internal static void Initialize() { Config = Util.GetSettings(); Util.EmitLogs = Config["emitlogs"] == "true"; Util.WriteLog("### RAZER -> GAMESENSE ###"); keyIdLayout = Util.GetKeyLayout(); AppDomain.CurrentDomain.UnhandledException += (s, e) => { Util.WriteLog($"[EXCEPTION] - {((Exception)e.ExceptionObject).Message}"); }; http = new HttpTool(); Util.WriteLog("Refreshing SSE registration"); http.PostAsync("remove_game", new { game = GameMetaData.GetRgsRegistration().GameName }).ConfigureAwait(true); http.PostAsync("game_metadata", GameMetaData.GetRgsRegistration()).ConfigureAwait(true); Util.WriteLog("Done"); }
internal static void ReplicateKeyboardEffect(Keyboard.EFFECT_TYPE effect, Keyboard.CUSTOM_EFFECT_TYPE customEffectType) { Util.WriteLog("Incoming effect: " + http.Serializer.Serialize(customEffectType)); var colList = Colors.RGBA.FromUintArray(customEffectType.Color); Util.WriteLog("Creating new event"); var gEvent = new GameEvent { Game = GameMetaData.GetRgsRegistration().GameName, Event = "COLORPUSH", Data = new GameEventData() }; for (int i = 0; i < KeyboardLayout.HidKeyboardKeys.Count; i++) { if (keyIdLayout[i] == 0) { gEvent.Data.Colors.Add(new List <int> { 255, 255, 255 }); continue; } var c = colList[i]; gEvent.Data.Colors.Add(new List <int> { c.Red, c.Green, c.Blue }); } gEvent.Data.Hids = keyIdLayout; Util.WriteLog("Sending COLORPUSH event:"); Util.WriteLog(http.Serializer.Serialize(gEvent)); Util.WriteLog(" "); http.PostAsync("game_event", gEvent).ConfigureAwait(true); }