/// <summary> /// Tries the parse a brush side line. /// </summary> /// <param name="line">The line to be parsed.</param> /// <param name="mapBrushSide">The map brush side or null.</param> /// <returns>True if successful else false.</returns> private bool TryParseBrushSide(string line, out MapBrushSide mapBrushSide, bool valveFormat) { if (valveFormat) { return(TryParseBrushSideValve(line, out mapBrushSide)); } mapBrushSide = new MapBrushSide(); // detect brush side definition. if (line[0] == '(') { string[] values = line.Replace("(", "").Replace(")", "").Replace(" ", " ").Replace(" ", " ").Trim().Split(' '); if (values.Length != 15) { return(false); } try { MapVector3 p1 = new MapVector3(float.Parse(values[0], CultureInfo.InvariantCulture), float.Parse(values[1], CultureInfo.InvariantCulture), float.Parse(values[2], CultureInfo.InvariantCulture)); MapVector3 p2 = new MapVector3(float.Parse(values[3], CultureInfo.InvariantCulture), float.Parse(values[4], CultureInfo.InvariantCulture), float.Parse(values[5], CultureInfo.InvariantCulture)); MapVector3 p3 = new MapVector3(float.Parse(values[6], CultureInfo.InvariantCulture), float.Parse(values[7], CultureInfo.InvariantCulture), float.Parse(values[8], CultureInfo.InvariantCulture)); var tex1Vec = new UnityEngine.Vector3(p1.X, p1.Y, p1.Z).normalized; var tex2Vec = new UnityEngine.Vector3(p3.X, p3.Y, p3.Z).normalized; mapBrushSide.t1 = new MapVector3(tex1Vec.x, tex1Vec.y, tex1Vec.z); mapBrushSide.t2 = new MapVector3(tex2Vec.x, tex2Vec.y, tex2Vec.z); mapBrushSide.Plane = new MapPlane(p1, p2, p3); mapBrushSide.Material = values[9]; mapBrushSide.Offset = new MapVector2(float.Parse(values[10], CultureInfo.InvariantCulture), float.Parse(values[11], CultureInfo.InvariantCulture)); mapBrushSide.Rotation = float.Parse(values[12], CultureInfo.InvariantCulture); mapBrushSide.Scale = new MapVector2(float.Parse(values[13], CultureInfo.InvariantCulture), float.Parse(values[14], CultureInfo.InvariantCulture)); } catch (Exception) { throw new Exception("Encountered invalid brush side. The format of the map file must be slightly different, please open an issue on github if you think you did everything right."); } return(true); } return(false); }
private bool TryParseBrushSideValve(string line, out MapBrushSide mapBrushSide) { mapBrushSide = new MapBrushSide(); // detect brush side definition. if (line[0] == '(') { string[] values = line.Replace("(", "").Replace(")", "").Replace("[", "").Replace("]", "").Replace(" ", " ").Replace(" ", " ").Trim().Split(' '); //UnityEngine.Debug.Log($"Values Length = {values.Length}"); if (values.Length != 21) { return(false); } try { MapVector3 p1 = new MapVector3(float.Parse(values[0], CultureInfo.InvariantCulture), float.Parse(values[1], CultureInfo.InvariantCulture), float.Parse(values[2], CultureInfo.InvariantCulture)); MapVector3 p2 = new MapVector3(float.Parse(values[3], CultureInfo.InvariantCulture), float.Parse(values[4], CultureInfo.InvariantCulture), float.Parse(values[5], CultureInfo.InvariantCulture)); MapVector3 p3 = new MapVector3(float.Parse(values[6], CultureInfo.InvariantCulture), float.Parse(values[7], CultureInfo.InvariantCulture), float.Parse(values[8], CultureInfo.InvariantCulture)); mapBrushSide.Plane = new MapPlane(p1, p2, p3); mapBrushSide.Material = values[9]; mapBrushSide.t1 = new MapVector3(float.Parse(values[10], CultureInfo.InvariantCulture), float.Parse(values[11], CultureInfo.InvariantCulture), float.Parse(values[12], CultureInfo.InvariantCulture)); mapBrushSide.t2 = new