//Levels up everything public int LevelUp() { warrior.LevelUp(); archer.LevelUp(); wizard.LevelUp(); this.PlayerLevel = warrior.Level; scorpion = new Scorpion(playerLevel); armouredScorpion = new ArmouredScorpion(playerLevel); spider = new Spider(playerLevel); poisonSpider = new PoisonSpider(playerLevel); boar = new Boar(playerLevel); armouredBoar = new ArmouredBoar(playerLevel); hulkingBoar = new HulkingBoar(playerLevel); bat = new Bat(playerLevel); hawk = new Hawk(playerLevel); giantHawk = new GiantHawk(playerLevel); return(this.PlayerLevel); }
//constructs the object public TakeATurn() { this.IsFightOver = false; random = new Random(); warrior = new Warrior(); wizard = new Wizard(); archer = new Archer(); this.PlayerLevel = warrior.Level; scorpion = new Scorpion(this.PlayerLevel); armouredScorpion = new ArmouredScorpion(this.PlayerLevel); spider = new Spider(this.PlayerLevel); poisonSpider = new PoisonSpider(this.PlayerLevel); boar = new Boar(this.PlayerLevel); armouredBoar = new ArmouredBoar(this.PlayerLevel); hulkingBoar = new HulkingBoar(this.PlayerLevel); bat = new Bat(this.PlayerLevel); hawk = new Hawk(this.PlayerLevel); giantHawk = new GiantHawk(this.PlayerLevel); }