예제 #1
0
 private void Charging()
 {
     if (rpgCharacterWeaponController != null)
     {
         if (rpgCharacterWeaponController.HasShield())
         {
             GUI.Button(new Rect(500, 55, 100, 30), "Charge");
             charge = GUI.HorizontalSlider(new Rect(500, 45, 100, 30), charge, 0.0F, 1f);
             rpgCharacterController.animator.SetFloat("Charge", charge);
         }
     }
 }
예제 #2
0
        private void OnGUI()
        {
            //General.
            if (!rpgCharacterController.isDead && rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.ClimbLadder && rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.Swim)
            {
                //Stop Casting.
                if (rpgCharacterController.isCasting)
                {
                    if (GUI.Button(new Rect(25, 330, 100, 30), "Stop Casting"))
                    {
                        rpgCharacterController.Cast(0, "attack");
                    }
                }
                //Actions.
                if (rpgCharacterController.canAction)
                {
                    //Character is on the ground.
                    if (rpgCharacterMovementController.MaintainingGround())
                    {
                        //If not Blocking.
                        if (!blockGui)
                        {
                            if (rpgCharacterMovementController.navMeshAgent != null)
                            {
                                useNavAgent = GUI.Toggle(new Rect(500, 15, 100, 30), useNavAgent, "Use NavAgent");
                                if (useNavAgent)
                                {
                                    rpgCharacterMovementController.useMeshNav                       = true;
                                    rpgCharacterMovementController.navMeshAgent.enabled             = true;
                                    rpgCharacterController.rpgCharacterInputController.allowedInput = false;
                                }
                                else
                                {
                                    rpgCharacterMovementController.useMeshNav                       = false;
                                    rpgCharacterMovementController.navMeshAgent.enabled             = false;
                                    rpgCharacterController.rpgCharacterInputController.allowedInput = true;
                                }
                            }
                            else
                            {
                                rpgCharacterMovementController.useMeshNav = false;
                                rpgCharacterController.rpgCharacterInputController.allowedInput = true;
                            }
                            //Crouch.
                            useCrouch = GUI.Toggle(new Rect(510, 95, 100, 30), useCrouch, "Crouch");
                            if (useCrouch)
                            {
                                rpgCharacterMovementController.crouch = true;
                                rpgCharacterController.animator.SetBool("Crouch", true);
                            }
                            else
                            {
                                rpgCharacterMovementController.crouch = false;
                                rpgCharacterController.animator.SetBool("Crouch", false);
                            }
                            useSprint = GUI.Toggle(new Rect(510, 115, 100, 30), useSprint, "Sprint");
                            if (useSprint)
                            {
                                rpgCharacterMovementController.isSprinting = true;
                            }
                            else
                            {
                                rpgCharacterMovementController.isSprinting = false;
                            }
                            //Charging.
                            if (rpgCharacterWeaponController != null)
                            {
                                if (rpgCharacterWeaponController.HasShield())
                                {
                                    GUI.Button(new Rect(500, 55, 100, 30), "Charge");
                                    charge = GUI.HorizontalSlider(new Rect(500, 45, 100, 30), charge, 0.0F, 1f);
                                    rpgCharacterController.animator.SetFloat("Charge", charge);
                                }
                            }
                        }
                        //Blocking.
                        blockGui = GUI.Toggle(new Rect(25, 215, 100, 30), blockGui, "Block");
                        if (blockGui)
                        {
                            if (!blockToggle)
                            {
                                blockToggle = true;
                                rpgCharacterController.canBlock   = false;
                                rpgCharacterController.isBlocking = true;
                                rpgCharacterController.animator.SetBool("Blocking", true);
                                rpgCharacterMovementController.canMove = false;
                                rpgCharacterController.animator.SetTrigger("BlockTrigger");
                            }
                        }
                        if (!blockGui)
                        {
                            if (blockToggle)
                            {
                                rpgCharacterController.isBlocking = false;
                                rpgCharacterController.animator.SetBool("Blocking", false);
                                rpgCharacterMovementController.canMove = true;
                                blockToggle = false;
                                rpgCharacterController.canBlock = true;
                            }
                        }
                        //Blocking.
