public FrameCompare(IVFilter ivBase, List <uint> natures, int ability, bool shinyOnly, bool synchOnly, bool dreamWorld, List <int> encounterSlots, GenderFilter genderFilter) { if (ivBase != null) { hpValue = ivBase.hpValue; hpCompare = ivBase.hpCompare; atkValue = ivBase.atkValue; atkCompare = ivBase.atkCompare; defValue = ivBase.defValue; defCompare = ivBase.defCompare; spaValue = ivBase.spaValue; spaCompare = ivBase.spaCompare; spdValue = ivBase.spdValue; spdCompare = ivBase.spdCompare; speValue = ivBase.speValue; speCompare = ivBase.speCompare; } Natures = natures; this.ability = ability; this.shinyOnly = shinyOnly; this.synchOnly = synchOnly; this.dreamWorld = dreamWorld; this.encounterSlots = encounterSlots; GenderFilter = genderFilter; }
public FrameCompare( uint compareHpA, uint compareAtkA, uint compareDefA, uint compareSpaA, uint compareSpdA, uint compareSpeA, uint compareHpB, uint compareAtkB, uint compareDefB, uint compareSpaB, uint compareSpdB, uint compareSpeB, IVFilter ivBase, List <uint> natures, int ability, bool shinyOnly, bool checkparents, GenderFilter genderFilter) { comparers = new List <FrameCompare>(); this.compareHpA = compareHpA; this.compareAtkA = compareAtkA; this.compareDefA = compareDefA; this.compareSpaA = compareSpaA; this.compareSpdA = compareSpdA; this.compareSpeA = compareSpeA; this.compareHpB = compareHpB; this.compareAtkB = compareAtkB; this.compareDefB = compareDefB; this.compareSpaB = compareSpaB; this.compareSpdB = compareSpdB; this.compareSpeB = compareSpeB; hpValue = ivBase.hpValue; hpCompare = ivBase.hpCompare; atkValue = ivBase.atkValue; atkCompare = ivBase.atkCompare; defValue = ivBase.defValue; defCompare = ivBase.defCompare; spaValue = ivBase.spaValue; spaCompare = ivBase.spaCompare; spdValue = ivBase.spdValue; spdCompare = ivBase.spdCompare; speValue = ivBase.speValue; speCompare = ivBase.speCompare; Natures = natures; this.ability = ability; this.shinyOnly = shinyOnly; ABcheck = checkparents; GenderFilter = genderFilter; }
private bool FastFilters(IVFilter filter) { // HP, Def, SpD filters must search for >=30 // Either Attack or SpA must be >=30 as well if (((filter.hpValue >= 30) && (filter.hpCompare == CompareType.Equal || filter.hpCompare == CompareType.GtEqual)) && ((filter.defValue >= 30) && (filter.defCompare == CompareType.Equal || filter.defCompare == CompareType.GtEqual)) && ((filter.spdValue >= 30) && (filter.spdCompare == CompareType.Equal || filter.spdCompare == CompareType.GtEqual))) { // physical spreads must have Attack >=30 and flawless speed (either for standard or Trick Room) if ((filter.atkValue >= 30) && (filter.atkCompare == CompareType.Equal || filter.atkCompare == CompareType.GtEqual)) { if ((filter.speValue == 31) && (filter.speCompare == CompareType.Equal || filter.speCompare == CompareType.GtEqual)) return true; // no roamers have Trick Room spreads if (((filter.speValue <= 1) && (filter.speCompare == CompareType.Equal || filter.speCompare == CompareType.LtEqual)) && !