예제 #1
0
 public void Hide()
 {
     UserInterfaceAudio.OnHideDialog();
     dialogLayout.gameObject.SetActive(false);
     //GameObject.Find("Player").GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.None | RigidbodyConstraints2D.FreezeRotation;
     //Debug.Log("hide");
 }
예제 #2
0
 public void Hide()
 {
     UserInterfaceAudio.OnHideDialog();
     dialogLayout.gameObject.SetActive(false);
 }