                        if (blockGui)
                        {
                            if (GUI.Button(new Rect(30, 240, 100, 30), "Get Hit"))
                            {
                                rpgCharacterController.GetHit();
                            }
                            if (GUI.Button(new Rect(30, 270, 100, 30), "Block Break"))
                            {
                                StartCoroutine(rpgCharacterController._BlockBreak());
                            }
                        }
                        //Not Blocking.
                        else if (!rpgCharacterController.isBlocking)
                        {
                            //Rolling.
                            if (GUI.Button(new Rect(25, 15, 100, 30), "Roll Forward"))
                            {
                                StartCoroutine(rpgCharacterMovementController._Roll(1));
                            }
                            if (GUI.Button(new Rect(130, 15, 100, 30), "Roll Backward"))
                            {
                                StartCoroutine(rpgCharacterMovementController._Roll(3));
                            }
                            if (GUI.Button(new Rect(25, 45, 100, 30), "Roll Left"))
                            {
                                StartCoroutine(rpgCharacterMovementController._Roll(4));
                            }
                            if (GUI.Button(new Rect(130, 45, 100, 30), "Roll Right"))
                            {
                                StartCoroutine(rpgCharacterMovementController._Roll(2));
                            }
                            //Dodging.
                            if (GUI.Button(new Rect(235, 15, 100, 30), "Dodge Left"))
                            {
                                StartCoroutine(rpgCharacterController._Dodge(1));
                            }
                            if (GUI.Button(new Rect(235, 45, 100, 30), "Dodge Right"))
                            {
                                StartCoroutine(rpgCharacterController._Dodge(2));
                            }
                            //Turning.
                            if (rpgCharacterController.weapon != Weapon.RELAX || rpgCharacterController.weapon != Weapon.ARMED || rpgCharacterController.weapon != Weapon.ARMEDSHIELD)
                            {
                                if (GUI.Button(new Rect(340, 15, 100, 30), "Turn Left"))
                                {
                                    StartCoroutine(rpgCharacterController._Turning(1));
                                }
                                if (GUI.Button(new Rect(340, 45, 100, 30), "Turn Right"))
                                {
                                    StartCoroutine(rpgCharacterController._Turning(2));
                                }
                            }
                            //Boost - Victory
                            if (rpgCharacterController.weapon != Weapon.RELAX)
                            {
                                if (GUI.Button(new Rect(480, 650, 100, 30), "Boost"))
                                {
                                    rpgCharacterController.Boost();
                                }
                            }
                            //ATTACK LEFT.
                            if (rpgCharacterController.weapon == Weapon.SHIELD || rpgCharacterController.weapon != Weapon.ARMED || (rpgCharacterController.weapon == Weapon.ARMED && rpgCharacterWeaponController.leftWeapon != 0) && rpgCharacterWeaponController.leftWeapon != 7)
                            {
                                if (rpgCharacterController.weapon != Weapon.RIFLE)
                                {
                                    if (GUI.Button(new Rect(25, 85, 100, 30), "Attack L"))
                                    {
                                        rpgCharacterController.Attack(1);
                                    }
                                }
                            }
                            //ATTACK RIGHT.
                            if (rpgCharacterController.weapon == Weapon.RIFLE || rpgCharacterController.weapon != Weapon.ARMED || (rpgCharacterController.weapon == Weapon.ARMED && rpgCharacterController.animator.GetInteger("RightWeapon") != 0) || rpgCharacterController.weapon == Weapon.ARMEDSHIELD)
                            {
                                if (rpgCharacterController.weapon != Weapon.SHIELD)
                                {
                                    if (GUI.Button(new Rect(130, 85, 100, 30), "Attack R"))
                                    {
                                        rpgCharacterController.Attack(2);
                                    }
                                }
                            }
                            //ATTACK DUAL.
                            if (rpgCharacterWeaponController.leftWeapon > 7 && rpgCharacterController.animator.GetInteger("RightWeapon") > 7 && rpgCharacterWeaponController.leftWeapon != 14)
                            {
                                if (rpgCharacterController.animator.GetInteger("RightWeapon") != 15)
                                {
                                    if ((rpgCharacterWeaponController.leftWeapon != 16 && rpgCharacterController.animator.GetInteger("RightWeapon") != 17))
                                    {
                                        if (GUI.Button(new Rect(235, 85, 100, 30), "Attack Dual"))
                                        {
                                            rpgCharacterController.Attack(3);
                                        }
                                    }
                                    else if ((rpgCharacterWeaponController.leftWeapon == 16 && rpgCharacterController.animator.GetInteger("RightWeapon") == 17))
                                    {
                                        if (GUI.Button(new Rect(235, 85, 100, 30), "Attack Dual"))
                                        {
                                            rpgCharacterController.Attack(3);
                                        }
                                    }
                                }
                            }
                            //Special Attack.
