private void LoadHands() { HandSize = new Vector2 (HAND_WIDTH, HAND_HEIGHT); HandFactory = new HandFactory (Game, ContentManager); var origin = new Vector2 (USER_HAND_ONE_X_POSITION - HAND_WIDTH / 2, USER_HAND_Y_POSITION - HAND_HEIGHT / 2); Hands.Add (CreateHand (origin, HandType.Rock)); origin = new Vector2 (USER_HAND_TWO_X_POSITION - HAND_WIDTH / 2, USER_HAND_Y_POSITION - HAND_HEIGHT / 2); Hands.Add (CreateHand (origin, HandType.Paper)); origin = new Vector2 (USER_HAND_THREE_X_POSITION - HAND_WIDTH / 2, USER_HAND_Y_POSITION - HAND_HEIGHT / 2); Hands.Add (CreateHand (origin, HandType.Scissors)); }
private void LoadContent() { HandFactory = new HandFactory (Game, ContentManager); CollisionBarBackgroundTexture = LoadTexture2D (COLLISION_BAR_BACKGROUND_XNB); CollisionBarTexture = LoadTexture2D (COLLISION_BAR_XNB); }