public static void textCommand(string userInput) //Checks the users input text and then checks the starting letters { if (userInput.StartsWith("E:")) //Equips items if it starts with E: { equipCommand(userInput); } if (userInput.StartsWith("U:"))//Unequips items if it starts with U: { unequipCommand(userInput); } if (userInput.StartsWith("I:"))//Displays the characters inventory if it starts with I: { ConsoleSpecificTextDisplay.writeInventory(); } if (userInput.StartsWith("EQ:"))//Displays the characters equipment if it starts with EQ: { ConsoleSpecificTextDisplay.writeEquipmentInventory(); } if (userInput.StartsWith("EI:"))//Displays the characters equipment if it starts with EQ: { ConsoleSpecificTextDisplay.writeEquipedEquipment(); } if (userInput.StartsWith("P:"))//Displays the characters attributes if it starts with P: { ConsoleSpecificTextDisplay.displayCharacterStats(); } if (userInput.StartsWith("A:"))//Displays the characters abilities if it starts with A: { ConsoleSpecificTextDisplay.displayCharacterAbilities(); } }
} //Turns to true once the job is set public void characterCreation()// Main method for creating the character { //Initializes the bool values signaling a new character charCreated = false; jobUnassigned = true; nameSet = false; jobSet = false; writeCharCreationSB("Welcome to a new game. Please type in your name\n" + "-Your name may only contain up to 12 characters\n\n"); //Writes the text for setting a character name while (nameSet == false) //If the character has not set a valid name the game will keep replaying this part of the code { player.name = Console.ReadLine(); //Allows the player to enter a name if (player.name.Length < 13) // then checks the length on the name and if it is under 13 characters { nameSet = true; // set the name to the character } } writeCharCreationSB("Welcome " + player.name + " you have a great journey ahead of you.\n" + "But first, what is your profesion?\n");//Asks the player to choose a job writeCharCreationSB("CHOICES: Warrior\n" + " Cleric\n" + " Wizard"); //Shows the player the jobs they can pick while (jobSet == false) //Sets teh players job and keeps trying while the player is not assigned a job { player.job = Console.ReadLine(); //Gets the player input for which job they would like to use for their main character switch (player.job.ToUpper()) { case "WARRIOR": //If player input is warrior player.characterJob = new Warrior(); //Sets the player job to warrior jobSet = true; //and sets the jobset trigger to true break; case "CLERIC": //If player input is cleric player.characterJob = new Cleric(); //sets the player job to cleric jobSet = true; //and sets the jobset trigger to true break; case "WIZARD": //If player input is wizard player.characterJob = new Wizard(); //sets the player job to wizard jobSet = true; //and sets the jobset trigger to true break; default: //If the player input doesnt match any option this is the default jobSet = false; //Sets tje jobset trigger to false break; } } createCharacter();//Calls the character creations method writeCharCreationSB("\n\nWelcome to the game " + PlayerCharacter.theCharacter.name + "\nYour Stats are as follows:\n"); //Writes the welcome message to the player ConsoleSpecificTextDisplay.displayCharacterStats(); //Writes the character stats to the screen writeCharCreationSB("\nYour abilities are:\n"); foreach (iAbility ability in PlayerCharacter.theCharacter.playerAbilities.Values) { writeCharCreationSB(ability.name + "\n");//Writes all the characters abilities to the screen } //Writes the obtained items and equipment to the game screen writeCharCreationSB("Here is your item and equipment starter pack:\n" + "ITEMS:\n"); ObtainItemorEquipment.obtainItem("Potion", 5); ObtainItemorEquipment.obtainItem("Antidote", 5); ObtainItemorEquipment.obtainItem("Ether", 5); writeCharCreationSB("EQUIPMENT:"); ObtainItemorEquipment.obtainEquipment("Iron Ring", 1); ObtainItemorEquipment.obtainEquipment("Iron Helmet", 1); ObtainItemorEquipment.obtainEquipment("Iron Breastplate", 1); }