public SyncEventFieldHandler(ViewDispatcher dispatcher, EntityRef entity, string path, IEventField field) { this.dispatcher = dispatcher; this.entity = entity; this.path = path; this.field = field; }
public void Run() { serverView = new GameView(); clientView = new GameView(); var dispatcher = new ViewDispatcher(serverView); dispatcher.OnPacketGenerated += packet => { Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine(packet); Console.ResetColor(); }; dispatcher.OnPacketGenerated += clientView.Apply; var character = new ViewCharacter { Traits = new TraitCollection() { States = new EventCollection <StateIdentifier, StateInstance> () } }; character.Name.Value = "Unknown"; serverView.Entities.Add(character.Id, character); LogCurrentState(); character.Name.Value = "New Name"; LogCurrentState(); character.Traits.States.Add("Health", new StateInstance()); LogCurrentState(); serverView.Entities.Remove(character.Id); LogCurrentState(); }
public SyncEventCollectionHandler(ViewDispatcher dispatcher, EntityRef parent, string path) { this.dispatcher = dispatcher; this.parent = parent; this.path = path; }
public EntitySyncCollectionHandler(ViewDispatcher dispatcher) { this.dispatcher = dispatcher; }