public override void PreUpdate() { ArmorFrameCounter++; if (Main.myPlayer == player.whoAmI) { //QwertyMethods.ServerClientCheck(Main.myPlayer); QwertysRandomContent.LocalCursor[Main.myPlayer] = Main.MouseWorld; if (Main.netMode == 1) { ModPacket packet = mod.GetPacket(); packet.Write((byte)ModMessageType.UpdateLocalCursor); // Message type, you would need to create an enum for this packet.Write((byte)Main.myPlayer); packet.WriteVector2(QwertysRandomContent.LocalCursor[Main.myPlayer]); packet.Send(); } } mythrilPrismRotation += (float)Math.PI / 90f; if (grappleBoost) { //Main.NewText("double??"); } //WorldGen.PlaceTile((int)player.Center.X/16, (int)player.Center.Y/16 - 4, TileID.Dirt); if (hyperRune) { if (hyperRuneTimer == 120) { signalRune = Main.projectile[Projectile.NewProjectile(player.Center.X, player.Center.Y, 0, 0, mod.ProjectileType("SignalRune"), 0, 0, player.whoAmI)]; signalRune.timeLeft = 2; //CombatText.NewText(player.getRect(), new Color(39, 219, 219), "Recharged!", true, false); } if (hyperRuneTimer > 120) { signalRune.timeLeft = 2; } } if (gemRegen) { regenTimer++; if (regenTimer == 300) { for (int i = 0; i < 200; i++) { float theta = Main.rand.NextFloat(-(float)Math.PI, (float)Math.PI); Dust dust = Dust.NewDustPerfect(player.Center + QwertyMethods.PolarVector(200, theta), mod.DustType("AncientGlow"), QwertyMethods.PolarVector(-200 / 10, theta)); dust.noGravity = true; } //CombatText.NewText(player.getRect(), Color.Green, "Reconstructed", true, false); player.statLife += 999; } } if (usingVulcan) { player.accRunSpeed = 0f; player.moveSpeed = 0f; player.rangedDamage += 10; } if (Main.mouseRight) { while (RhuthiniumCharge > 0) { float angle = (Main.MouseWorld - player.Center).ToRotation() + MathHelper.ToRadians(Main.rand.Next(-100, 101) * .05f); Projectile.NewProjectile(player.Center.X, player.Center.Y, (float)Math.Cos(angle) * 12f, (float)Math.Sin(angle) * 12f, mod.ProjectileType("RhuthiniumCharge"), 20, 2f, player.whoAmI); RhuthiniumCharge--; } } if (iceScroll) { if (iceScrollCounter >= (int)(2 * Math.PI * 10)) { float startDistance = 100; Projectile.NewProjectile(player.Center.X + (float)Math.Cos(0) * startDistance, player.Center.Y + (float)Math.Sin(0) * startDistance, 0, 0, mod.ProjectileType("IceRuneFreindly"), (int)(300 * player.meleeDamage), 3f, Main.myPlayer); Projectile.NewProjectile(player.Center.X + (float)Math.Cos(Math.PI) * startDistance, player.Center.Y + (float)Math.Sin(Math.PI) * startDistance, 0, 0, mod.ProjectileType("IceRuneFreindly"), (int)(300 * player.meleeDamage), 3f, Main.myPlayer); iceScrollCounter = 0; } iceScrollCounter++; } if (heldItemOld != player.inventory[player.selectedItem]) { if (Metronome && killCount != 0) { CombatText.NewText(player.getRect(), Color.DarkRed, "Reset!", true, false); } killCount = 0; } heldItemOld = player.inventory[player.selectedItem]; }