예제 #1
0
        private const string FILEPATH = "ItemLocationFiles/1";        //   <-----------need fix


        // Use this for initialization
        void Start()
        {
            Debug.Log("this is specie2 : " + species2);

            species1 = PlayerPrefs.GetInt("species1");
            GameObject.Find("GameLogic").GetComponent <Running>().species1 = "animal" + species1;

            cam = GetComponent <GameCamera>();

            itemCounter = 1;
            SpawnMap();
            SpawnItem();
            SpawnPlayer();

            player2      = Instantiate(Resources.Load("Prefabs/Species/animal" + species2 + "copy"), new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;
            player2.name = Constants.PLAYER2_NAME;

            raceTime = 0;
            //Debug.Log("Before!!!!!!!!!");

            items = new ArrayList();
            //repeat until none
            // item = new GO();
            // PlaItem(item, xy);
            // items.Add (items);

            GameObject.Find("GameLogic").GetComponent <Running>().RunOnce();

            GameObject.Find("GameLogic").GetComponent <RunnerUI>().setStartandEndPoints(startPoint, endPoint);
            GameObject.Find("GameLogic").GetComponent <RunnerUI>().setPlayer1(player1);
            GameObject.Find("GameLogic").GetComponent <RunnerUI>().SetPlayer2(player2);

            buildRelationship();
        }
        // Use this for initialization
        void Start()
        {
            //Testing countdown
            Countdown();

            cam = GetComponent <GameCamera> ();
            SpawnMap();

            SpawnPlayer();


            player2      = Instantiate(player2, Vector3.zero, Quaternion.identity) as GameObject;
            player2.name = "Player_sprite_2(Clone)";

            raceTime = 0;
            //Debug.Log("Before!!!!!!!!!");

            items = new ArrayList();
            //repeat until none
            // item = new GO();
            // PlaItem(item, xy);
            // items.Add (items);

            GameObject.Find("GameLogic").GetComponent <Running>().RunOnce();
        }
        // Use this for initialization
        void Start()
        {
            //Testing countdown
            Countdown ();

            cam = GetComponent<GameCamera> ();
            SpawnMap();

            SpawnPlayer ();

            player2 = Instantiate(player2, Vector3.zero, Quaternion.identity) as GameObject;
            player2.name = "Player_sprite_2(Clone)";

            raceTime = 0;
            //Debug.Log("Before!!!!!!!!!");

            items = new ArrayList();
            //repeat until none
            // item = new GO();
            // PlaItem(item, xy);
            // items.Add (items);

            GameObject.Find("GameLogic").GetComponent<Running>().RunOnce();
        }
예제 #4
0
        // Use this for initialization
        void Start()
        {
            Debug.Log ("this is specie2 : " + species2);

            species1 = PlayerPrefs.GetInt ("species1");
            GameObject.Find("GameLogic").GetComponent<Running>().species1 = "animal" + species1;

            cam = GetComponent<GameCamera>();

            itemCounter = 1;
            SpawnMap();
            SpawnItem();
            SpawnPlayer();

            player2 = Instantiate(Resources.Load("Prefabs/Species/animal" + species2 + "copy"), new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;
            player2.name = Constants.PLAYER2_NAME;

            raceTime = 0;
            //Debug.Log("Before!!!!!!!!!");

            items = new ArrayList();
            //repeat until none
            // item = new GO();
            // PlaItem(item, xy);
            // items.Add (items);

            GameObject.Find("GameLogic").GetComponent<Running>().RunOnce();

            GameObject.Find("GameLogic").GetComponent<RunnerUI>().setStartandEndPoints(startPoint, endPoint);
            GameObject.Find("GameLogic").GetComponent<RunnerUI>().setPlayer1(player1);
            GameObject.Find("GameLogic").GetComponent<RunnerUI>().SetPlayer2(player2);

            buildRelationship();
        }