public Unity_Object_GBAVVIsometric_MultiplayerCrown(GBAVV_Isometric_Position obj, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager) { Object = obj; }
public Unity_Object_GBAVVIsometric_StartPos(GBAVV_Isometric_Position obj, int playerIndex, Unity_ObjectManager_GBAVVIsometric objManager) : base(objManager) { Object = obj; PlayerIndex = playerIndex; }