private const string FILEPATH = "ItemLocationFiles/1"; // <-----------need fix // Use this for initialization void Start() { Debug.Log("this is specie2 : " + species2); species1 = PlayerPrefs.GetInt("species1"); GameObject.Find("GameLogic").GetComponent <Running>().species1 = "animal" + species1; cam = GetComponent <GameCamera>(); itemCounter = 1; SpawnMap(); SpawnItem(); SpawnPlayer(); player2 = Instantiate(Resources.Load("Prefabs/Species/animal" + species2 + "copy"), new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject; player2.name = Constants.PLAYER2_NAME; raceTime = 0; //Debug.Log("Before!!!!!!!!!"); items = new ArrayList(); //repeat until none // item = new GO(); // PlaItem(item, xy); // items.Add (items); GameObject.Find("GameLogic").GetComponent <Running>().RunOnce(); GameObject.Find("GameLogic").GetComponent <RunnerUI>().setStartandEndPoints(startPoint, endPoint); GameObject.Find("GameLogic").GetComponent <RunnerUI>().setPlayer1(player1); GameObject.Find("GameLogic").GetComponent <RunnerUI>().SetPlayer2(player2); buildRelationship(); }
// Use this for initialization void Start() { //Testing countdown Countdown(); cam = GetComponent <GameCamera> (); SpawnMap(); SpawnPlayer(); player2 = Instantiate(player2, Vector3.zero, Quaternion.identity) as GameObject; player2.name = "Player_sprite_2(Clone)"; raceTime = 0; //Debug.Log("Before!!!!!!!!!"); items = new ArrayList(); //repeat until none // item = new GO(); // PlaItem(item, xy); // items.Add (items); GameObject.Find("GameLogic").GetComponent <Running>().RunOnce(); }
// Use this for initialization void Start() { //Testing countdown Countdown (); cam = GetComponent<GameCamera> (); SpawnMap(); SpawnPlayer (); player2 = Instantiate(player2, Vector3.zero, Quaternion.identity) as GameObject; player2.name = "Player_sprite_2(Clone)"; raceTime = 0; //Debug.Log("Before!!!!!!!!!"); items = new ArrayList(); //repeat until none // item = new GO(); // PlaItem(item, xy); // items.Add (items); GameObject.Find("GameLogic").GetComponent<Running>().RunOnce(); }
// Use this for initialization void Start() { Debug.Log ("this is specie2 : " + species2); species1 = PlayerPrefs.GetInt ("species1"); GameObject.Find("GameLogic").GetComponent<Running>().species1 = "animal" + species1; cam = GetComponent<GameCamera>(); itemCounter = 1; SpawnMap(); SpawnItem(); SpawnPlayer(); player2 = Instantiate(Resources.Load("Prefabs/Species/animal" + species2 + "copy"), new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject; player2.name = Constants.PLAYER2_NAME; raceTime = 0; //Debug.Log("Before!!!!!!!!!"); items = new ArrayList(); //repeat until none // item = new GO(); // PlaItem(item, xy); // items.Add (items); GameObject.Find("GameLogic").GetComponent<Running>().RunOnce(); GameObject.Find("GameLogic").GetComponent<RunnerUI>().setStartandEndPoints(startPoint, endPoint); GameObject.Find("GameLogic").GetComponent<RunnerUI>().setPlayer1(player1); GameObject.Find("GameLogic").GetComponent<RunnerUI>().SetPlayer2(player2); buildRelationship(); }