private R2DC_Settings() { state = R2DD_State.Instance; // Contexts list UpdateContextsList(); }
private R2DC_Movement() { selection = R2DC_Selection.Instance; bounds = R2DC_Bounds.Instance; ngui = R2DC_NGUI.Instance; state = R2DD_State.Instance; utils = R2DC_Utils.Instance; }
private R2DC_Guides() { viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; state = R2DD_State.Instance; utils = R2DC_Utils.Instance; resources = R2DD_Resources.Instance; }
private R2DV_PanelGrid() { drawing = R2DV_Drawing.Instance; resources = R2DD_Resources.Instance; utils = R2DC_Utils.Instance; state = R2DD_State.Instance; grid = R2DC_Grid.Instance; }
private R2DC_Measure() { viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; utils = R2DC_Utils.Instance; guides = R2DC_Guides.Instance; state = R2DD_State.Instance; selection = R2DC_Selection.Instance; }
private R2DV_PanelSettings() { drawing = R2DV_Drawing.Instance; resources = R2DD_Resources.Instance; utils = R2DC_Utils.Instance; state = R2DD_State.Instance; }
private R2DV_Measure() { state = R2DD_State.Instance; drawing = R2DV_Drawing.Instance; viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; resources = R2DD_Resources.Instance; measureController = R2DC_Measure.Instance; utils = R2DC_Utils.Instance; }
private R2DV_PanelToolbox() { drawing = R2DV_Drawing.Instance; resources = R2DD_Resources.Instance; movement = R2DC_Movement.Instance; state = R2DD_State.Instance; utils = R2DC_Utils.Instance; measure = R2DC_Measure.Instance; }
private R2DV_Grid() { state = R2DD_State.Instance; drawing = R2DV_Drawing.Instance; resources = R2DD_Resources.Instance; grid = R2DC_Grid.Instance; utils = R2DC_Utils.Instance; viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; }
private R2DV_Coords() { viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; drawing = R2DV_Drawing.Instance; state = R2DD_State.Instance; guides = R2DC_Guides.Instance; utils = R2DC_Utils.Instance; measure = R2DC_Measure.Instance; }
private R2DV_Guides() { state = R2DD_State.Instance; drawing = R2DV_Drawing.Instance; viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; resources = R2DD_Resources.Instance; guidesController = R2DC_Guides.Instance; utils = R2DC_Utils.Instance; }
private R2DV_Rulers() { contextInfo = R2DD_ContextInfo.Instance; state = R2DD_State.Instance; drawing = R2DV_Drawing.Instance; viewUnitFrame = contextInfo.viewUnitFrame; viewPixelFrame = contextInfo.viewPixelFrame; resources = R2DD_Resources.Instance; utils = R2DC_Utils.Instance; InitScaleTable(); }
public bool LoadContextInfo(SceneView sceneView) { R2DD_State state = R2DD_State.Instance; this.sceneView = sceneView; cam = new R2DD_VirtualCam(sceneView.camera); editorCameraSize = cam.orthographicSize; gridPixelSquareSize = cam.WorldToScreenPoint(new Vector3(1, 1)) - cam.WorldToScreenPoint(new Vector3(0, 0)); scale = Vector3.one; origin = Vector3.zero; Context context = state.context; if (context.type == ContextType.Canvas) { if (context.gameObject == null) { return(false); } scale = context.gameObject.transform.lossyScale; origin = context.gameObject.GetComponent <RectTransform>().position; if (scale.x <= 0.001f || scale.y <= 0.001f) { return(false); } } else if (context.type == ContextType.NGUI) { if (context.gameObject == null) { return(false); } scale = context.gameObject.transform.lossyScale; origin = context.gameObject.GetComponent <Transform>().position; } LoadPixelFrame(); LoadWorldUnits(); return(true); }
private R2DV_Toolbar() { state = R2DD_State.Instance; drawing = R2DV_Drawing.Instance; resources = R2DD_Resources.Instance; }
private R2DC_Grid() { state = R2DD_State.Instance; utils = R2DC_Utils.Instance; selection = R2DC_Selection.Instance; }
private R2DC_Guides() { viewPixelFrame = R2DD_ContextInfo.Instance.viewPixelFrame; state = R2DD_State.Instance; utils = R2DC_Utils.Instance; }
private R2DC_Bounds() { ngui = R2DC_NGUI.Instance; state = R2DD_State.Instance; }