private void WindowKeyDown(object sender, KeyEventArgs e) { var foxDraw = new FoxDraw(canvas); if (e.Key == Key.Left) { Hero.HeroLeft(foxDraw); } if (e.Key == Key.Right) { Hero.HeroRight(foxDraw); } if (e.Key == Key.Up) { Hero.HeroUp(foxDraw); } if (e.Key == Key.Down) { Hero.HeroDown(foxDraw); } }
private void WindowKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Left) { hero.HeroLeft(myfoxDraw); } if (e.Key == Key.Right) { hero.HeroRight(myfoxDraw); } if (e.Key == Key.Up) { hero.HeroUp(myfoxDraw); } if (e.Key == Key.Down) { hero.HeroDown(myfoxDraw); } Counter++; }