void Start() { player = FindObjectOfType <Player>(); aiCharacterControl = GetComponent <AICharacterControl>(); currentHealthPoints = maxHealthPoints; SetupRuntimeAnimator(); }
private void Start() { cameraRaycaster = Camera.main.GetComponent <CameraRaycaster>(); thirdPersonCharacter = GetComponent <ThirdPersonCharacter>(); aiCharacterControl = GetComponent <AICharacterControl>(); cameraRaycaster.notifyMouseClickObservers += ProcessMouseClick; walkTarget = new GameObject("walkTarget"); }
void Start() { cameraRaycaster = Camera.main.GetComponent <CameraRaycaster>(); thirdPersonCharacter = GetComponent <ThirdPersonCharacter>(); aiCharacterControl = GetComponent <AICharacterControl>(); walkTarget = new GameObject("walkTarget"); cameraRaycaster.onMouseOverPotentiallyWalkable += OnMouseOverPotentiallyWalkable; cameraRaycaster.onMouseOverEnemy += OnMouseOverEnemy; }
private void Start() { // walkTarget = new GameObject("WalkTarget"); cameraRaycaster = Camera.main.GetComponent <CameraRaycaster>(); m_Character = GetComponent <ThirdPersonCharacter>(); AIControl = GetComponent <AICharacterControl>(); NavMesh = GetComponent <NavMeshAgent>(); cameraRaycaster.mouseOverTerrain += MouseOverTerrain; cameraRaycaster.mouseOverEnemy += MouseOverEnemy; }
void Start() { player = FindObjectOfType <Player>(); aICharacterControl = GetComponent <AICharacterControl>(); targetMark = GetComponentInChildren <TargetMarker>(); rend = targetMark.GetComponentInChildren <Renderer>(); weaponDamageCollider = GetComponentInChildren <WeaponHook>(); anim = GetComponent <Animator>(); enemyUI = GetComponentInChildren <EnemyUI>(); currentHealthPoints = maxHealthPoints; timeSinceLastHit = immuneAfterHitDelay; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); aiCharacterControl = GetComponent <AICharacterControl>(); currentHealthPoints = maxHealthPoints; }
private void Start() { player = GameObject.FindGameObjectWithTag("Player"); aiCharacterControl = GetComponent <AICharacterControl>(); }
// Use this for initialization void Start() { player = GameObject.FindObjectOfType <Player>(); aICharacterControl = GetComponent <AICharacterControl>(); currentHealthPoints = maxHealthPoints; }