static void Main(string[] args) { Galaxy gal = new Galaxy(20000,15000); Game game = new Game(1000, 1000,gal); //Cluster shuttle = new Cluster(Resources.IO.LoadMultiBlock(@"\Shuttle.TMX"), new OpenTK.Vector2(0, 0), new OpenTK.Vector2(-0.00f, -0.00f), 0.00f); Block[,] grid = new Block[1, 3]; grid[0, 0] = new Block(Resources.BlockRegistry.BlockTypes.Collector, grid, 0, 0); grid[0, 1] = new Block(Resources.BlockRegistry.BlockTypes.SolarPanel, grid, 0, 1); grid[0, 2] = new Block(Resources.BlockRegistry.BlockTypes.ThrusterIon, grid, 0, 2); float value = 0; Cluster Probe = new Cluster(grid, new OpenTK.Vector2(value,value),OpenTK.Vector2.Zero,0,new ushort[] {2,2 },gal); Controller player = new Controller(Controller.ControlType.Human); ShipLogistics ship = new ShipLogistics(Probe,grid, player); game.ObjHandler.AddCluster(Probe); game.ObjHandler.AddShipLogistics(ship); //game.ObjHandler.AddCluster(new Cluster(Cluster.Shape.Rectangle, Resources.BlockRegistry.BlockTypes.WingMid, new OpenTK.Vector2(0, -1000), new OpenTK.Vector2(0,0),(float)Math.PI/(60*10), 50,250)); new Task(() => { while (1 == 1 ) { System.Threading.Thread.Sleep(2000); Console.WriteLine("FramesPerSec = " + game.TICK/2.0); game.TICK = 0; } }).Start(); game.Run(); Console.ReadLine(); }
public void AddShipLogistics(ShipLogistics ship) => Ships.Add(ship);