public Unity_Object_GBAVVIsometric_MultiplayerCrown(GBAVV_Isometric_Position obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager)
 {
     Object = obj;
 }
 public Unity_Object_GBAVVIsometric_StartPos(GBAVV_Isometric_Position obj, int playerIndex, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager)
 {
     Object      = obj;
     PlayerIndex = playerIndex;
 }