void drawBack(SpriteBatch sb) { //sb.Draw(LineBatch._empty_texture, innerRectangle, backColor); if (backGround != null) { backGround.Draw(sb); } }
public override void Draw(SpriteBatch sb) { if (sb1 != null) { sb1.Draw(sb); } if (sb2 != null) { sb2.Draw(sb); } if (sb3 != null) { sb3.Draw(sb); } if (sb4 != null) { sb4.Draw(sb); } }