// Opens the dialog for adding a new player to the game private void playerToolStripMenuItem_Click(object sender, EventArgs e) { if (isStarted) { PlayerCreator form = new PlayerCreator(); form.CompletionEvent += PlayerCreatorAddition_CompletionEvent; form.Show(); } }
// Allows editing of a selected player private void editToolStripMenuItem1_Click(object sender, EventArgs e) { if (isStarted) { PlayerCreator form = new PlayerCreator(game.Players[playerListBox.SelectedIndex]); // Passes in the selected player object. // Removes that player object from the lists game.Players.RemoveAt(playerListBox.SelectedIndex); playerListBox.Items.RemoveAt(playerListBox.SelectedIndex); form.CompletionEvent += PlayerCreatorAddition_CompletionEvent; form.Show(); } }