public Stu(Point position, Room.Room room) : base(room) { Stats = new CharacterStats { MinimumDamage = 10, MaximumDamage = 15, BaseHealth = 100, DamageReduction = 0.04, Dexterity = 15 }; Position = position; /*Drinks.Add(new OrangeJuice()); Drinks.Add(new RedBull()); Drinks.Add(new Coffee()); FoodItems.Add(new Pizza()); FoodItems.Add(new Burger()); FoodItems.Add(new Taco());*/ ResourceImage = "Resources/stu.jpg"; Name = "Stu"; ResetHealth(); }
public Billy() { Stats = new CharacterStats { MinimumDamage = 10, MaximumDamage = 15, BaseHealth = 100, DamageReduction = 0.00, Dexterity = 15 }; ResourceImage = "Resources/billy.jpg"; Name = "Billy"; ResetHealth(); }
public Anna() { Stats = new CharacterStats { MinimumDamage = 10, MaximumDamage = 15, BaseHealth = 100, DamageReduction = 0.00, Dexterity = 10 }; ResourceImage = "Resources/anna.jpg"; Name = "Anna"; ResetHealth(); }
public SamplePlayer(Point position, Room.Room room) : base(room) { Stats = new CharacterStats { MinimumDamage = 10, MaximumDamage = 15, BaseHealth = 100, DamageReduction = 0.04 }; Position = position; Weapon = WeaponFactory.Create(WeaponType.Pencil); Drink = DrinkFactory.Create(DrinkType.Coffee); ResourceImage = "Resources/samplePlayer.jpg"; Name = "Sample Player"; ResetHealth(); }