                            if (rpgCharacterController.weapon != Weapon.RELAX && rpgCharacterMovementController.MaintainingGround())
                            {
                                if (rpgCharacterController.weapon == Weapon.TWOHANDSWORD || rpgCharacterController.weapon == Weapon.TWOHANDAXE || rpgCharacterController.weapon == Weapon.TWOHANDSPEAR || rpgCharacterController.weapon == Weapon.STAFF)
                                {
                                    if (GUI.Button(new Rect(235, 85, 100, 30), "Special Attack1"))
                                    {
                                        rpgCharacterController.Special(1);
                                    }
                                }
                                else if (rpgCharacterController.weapon == Weapon.ARMED)
                                {
                                    if ((rpgCharacterWeaponController.leftWeapon == 8 || rpgCharacterWeaponController.leftWeapon == 10) && (rpgCharacterWeaponController.rightWeapon == 9 || rpgCharacterWeaponController.rightWeapon == 11))
                                    {
                                        if (GUI.Button(new Rect(340, 85, 100, 30), "Special Attack1"))
                                        {
                                            rpgCharacterController.Special(1);
                                        }
                                    }
                                }
                            }
                            //Kicking.
                            if (GUI.Button(new Rect(25, 115, 100, 30), "Left Kick"))
                            {
                                rpgCharacterController.AttackKick(1);
                            }
                            if (GUI.Button(new Rect(25, 145, 100, 30), "Left Kick2"))
                            {
                                rpgCharacterController.AttackKick(2);
                            }
                            if (GUI.Button(new Rect(130, 115, 100, 30), "Right Kick"))
                            {
                                rpgCharacterController.AttackKick(3);
                            }
                            if (GUI.Button(new Rect(130, 145, 100, 30), "Right Kick2"))
                            {
                                rpgCharacterController.AttackKick(4);
                            }
                            if (GUI.Button(new Rect(30, 240, 100, 30), "Get Hit"))
                            {
                                rpgCharacterController.GetHit();
                            }
                            //Weapon Switching.
                            if (!rpgCharacterMovementController.isMoving)
                            {
                                if (rpgCharacterController.weapon != Weapon.RELAX)
                                {
                                    if (GUI.Button(new Rect(1115, 265, 100, 30), "Relax"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(-1));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.UNARMED)
                                {
                                    if (GUI.Button(new Rect(1115, 310, 100, 30), "Unarmed"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(0));
                                        rpgCharacterController.canAction = true;
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.TWOHANDSWORD)
                                {
                                    if (GUI.Button(new Rect(1115, 340, 100, 30), "2 Hand Sword"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(1));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.TWOHANDSPEAR)
                                {
                                    if (GUI.Button(new Rect(1115, 370, 100, 30), "2 Hand Spear"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(2));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.TWOHANDAXE)
                                {
                                    if (GUI.Button(new Rect(1115, 400, 100, 30), "2 Hand Axe"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(3));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.TWOHANDBOW)
                                {
                                    if (GUI.Button(new Rect(1115, 430, 100, 30), "2 Hand Bow"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(4));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.TWOHANDCROSSBOW)
                                {
                                    if (GUI.Button(new Rect(1115, 460, 100, 30), "Crossbow"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(5));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.RIFLE)
                                {
                                    if (GUI.Button(new Rect(1000, 460, 100, 30), "Rifle"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(18));
                                    }
                                }
                                if (rpgCharacterController.weapon != Weapon.STAFF)
                                {
                                    if (GUI.Button(new Rect(1115, 490, 100, 30), "Staff"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(6));
                                    }
                                }
                                if (rpgCharacterWeaponController.leftWeapon != 7)
                                {
                                    if (GUI.Button(new Rect(1115, 685, 100, 30), "Shield"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(7));
                                    }
                                }
                                if (rpgCharacterWeaponController.leftWeapon != 8)
                                {
                                    if (GUI.Button(new Rect(1065, 530, 100, 30), "Left Sword"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(8));
                                    }
                                }
                                if (rpgCharacterController.animator.GetInteger("RightWeapon") != 9)
                                {
                                    if (GUI.Button(new Rect(1165, 530, 100, 30), "Right Sword"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(9));
                                    }
                                }
                                if (rpgCharacterWeaponController.leftWeapon != 10)
                                {
                                    if (GUI.Button(new Rect(1065, 560, 100, 30), "Left Mace"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(10));
                                    }
                                }
                                if (rpgCharacterController.animator.GetInteger("RightWeapon") != 11)
