public void TestSetup() { SocketServer = new ServerInstance(11000, 1); var protocol = new Battlefield3Protocol() {Bf3Server = {Password = "******"}}; SocketServer.SetProtocol(protocol); Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); ServerInstance = protocol.Bf3Server; Session = Connect(); Session.StartReceiving(); }
public void TestCleanUp() { if (Socket != null) { Socket.Close(); Socket = null; } if (Session != null) { Session = null; } if (ServerInstance != null) { SocketServer.Stop(); SocketServer = null; } }
private void InvokeClientConnected(PacketSession packetSession) { if (ClientConnected != null) { var invList = ClientConnected.GetInvocationList(); foreach (var invDelegate in invList) { invDelegate.DynamicInvoke(this, new PacketSessionEventArgs(packetSession)); } } }
public void OnClientConnected(object sender, ClientEventArgs e) { var packetSession = new PacketSession(e.Session, this); lock (syncRoot) { PacketSessions.Add(packetSession); } InvokeClientConnected(packetSession); }
public PacketSessionEventArgs(PacketSession session) { this.PacketSession = session; }
private void InvokeSessionClosed(PacketSession packetSession) { if (SessionClosed == null) return; SessionClosed.InvokeAll(this, new PacketSessionEventArgs(this)); }