public MaterialFloat(string nName, float startingValue, float startingSpeed = 1, Renderer renderer = null, Material m = null) : base(startingSpeed, m, renderer) { _property = new ShaderProperty.FloatValue(nName); targetValue = startingValue; Value = startingValue; }
protected BaseMaterialTextureTransition() { transitionProperty = CustomShaderParameters.TransitionPortion; currentTexturePrTextureValue = CustomShaderParameters.CurrentTexture; nextTexturePrTextureValue = CustomShaderParameters.NextTexture; }