                                {
                                    if (GUI.Button(new Rect(1165, 560, 100, 30), "Right Mace"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(11));
                                    }
                                }
                                if (rpgCharacterWeaponController.leftWeapon != 12)
                                {
                                    if (GUI.Button(new Rect(1065, 590, 100, 30), "Left Dagger"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(12));
                                    }
                                }
                                if (rpgCharacterWeaponController.rightWeapon != 13)
                                {
                                    if (GUI.Button(new Rect(1165, 590, 100, 30), "Right Dagger"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(13));
                                    }
                                }
                                if (rpgCharacterWeaponController.leftWeapon != 14)
                                {
                                    if (GUI.Button(new Rect(1065, 620, 100, 30), "Left Item"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(14));
                                    }
                                }
                                if (rpgCharacterWeaponController.rightWeapon != 15)
                                {
                                    if (GUI.Button(new Rect(1165, 620, 100, 30), "Right Item"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(15));
                                    }
                                }
                                if (rpgCharacterWeaponController.leftWeapon != 16)
                                {
                                    if (GUI.Button(new Rect(1065, 650, 100, 30), "Left Pistol"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(16));
                                    }
                                }
                                if (rpgCharacterWeaponController.rightWeapon != 17)
                                {
                                    if (GUI.Button(new Rect(1165, 650, 100, 30), "Right Pistol"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(17));
                                    }
                                }
                                if (rpgCharacterController.animator.GetInteger("RightWeapon") != 19)
                                {
                                    if (GUI.Button(new Rect(1000, 370, 100, 30), "1 Hand Spear"))
                                    {
                                        StartCoroutine(rpgCharacterWeaponController._SwitchWeapon(19));
                                    }
                                }
                                //Sheath/Unsheath Hips.
                                useHips = GUI.Toggle(new Rect(1025, 260, 100, 30), useHips, "Hips");
                                if (useHips)
                                {
                                    if (hipsToggle == false)
                                    {
                                        rpgCharacterController.animator.SetInteger("SheathLocation", 1);
                                        hipsToggle = true;
                                    }
                                }
                                else
                                {
                                    rpgCharacterController.animator.SetInteger("SheathLocation", 0);
                                    hipsToggle = false;
                                }
                                //Sheath/Unsheath Dual.
                                useDual = GUI.Toggle(new Rect(1025, 285, 100, 30), useDual, "Dual");
                                if (useDual)
                                {
                                    if (dualToggle == false)
                                    {
                                        rpgCharacterWeaponController.dualSwitch = true;
                                        dualToggle = true;
                                    }
                                }
                                else
                                {
                                    dualToggle = false;
                                    rpgCharacterWeaponController.dualSwitch = false;
                                }
                                //Instant weapon toggle.
                                useInstant = GUI.Toggle(new Rect(1025, 310, 100, 30), useInstant, "Instant");
                                if (useInstant)
                                {
                                    if (instantToggle == false)
                                    {
                                        rpgCharacterWeaponController.instantWeaponSwitch = true;
                                        instantToggle = true;
                                    }
                                }
                                else
                                {
                                    instantToggle = false;
                                    rpgCharacterWeaponController.instantWeaponSwitch = false;
                                }
                            }
                        }
                    }
                    //Jump / Double Jump.
                    if ((rpgCharacterMovementController.canJump || rpgCharacterMovementController.canDoubleJump) && !blockGui && rpgCharacterController.canAction)
                    {
                        if (rpgCharacterMovementController.MaintainingGround())
                        {
                            if (GUI.Button(new Rect(25, 175, 100, 30), "Jump"))
                            {
                                if (rpgCharacterMovementController.canJump)
                                {
                                    rpgCharacterMovementController.currentState      = RPGCharacterState.Jump;
                                    rpgCharacterMovementController.rpgCharacterState = RPGCharacterState.Jump;
                                }
                            }
                        }
                        if (rpgCharacterMovementController.canDoubleJump)
                        {
                            if (GUI.Button(new Rect(25, 175, 100, 30), "Jump Flip"))
                            {
                                rpgCharacterMovementController.currentState      = RPGCharacterState.DoubleJump;
                                rpgCharacterMovementController.rpgCharacterState = RPGCharacterState.DoubleJump;
                            }
                        }
                    }
                    //Death Pickup Activate.
