public override void Process() { if (FKSettings.GetInstance().MainWindow.GetSpecialKeyStatus(fk_SpecialKey.ENTER, fk_SwitchStatus.DOWN)) { MainFrame.Instance.PushNewScene(new GameMain()); } }
public static void Update() { _instance?.InnerUpdate(); if (FKSettings.GetInstance().MainWindow.GetSpecialKeyStatus(fk_SpecialKey.ENTER, fk_SwitchStatus.DOWN)) { MainFrame.Instance.PopScene(1); } }
protected override void UniqueMove() { MainFrame.Instance.NowScene.MainScene.EntryModel(_shootLine); MainFrame.Instance.NowScene.MainScene.EntryModel(Model); var window = FKSettings.GetInstance().MainWindow; if (window.GetSpecialKeyStatus(fk_SpecialKey.LEFT, fk_SwitchStatus.PRESS)) { Position.x -= MoveSpeed; } if (window.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS)) { Position.x += MoveSpeed; } if (window.GetSpecialKeyStatus(fk_SpecialKey.UP, fk_SwitchStatus.PRESS)) { Position.y += MoveSpeed; } if (window.GetSpecialKeyStatus(fk_SpecialKey.DOWN, fk_SwitchStatus.PRESS)) { Position.y -= MoveSpeed; } CorrectPosition(); _shootLine.GlMoveTo(new fk_Vector(Position.x, Position.y, -ShootLineLength / 2)); if (window.GetKeyStatus('Z', fk_SwitchStatus.DOWN)) { var normalBullet = new NormalBullet(CharacterSide.Player, new fk_Vector(Position), new fk_Vector(0, 0, -2), fk_Material.GrassGreen); } if (window.GetKeyStatus('X', fk_SwitchStatus.DOWN)) { var normalBullet = new PierceBullet(CharacterSide.Player, new fk_Vector(Position), new fk_Vector(0, 0, -2)); } if (window.GetKeyStatus('C', fk_SwitchStatus.DOWN)) { var normalBullet = new ClusterBullet(CharacterSide.Player, new fk_Vector(Position), new fk_Vector(0, 0, -2)); } if (window.GetKeyStatus('V', fk_SwitchStatus.PRESS)) { var normalBullet = new NormalBullet(CharacterSide.Player, new fk_Vector(Position), new fk_Vector(0, 0, -2), fk_Material.HolidaySkyBlue, 1.5); } if (window.GetKeyStatus('I', fk_SwitchStatus.DOWN)) { _isImmotal = !_isImmotal; } }
public static bool Create(fk_AppWindow mainWindow, fk_AppWindow stateWindow, bool force = false) { if (_instance != null && !force) { return(false); } _instance = new FKSettings(mainWindow, stateWindow); return(true); }
public void MainLoop(string mainWindowName, fk_Dimension mainSize, string stateWindowName, fk_Dimension stateSize, SceneBase firstScene) { fk_Material.InitDefault(); FKSettings.Create(new fk_AppWindow { Size = mainSize, BGColor = fk_Material.MatBlack.Diffuse, Scene = { BlendStatus = true }, WindowName = mainWindowName, }, new fk_AppWindow { Size = stateSize, BGColor = fk_Material.DarkBlue.Diffuse, WindowName = stateWindowName, }); PushNewScene(firstScene); FKSettings.WindowOpen(); while (FKSettings.Update()) { _sceneStack.Peek().Run(); } }
private void SetFkScene() { FKSettings.GetInstance().MainWindow.SetScene(_sceneStack.Peek().MainScene, false); FKSettings.GetInstance().StateWindow.SetScene(_sceneStack.Peek().StateScene, false); }