MapVector3(float.Parse(values[14], CultureInfo.InvariantCulture), float.Parse(values[15], CultureInfo.InvariantCulture), float.Parse(values[16], CultureInfo.InvariantCulture)); mapBrushSide.Offset = new MapVector2(float.Parse(values[13], CultureInfo.InvariantCulture), float.Parse(values[17], CultureInfo.InvariantCulture)); mapBrushSide.Rotation = float.Parse(values[18], CultureInfo.InvariantCulture); mapBrushSide.Scale = new MapVector2(float.Parse(values[19], CultureInfo.InvariantCulture), float.Parse(values[20], CultureInfo.InvariantCulture)); } catch (Exception) { throw new Exception("Encountered invalid brush side. The format of the map file must be slightly different, please open an issue on github if you think you did everything right."); } return(true); } return(false); }
/// <summary> /// Imports the specified world into the SabreCSG model. /// </summary> /// <param name="model">The model to import into.</param> /// <param name="world">The world to be imported.</param> /// <param name="scale">The scale modifier.</param> public static void Import(Transform rootTransform, MapWorld world) { _conversionScale = 1.0f / _Scale; // create a material searcher to associate materials automatically. MaterialSearcher materialSearcher = new MaterialSearcher(); var mapTransform = CreateGameObjectWithUniqueName(world.mapName, rootTransform); mapTransform.position = Vector3.zero; // Index of entities by trenchbroom id var entitiesById = new Dictionary <int, EntityContainer>(); var layers = new List <EntityContainer>(); for (int e = 0; e < world.Entities.Count; e++) { var entity = world.Entities[e]; //EntityContainer eContainer = null; if (entity.tbId >= 0) { var name = String.IsNullOrEmpty(entity.tbName) ? "Unnamed" : entity.tbName; var t = CreateGameObjectWithUniqueName(name, mapTransform); var eContainer = new EntityContainer(t, entity); entitiesById.Add(entity.tbId, eContainer); if (entity.tbType == "_tb_layer") { layers.Add(eContainer); eContainer.transform.SetParent(null); // unparent until layers are sorted by sort index } } } var defaultLayer = CreateGameObjectWithUniqueName("Default Layer", mapTransform); layers = layers.OrderBy(l => l.entity.tbLayerSortIndex).ToList(); // sort layers by layer sort index foreach (var l in layers) { l.transform.SetParent(mapTransform); // parent layers to map in order } bool valveFormat = world.valveFormat; // iterate through all entities. for (int e = 0; e < world.Entities.Count; e++) { #if UNITY_EDITOR UnityEditor.EditorUtility.DisplayProgressBar("Importing Quake 1 Map", "Converting Quake 1 Entities To Brushes (" + (e + 1) + " / " + world.Entities.Count + ")...", e / (float)world.Entities.Count); #endif MapEntity entity = world.Entities[e]; Transform brushParent = mapTransform; bool isLayer = false; bool isTrigger = false; if (entity.ClassName == "worldspawn") { brushParent = defaultLayer; } else if (entity.tbType == "_tb_layer") { isLayer = true; if (entitiesById.TryGetValue(entity.tbId, out EntityContainer eContainer)) { brushParent = eContainer.transform; } } else if (entity.tbType == "_tb_group") { if (entitiesById.TryGetValue(entity.tbId, out EntityContainer eContainer)) { brushParent = eContainer.transform; } } else { if (entity.ClassName.Contains("trigger")) { isTrigger = true; } brushParent = CreateGameObjectWithUniqueName(entity.ClassName, mapTransform); } if (brushParent != mapTransform && brushParent != defaultLayer) { if (entity.tbGroup > 0) { if (entitiesById.TryGetValue(entity.tbGroup, out EntityContainer eContainer)) { brushParent.SetParent(eContainer.transform); } } else