                    if (!blockGui && !rpgCharacterController.isBlocking && rpgCharacterMovementController.MaintainingGround() && rpgCharacterController.canAction)
                    {
                        if (GUI.Button(new Rect(30, 270, 100, 30), "Death"))
                        {
                            rpgCharacterController.Death();
                        }
                        if (rpgCharacterController.weapon != Weapon.ARMED)
                        {
                            if (GUI.Button(new Rect(130, 175, 100, 30), "Pickup"))
                            {
                                rpgCharacterController.Pickup();
                            }
                            if (GUI.Button(new Rect(235, 175, 100, 30), "Activate"))
                            {
                                rpgCharacterController.Activate();
                            }
                        }
                        else if (rpgCharacterController.weapon == Weapon.ARMED)
                        {
                            if (rpgCharacterWeaponController.leftWeapon != 0 && rpgCharacterController.animator.GetInteger("RightWeapon") != 0)
                            {
                            }
                            else
                            {
                                if (GUI.Button(new Rect(130, 165, 100, 30), "Pickup"))
                                {
                                    rpgCharacterController.Pickup();
                                }
                                if (GUI.Button(new Rect(235, 165, 100, 30), "Activate"))
                                {
                                    rpgCharacterController.Activate();
                                }
                            }
                        }
                    }
                    //Casting Armed and Staff.
                    if ((rpgCharacterController.weapon == Weapon.ARMED || rpgCharacterController.weapon == Weapon.STAFF || rpgCharacterController.weapon == Weapon.UNARMED) && !blockGui && rpgCharacterMovementController.MaintainingGround())
                    {
                        if (GUI.Button(new Rect(25, 330, 100, 30), "Cast Atk Left"))
                        {
                            if (!rpgCharacterController.isCasting)
                            {
                                rpgCharacterController.Cast(1, "attack");
                            }
                            else
                            {
                                rpgCharacterController.Cast(0, "attack");
                            }
                        }
                        if (rpgCharacterController.weapon != Weapon.STAFF)
                        {
                            if (GUI.Button(new Rect(130, 330, 100, 30), "Cast Atk Right"))
                            {
                                if (!rpgCharacterController.isCasting)
                                {
                                    rpgCharacterController.Cast(2, "attack");
                                }
                                else
                                {
                                    rpgCharacterController.Cast(0, "attack");
                                }
                            }
                            if (rpgCharacterWeaponController.leftWeapon == 0 && rpgCharacterController.animator.GetInteger("RightWeapon") == 0)
                            {
                                if (GUI.Button(new Rect(80, 365, 100, 30), "Cast Atk Dual"))
                                {
                                    if (!rpgCharacterController.isCasting)
                                    {
                                        rpgCharacterController.Cast(3, "attack");
                                    }
                                    else
                                    {
                                        rpgCharacterController.Cast(0, "attack");
                                    }
                                }
                            }
                        }
                        if (GUI.Button(new Rect(25, 425, 100, 30), "Cast AOE"))
                        {
                            if (!rpgCharacterController.isCasting)
                            {
                                rpgCharacterController.Cast(4, "AOE");
                            }
                            else
                            {
                                rpgCharacterController.Cast(0, "AOE");
                            }
                        }
                        if (GUI.Button(new Rect(25, 400, 100, 30), "Cast Buff"))
                        {
                            if (!rpgCharacterController.isCasting)
                            {
                                rpgCharacterController.Cast(4, "buff");
                            }
                            else
                            {
                                rpgCharacterController.Cast(0, "buff");
                            }
                        }
                        if (GUI.Button(new Rect(25, 450, 100, 30), "Cast Summon"))
                        {
                            if (!rpgCharacterController.isCasting)
                            {
                                rpgCharacterController.Cast(4, "summon");
                            }
                            else
                            {
                                rpgCharacterController.Cast(0, "summon");
                            }
                        }
                    }
                }
                //Idle Actions.
