public void selectRune(int key, RunaArv runa) { if (nodeKey.Contains(key) == true) { if (runa.key = key) { runa.isAtive = true; } } else { } }
public RunaArv ManaRegen; //runa da mana public RunaArv() { for (int i = 0; i < 5; i++) { nodeKey[i] = i; }//colocando as chaves em ordem //atribuindo as chaves as folhas atq = new RunaArv(); atq.key = this.nodeKey[0]; defense = new RunaArv(); defense.key = this.nodeKey[1]; skill = new RunaArv(); skill.key = this.nodeKey[2]; LifeRegen = new RunaArv(); LifeRegen.key = this.nodeKey[3]; ManaRegen = new RunaArv(); ManaRegen.key = this.nodeKey[4]; }
public void blockPath(RunaArv active) { }