private void OnTriggerEnter(Collider other) { if (item != null) { GameController.Instance.inventory.Add(item); item = null; Debug.Log("collision!"); } }
void SetItem(RPGItems.Item _item) { item = _item; if (item == null) { draggable.gameObject.SetActive(false); } else { draggable.gameObject.SetActive(true); inventoryText.text = item.Name; if (itemImage != null) { itemImage.sprite = item.Sprite; itemImage.preserveAspect = true; } } }
// Use this for initialization void Start() { item = Instantiate(item); }