private IEnumerator Transition() { if (sceneToLoad < 0) { print("Scene to load is not set on " + gameObject.name + "!"); yield break; } DontDestroyOnLoad(gameObject); SceneTransition sceneTransition = FindObjectOfType <SceneTransition>(); yield return(sceneTransition.FadeOut(fadeOutTime)); SavingWrap savingWrap = FindObjectOfType <SavingWrap>(); savingWrap.Save(); yield return(SceneManager.LoadSceneAsync(sceneToLoad)); savingWrap.Load(); Portal otherPortal = GetOtherPortal(); UpdatePlayer(otherPortal); savingWrap.Save(); yield return(new WaitForSeconds(loadWaitTime)); yield return(sceneTransition.FadeIn(fadeInTime)); Destroy(gameObject); }
void Start() { st = GetComponent <SceneTransition>(); currentSceneIndex = SceneManager.GetActiveScene().buildIndex; }