public void enter() { Random generator = new Random(); double eventType = generator.NextDouble(); Event areaEvent; if (eventType > .5) { Character enemy = new Enemy("Bitch"); Console.WriteLine(player.Name + " is being attacked by " + enemy.Name); areaEvent = new Event(player, enemy); } else areaEvent = new Event(player); areaEvent.initiate(); }
private void DataObjectListOnListBoxIndexChanged(object sender, EventArgs e) { int index = this.dataObjectList.SelectedIndex; if (index >= 0) { this._enemy = this.Data[index + 1]; this.RefreshCurrentObject(); } }
private static ListViewItem MakeActionItem(Enemy.Action action) { var conditions = new List<string>(); bool turnCondition = !(action.condition_turn_a == 0 && action.condition_turn_b == 1); if (turnCondition) conditions.Add(String.Format("Turn {0} + {1}X", action.condition_turn_a, action.condition_turn_b)); if (action.condition_hp != 100) conditions.Add(String.Format("{0}% HP or below", action.condition_hp)); if (action.condition_level != 1) conditions.Add(String.Format("Level {0} or above", action.condition_level)); if (action.condition_switch_id != 0) conditions.Add(String.Format("Switch [{0:d4}: {1}] is ON", action.condition_switch_id, Project.Data.System.switches[action.condition_switch_id])); if (conditions.Count == 0) conditions.Add("<None>"); string condition = String.Join(", ", conditions); string cmd = action.kind == 0 ? _actions[action.basic] : Project.Data.Skills[action.skill_id].name; return new ListViewItem(new[] { cmd, condition, action.rating.ToString(CultureInfo.InvariantCulture) }); }
private void processEvents(GameTime gameTime) { while (eventqueue.Count > 0) { Event e = eventqueue.Dequeue(); if (e.getEventType() == EventType.MAP_TRANSITION) { String mapfile = e.getProperty("mapfile"); int x = Convert.ToInt32(e.getProperty("x")); int y = Convert.ToInt32(e.getProperty("y")); //if(DEBUG) Console.WriteLine("Processing Map Transition Event for " + mapfile + " x=" + x + ",y=" + y); if(mapfile.Contains("dragon")) { if (!currSong.Equals(cave)) { MediaPlayer.Stop(); PlayMusic(cave); currSong = cave; } } else { if (!currSong.Equals(town)) { MediaPlayer.Stop(); PlayMusic(town); currSong = town; } } map = getMap(mapfile, x, y); if(DEBUG) Console.WriteLine("Reached 2"); Game1.playstate = PlayState.WORLD; map.setEnemySpawnTime((int)gameTime.TotalGameTime.TotalMilliseconds); } else if (e.getEventType() == EventType.BATTLE_TILE) { int x = map.getPlayerTile().getMapX(); int y = map.getPlayerTile().getMapY(); playstate = PlayState.BATTLE; String file = map.filename; int ind = Convert.ToInt32(e.getProperty("index")); Console.WriteLine("index=" + ind + " monstertiles.count = " + map.getMonsterTilesCount()); map.RemoveMonsterTile(Convert.ToInt32(e.getProperty("index"))); map = getMap(e.getProperty("battlemap"), 8, 8); //map.removePlayer(); Enemy[] enemies; Player px = new Player(); if(file.Contains("-m2")) { Enemy m = null; if (!party.hasItem(Item.DRAGON_SKULL)) m = new Enemy(new Player(px.getNewEnemy("WARRIOR"), Sprite.ENEMY_2, "Dragon Cat", 7), Item.DRAGON_SKULL); else m = new Enemy(new Player(px.getNewEnemy("WARRIOR"), Sprite.ENEMY_1, "Ninja Pu", 1), Item.HP_POTION_100); enemies = new Enemy[] { m }; enemy1RightFaceFile = enemies[0].player.sprite.GetRightFaceImage(); enemy1RightFace = Content.Load<Texture2D>(enemy1RightFaceFile); enemy1RightFaceFileHit = enemies[0].player.sprite.GetRightFaceHitImage(); enemy1RightFaceHit = Content.Load<Texture2D>(enemy1RightFaceFileHit); playerLeftFaceFile = party.partyMembers[0].sprite.GetLeftFaceImage(); playerLeftFace = Content.Load<Texture2D>(playerLeftFaceFile); playerLeftFaceFileHit = party.partyMembers[0].sprite.GetLeftFaceHitImage(); playerLeftFaceHit = Content.Load<Texture2D>(playerLeftFaceFileHit); } else { enemies = new Enemy[] { new Enemy(new Player(px.getNewEnemy("WARRIOR"), Sprite.ENEMY_1, "Ninja Pu", 1), Item.HP_POTION_100) }; enemy1RightFaceFile = enemies[0].player.sprite.GetRightFaceImage(); enemy1RightFace = Content.Load<Texture2D>(enemy1RightFaceFile); enemy1RightFaceFileHit = enemies[0].player.sprite.GetRightFaceHitImage(); enemy1RightFaceHit = Content.Load<Texture2D>(enemy1RightFaceFileHit); playerLeftFaceFile = party.partyMembers[0].sprite.GetLeftFaceImage(); playerLeftFace = Content.Load<Texture2D>(playerLeftFaceFile); playerLeftFaceFileHit = party.partyMembers[0].sprite.GetLeftFaceHitImage(); playerLeftFaceHit = Content.Load<Texture2D>(playerLeftFaceFileHit); } bs = new BattleSequence(party, enemies , Content.Load<SpriteFont>("gameFont"),map, x,y,file); bs.Start(); //bs = null; PlayMusic(battle); currSong = battle; /*String mapfile = e.getProperty("mapfile"); int x = Convert.ToInt32(e.getProperty("x")); int y = Convert.ToInt32(e.getProperty("y")); */ } else if (e.getEventType() == EventType.WAITFORNPC) { currentevent = e; playstate = PlayState.WAITFORNPC; } else if (e.getEventType() == EventType.NPCQUEST) { currentevent = e; playstate = PlayState.NPCQUEST; } else if (e.getEventType() == EventType.MESSAGE) { currentevent = e; playstate = PlayState.MESSAGE; } else if (e.getEventType() == EventType.WIN_GAME) { currentevent = e; state = GameState.GAMEOVER; playstate = PlayState.GAMEOVER_WIN; } else if (e.getEventType() == EventType.LOSE_GAME) { currentevent = e; state = GameState.GAMEOVER; playstate = PlayState.GAMEOVER_LOSE; } else if (e.getEventType() == EventType.QUESTRETURN) { String questid = e.getProperty("questid"); if (!party.questCompleted(questid)) { Quest q = quests[questid]; if (party.hasItem(q.getQuestItem())) { party.removeItem(q.getQuestItem()); party.completeQuest(q); Event m = new Event(); m.setEventType(EventType.MESSAGE); m.addProperty("text", q.getQuestCompleteText()); addToEventQueue(m); Event n = new Event(); n.setEventType(EventType.WIN_GAME); addToEventQueue(n); } else { Event m = new Event(); m.setEventType(EventType.MESSAGE); m.addProperty("text", "You have not completed this\nquest yet."); addToEventQueue(m); } } else playstate = PlayState.WORLD; } } }
public BattleSequence(Party party, Enemy[] enemies, SpriteFont displayTextFont, TileMap battleMap, int xRet, int yRet, String retMap) { this.playerec = new BattleEntity[] { new BattleEntity(new Rectangle(366, 207, 32, 32), Game1.playerLeftFace, Game1.playerLeftFaceHit) }; this.enemyrec = new BattleEntity[] { new BattleEntity(new Rectangle(111, 207, 32, 32), Game1.enemy1RightFace, Game1.enemy1RightFaceHit) }; this.party = party; this.enemies = enemies; this.combatLog = new List<String>(); this.combatLogFont = displayTextFont; this.currentActions = new Queue<BattleAction>(); this.continueCombat = true; this.partyDead = false; this.enemiesDead= false; this.isWaiting = false; this.xRet = Convert.ToString(xRet); this.yRet = Convert.ToString(yRet); this.retMap = retMap; this.projectiles = new Queue<Projectile>(); state = BattleStageType.ACTION; drawplayerhpattime = Int32.MaxValue; }
private void SetAction(Enemy.Action action) { var turnC = !(action.condition_turn_a == 0 && action.condition_turn_b == 1); if (turnC) { this.checkBoxTurn.Checked = true; this.numericUpDownTurn.Value = action.condition_turn_a; this.numericUpDownTurnX.Value = action.condition_turn_b; } if (action.condition_hp != 100) { this.checkBoxHP.Checked = true; this.numericUpDownHP.Value = action.condition_hp; } if (action.condition_level != 1) { this.checkBoxLevel.Checked = true; this.numericUpDownLevel.Value = action.condition_level; } if (action.condition_switch_id != 0) { this.checkBoxSwitch.Checked = true; this.comboBoxSwitch.SelectedIndex = action.condition_switch_id - 1; } this.comboBoxBasic.SelectedIndex = action.basic; this.comboBoxSkill.SelectedIndex = action.skill_id - 1; if (action.kind == 0) this.radioButtonBasic.Checked = true; else this.radioButtonSkill.Checked = true; this.numericUpDownRating.Value = action.rating; }