public void Awake() { _initializeGame = GetComponent <InitializeGameRLR>(); _score = GetComponent <ScoreRLR>(); _controlRLR = GetComponent <ControlRLR>(); _levels = _initializeLevelsRLR.SetDifficulty(this); }
private void Awake() { _levelManager = GetComponent <LevelManagerRLR>(); _controlRLR = GetComponent <ControlRLR>(); _scoreRLR = GetComponent <ScoreRLR>(); _runlingChaser = GetComponent <RunlingChaser>(); _playerBarsManager = PlayerFactory.GetComponent <PlayerBarsManager>(); _abilityButtonManager = PlayerFactory.GetComponent <AbilityButtonManager>(); }