int sprite = ((Npc)entity).getSprites().getPrimarySprite() >> 1; ((Npc)entity).getSprites().setSprites(sprite, -1); ((Npc)entity).setLocation(new Location(newX, newY, ((Npc)entity).getLocation().getZ())); } } else { //player following a player int diffX = targetX - x; int diffY = targetY - y; //if(Math.Max(Math.Abs(diffX), Math.Abs(diffY)) <= 1) return; //1 step away or on top of player, no need to follow //Try to fix this up to make it look more natural. Because just using the else statement looks ugly. //TODO: Must add sprite direction detection for it to know which way the person is standing so it would be behind him. if (diffX == 0 && diffY == -2) { //go down diffY = -1; } else if (diffX == 0 && diffY == 2) { //go up diffY = 1; } else if (diffX == -2 && diffY == 0) { //go left diffX = -1; } else if (diffX == 2 && diffY == 0) { //go right diffX = 1; } else if ((diffX == 2 && diffY == -2) || (diffX == 2 && diffY == -1) || (diffX == 1 && diffY == -2)) { //left down, down 1 left 2 or down 2 right 1 diffX = 1; diffY = -1; } else if ((diffX == -2 && diffY == 2) || (diffX == -2 && diffY == 1) || (diffX == -1 && diffY == 2)) { //left up, up 1 left 2 or up 2 left 1 diffX = -1; diffY = 1; } else if ((diffX == 2 && diffY == 2) || (diffX == 2 && diffY == 1) || (diffX == 1 && diffY == 2)) { //up right, up 1 right 2, up 2 right 1 diffX = 1; diffY = 1; } else if ((diffX == -2 && diffY == -2) || (diffX == -1 && diffY == -2) || (diffX == -2 && diffY == -1)) { //down left, down 2 left 1 or down 1 right 2 diffX = -1; diffY = -1; } else { if (diffX < 0) { diffX++; } else if (diffX > 0) { diffX--; } if (diffY < 0) { diffY++; } else if (diffY > 0) { diffY--; } } ((Player)entity).getWalkingQueue().forceWalk(diffX, diffY); } }