/// <summary> /// /// </summary> void Start() { _graph = _tileGraph.Graph; _verts = _tileGraph.VertexObjects; _map = _tileSet.CreateMap(); _model = TileModel.CreateFromGraph(_map, _graph, _seed); _model.AssignedCallback = OnAssigned; _model.ReducedCallback = OnReduced; _status = CollapseStatus.Incomplete; AssignBoundary(); }
/// <summary> /// /// </summary> /// <returns></returns> public TileMap CreateMap() { return(_tileSet.CreateMap()); }