((ComboBoxItem) comboBoxEncounterType.SelectedItem).Reference.Equals(EncounterType.Roamer)) return true; } // special spreads must have SpAttk >=30 and flawless speed (either for standard or Trick Room) // or, if Speed = 30 or 2 and 3, Attack must be HP_O or HP_E to allow for 70-power Hidden Power // spreads for roamers must have a speed of 30 or 31 if ((filter.spaValue >= 30) && (filter.spaCompare == CompareType.Equal || filter.spaCompare == CompareType.GtEqual)) { if ((filter.speValue == 31) && (filter.speCompare == CompareType.Equal || filter.speCompare == CompareType.GtEqual)) return true; if (((filter.speValue == 30) && (filter.speCompare == CompareType.Equal || filter.speCompare == CompareType.GtEqual)) || (!((ComboBoxItem) comboBoxEncounterType.SelectedItem).Reference.Equals(EncounterType.Roamer) && (((filter.speValue == 2) && (filter.speCompare == CompareType.Equal)) || ((filter.speValue == 3) && (filter.speCompare == CompareType.Equal))))) { if (((filter.atkValue >= 30) && (filter.atkCompare == CompareType.Equal || filter.atkCompare == CompareType.GtEqual)) || (filter.atkCompare == CompareType.Hidden || filter.atkCompare == CompareType.HiddenEven || filter.atkCompare == CompareType.HiddenOdd)) { return true; } } // no roamers have Trick Room spreads if ((filter.speValue <= 1) && (filter.speCompare == CompareType.Equal || filter.speCompare == CompareType.LtEqual) && !((ComboBoxItem) comboBoxEncounterType.SelectedItem).Reference.Equals(EncounterType.Roamer)) return true; } } return false; }
public IVFilters() { InitializeComponent(); IVFilter = new IVFilter(); }
public FrameCompare(IVFilter ivBase, List<uint> natures, int ability, bool shinyOnly, bool synchOnly, bool dreamWorld, List<int> encounterSlots, GenderFilter genderFilter) { if (ivBase != null) { hpValue = ivBase.hpValue; hpCompare = ivBase.hpCompare; atkValue = ivBase.atkValue; atkCompare = ivBase.atkCompare; defValue = ivBase.defValue; defCompare = ivBase.defCompare; spaValue = ivBase.spaValue; spaCompare = ivBase.spaCompare; spdValue = ivBase.spdValue; spdCompare = ivBase.spdCompare; speValue = ivBase.speValue; speCompare = ivBase.speCompare; } Natures = natures; this.ability = ability; this.shinyOnly = shinyOnly; this.synchOnly = synchOnly; this.dreamWorld = dreamWorld; this.encounterSlots = encounterSlots; GenderFilter = genderFilter; }
public FrameCompare( uint compareHpA, uint compareAtkA, uint compareDefA, uint compareSpaA, uint compareSpdA, uint compareSpeA, uint compareHpB, uint compareAtkB, uint compareDefB, uint compareSpaB, uint compareSpdB, uint compareSpeB, IVFilter ivBase, List<uint> natures, int ability, bool shinyOnly, bool checkparents, GenderFilter genderFilter) { comparers = new List<FrameCompare>(); this.compareHpA = compareHpA; this.compareAtkA = compareAtkA; this.compareDefA = compareDefA; this.compareSpaA = compareSpaA; this.compareSpdA = compareSpdA; this.compareSpeA = compareSpeA; this.compareHpB = compareHpB; this.compareAtkB = compareAtkB; this.compareDefB = compareDefB; this.compareSpaB = compareSpaB; this.compareSpdB = compareSpdB; this.compareSpeB = compareSpeB; hpValue = ivBase.hpValue; hpCompare = ivBase.hpCompare; atkValue = ivBase.atkValue; atkCompare = ivBase.atkCompare; defValue = ivBase.defValue; defCompare = ivBase.defCompare; spaValue = ivBase.spaValue; spaCompare = ivBase.spaCompare; spdValue = ivBase.spdValue; spdCompare = ivBase.spdCompare; speValue = ivBase.speValue; speCompare = ivBase.speCompare; Natures = natures; this.ability = ability; this.shinyOnly = shinyOnly; ABcheck = checkparents; GenderFilter = genderFilter; }