protected override void Update(GameTime gameTime) { KeyboardInput.checkKey(); if (nextState != null) { currentState = nextState; nextState = null; } if (!debugConsole.isFocused) { currentState.Update(gameTime); } if (KeyboardInput.checkKeyReleased(Keys.RightControl)) { debugConsole.isFocused = !debugConsole.isFocused; } }
public override void Update() { if (KeyboardInput.checkKeyReleased(Keys.Z)) { position.Y -= 16; } if (KeyboardInput.checkKeyReleased(Keys.S)) { position.Y += 16; } if (KeyboardInput.checkKeyReleased(Keys.Q)) { position.X -= 16; } if (KeyboardInput.checkKeyReleased(Keys.D)) { position.X += 16; } }