                //Sit = 0
                //Laydown = 1
                //Pickup = 2
                //Activate = 3
                //Drink = 4
                if (rpgCharacterController.weapon == Weapon.RELAX && !rpgCharacterMovementController.isMoving)
                {
                    if (!rpgCharacterController.isSitting)
                    {
                        if (GUI.Button(new Rect(900, 680, 100, 30), "Sit"))
                        {
                            rpgCharacterController.Sit();
                        }
                        if (GUI.Button(new Rect(795, 680, 100, 30), "Sleep"))
                        {
                            rpgCharacterController.Sleep();
                        }
                        if (GUI.Button(new Rect(900, 650, 100, 30), "Drink"))
                        {
                            rpgCharacterController.Drink();
                        }
                        if (GUI.Button(new Rect(795, 650, 100, 30), "Bow"))
                        {
                            rpgCharacterController.Bow();
                        }
                        if (GUI.Button(new Rect(690, 680, 100, 30), "Start Talking"))
                        {
                            rpgCharacterController.StartConversation();
                        }
                        if (GUI.Button(new Rect(585, 680, 100, 30), "Stop Talking"))
                        {
                            rpgCharacterController.StopConversation();
                        }
                        if (GUI.Button(new Rect(690, 650, 100, 30), "Yes"))
                        {
                            rpgCharacterController.Yes();
                        }
                        if (GUI.Button(new Rect(585, 650, 100, 30), "No"))
                        {
                            rpgCharacterController.No();
                        }
                    }
                    if (rpgCharacterController.isSitting)
                    {
                        if (GUI.Button(new Rect(795, 680, 100, 30), "Stand"))
                        {
                            rpgCharacterController.Stand();
                        }
                    }
                }
                //Special Attack End.
                if (rpgCharacterController.weapon != Weapon.RELAX && !rpgCharacterController.canAction)
                {
                    if (rpgCharacterController.weapon == Weapon.TWOHANDSWORD || rpgCharacterController.weapon == Weapon.TWOHANDAXE || rpgCharacterController.weapon == Weapon.TWOHANDSPEAR || rpgCharacterController.weapon == Weapon.STAFF)
                    {
                        if (GUI.Button(new Rect(235, 85, 100, 30), "End Special"))
                        {
                            rpgCharacterController.Special(1);
                        }
                    }
                }
                //Climbing.
                if (!blockGui && !rpgCharacterController.isBlocking && rpgCharacterMovementController.MaintainingGround() && rpgCharacterController.rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.ClimbLadder && rpgCharacterController.isNearLadder)
                {
                    if (GUI.Button(new Rect(640, 360, 100, 30), "Climb Ladder"))
                    {
                        StartCoroutine(rpgCharacterController._ClimbLadder());
                    }
                }
            }

            //Swimming.
            if (rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.Swim)
            {
                if (GUI.Button(new Rect(25, 175, 100, 30), "Swim Up"))
                {
                    rpgCharacterMovementController.SwimAscend();
                }
                if (GUI.Button(new Rect(25, 225, 100, 30), "Swim Down"))
                {
                    rpgCharacterMovementController.SwimDescent();
                }
            }

            /// <param name="Climb-Up">1</param>
            //// <param name="Climb-Down">2</param>
            //// <param name="Climb-Off-Top">3</param>
            //// <param name="Climb-Off-Bottom">4</param>
            //// <param name="Climb-On-Top">5</param>
            //// <param name="Climb-On-Bottom">6</param>
            if (rpgCharacterController.rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.ClimbLadder)
            {
                if (GUI.Button(new Rect(130, 200, 100, 30), "Climb Off Top"))
                {
                    rpgCharacterController.animator.SetInteger("Action", 3);
                    rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
                }
                if (GUI.Button(new Rect(130, 235, 100, 30), "Climb Up"))
                {
                    rpgCharacterController.animator.SetInteger("Action", 1);
                    rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
                }
                if (GUI.Button(new Rect(130, 270, 100, 30), "Climb Down"))
                {
                    rpgCharacterController.animator.SetInteger("Action", 2);
                    rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
                }
            }
            //Revive.
            if (rpgCharacterController.isDead)
            {
                if (GUI.Button(new Rect(30, 270, 100, 30), "Revive"))
                {
                    rpgCharacterController.Revive();
                }
            }
        }