private void Start() { // Get other RPG Character components. superCharacterController = GetComponent <SuperCharacterController>(); // Check if Animator exists, otherwise pause script. animator = GetComponentInChildren <Animator>(); if (animator == null) { Debug.LogError("ERROR: THERE IS NO ANIMATOR COMPONENT ON CHILD OF CHARACTER."); Debug.Break(); } // Setup Collider and Rigidbody for collisions. capCollider = GetComponent <CapsuleCollider>(); rb = GetComponent <Rigidbody>(); // Set restraints on startup if using Rigidbody. if (rb != null) { rb.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ; } rpgCharacterController.OnLockMovement += LockMovement; rpgCharacterController.OnUnlockMovement += UnlockMovement; RPGCharacterAnimatorEvents animatorEvents = rpgCharacterController.GetAnimatorTarget().GetComponent <RPGCharacterAnimatorEvents>(); animatorEvents.OnMove.AddListener(AnimatorMove); }
private void Start() { // Listen for the animator's weapon switch event. RPGCharacterAnimatorEvents animatorEvents = animator.gameObject.GetComponent <RPGCharacterAnimatorEvents>(); animatorEvents.OnWeaponSwitch.AddListener(WeaponSwitch); // Hide all weapons when the swim action begins. Actions.IActionHandler swimHandler = rpgCharacterController.GetHandler("Swim"); swimHandler.AddStartListener(HideAllWeapons); }