StereoToGnomonic() 공개 정적인 메소드

public static StereoToGnomonic ( Vector3D p ) : Vector3D
p Vector3D
리턴 Vector3D
예제 #1
0
 public static Vector3D DiskToIsometric(Vector3D v)
 {
     // ZZZ - Check that this is correct (it's quite close if not!)
     return(SphericalModels.StereoToGnomonic(v));
 }
예제 #2
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 public static Vector3D UpperHalfPlaneToIsometric(Vector3D v)
 {
     v = HyperbolicModels.UpperToPoincare(v);
     v = SphericalModels.StereoToGnomonic(v);
     return(v);
 }
예제 #3
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 public static Vector3D PoincareToOrtho(Vector3D v)
 {
     // This may not be correct.
     // Should probably project to hyperboloid, then remove z coord.
     return(SphericalModels.StereoToGnomonic(v));
 }