public void Spawn(float damageAmount) { DamageText instance = Instantiate <DamageText>(damageTextPrefab, transform); instance.SetValue(damageAmount); }
public void Spawn(float damage) { DamageText damageTextInstance = Instantiate<DamageText>(damageTextPrefab, transform); damageTextInstance.SetValue(damage); }
public void OnTextFadeComplete(DamageText text) { }
public void Spawn(float value) { DamageText damageText = Instantiate(damageTextPrefab, transform); damageText.Init(this, value); }
public void Spawn(float damageAmount) { DamageText damageText = Instantiate(_damageTextPrefab, _spawnTransform); damageText.GetComponent <DamageText>().SetValue(damageAmount); }
public void Spawn(float damageDealt) { DamageText damageText = Instantiate(damageTextPrefab, transform); damageText.SetValue(damageDealt); }