if (entity.tbLayer > 0) { if (entitiesById.TryGetValue(entity.tbLayer, out EntityContainer eContainer)) { brushParent.SetParent(eContainer.transform); } } else if (!isLayer) { brushParent.SetParent(defaultLayer); } } //if(entity.) if (entity.Brushes.Count == 0) { continue; } var model = ChiselModelManager.CreateNewModel(brushParent); // var model = OperationsUtility.CreateModelInstanceInScene(brushParent); var parent = model.transform; if (isTrigger) { //model.Settings = (model.Settings | ModelSettingsFlags.IsTrigger | ModelSettingsFlags.SetColliderConvex | ModelSettingsFlags.DoNotRender); } // iterate through all entity brushes. for (int i = 0; i < entity.Brushes.Count; i++) { MapBrush brush = entity.Brushes[i]; // build a very large cube brush. ChiselBrush go = ChiselComponentFactory.Create <ChiselBrush>(model); go.definition.surfaceDefinition = new ChiselSurfaceDefinition(); go.definition.surfaceDefinition.EnsureSize(6); BrushMesh brushMesh = new BrushMesh(); go.definition.brushOutline = brushMesh; BrushMeshFactory.CreateBox(ref brushMesh, new Vector3(-4096, -4096, -4096), new Vector3(4096, 4096, 4096), in go.definition.surfaceDefinition); // prepare for uv calculations of clip planes after cutting. var planes = new float4[brush.Sides.Count]; var planeSurfaces = new ChiselSurface[brush.Sides.Count]; // compute all the sides of the brush that will be clipped. for (int j = brush.Sides.Count; j-- > 0;) { MapBrushSide side = brush.Sides[j]; // detect excluded polygons. //if (IsExcludedMaterial(side.Material)) //polygon.UserExcludeFromFinal = true; // detect collision-only brushes. //if (IsInvisibleMaterial(side.Material)) //pr.IsVisible = false; // find the material in the unity project automatically. Material material; string materialName = side.Material.Replace("*", "#"); material = materialSearcher.FindMaterial(new string[] { materialName }); if (material == null) { material = ChiselMaterialManager.DefaultFloorMaterial; } // create chisel surface for the clip. ChiselSurface surface = new ChiselSurface(); surface.brushMaterial = ChiselBrushMaterial.CreateInstance(material, ChiselMaterialManager.DefaultPhysicsMaterial); surface.surfaceDescription = SurfaceDescription.Default; // detect collision-only polygons. if (IsInvisibleMaterial(side.Material)) { surface.brushMaterial.LayerUsage &= ~LayerUsageFlags.RenderReceiveCastShadows; } // detect excluded polygons. if (IsExcludedMaterial(side.Material)) { surface.brushMaterial.LayerUsage &= LayerUsageFlags.CastShadows; surface.brushMaterial.LayerUsage |= LayerUsageFlags.Collidable; } // calculate the clipping planes. Plane clip = new Plane(go.transform.InverseTransformPoint(new Vector3(side.Plane.P1.X, side.Plane.P1.Z, side.Plane.P1.Y) * _conversionScale), go.transform.InverseTransformPoint(new Vector3(side.Plane.P2.X, side.Plane.P2.Z, side.Plane.P2.Y) * _conversionScale), go.transform.InverseTransformPoint(new Vector3(side.Plane.P3.X, side.Plane.P3.Z, side.Plane.P3.Y) * _conversionScale)); planes[j] = new float4(clip.normal, clip.distance); planeSurfaces[j] = surface; } // cut all the clipping planes out of the brush in one go. brushMesh.Cut(planes, planeSurfaces); // now iterate over the planes to calculate UV coordinates. int[] indices = new int[brush.Sides.Count]; for (int k = 0; k < planes.Length; k++) { var plane = planes[k]; int closestIndex = 0; float closestDistance = math.lengthsq(plane - brushMesh.planes[0]); for (int j = 1; j < brushMesh.planes.Length; j++) { float testDistance = math.lengthsq(plane - brushMesh.planes[j]); if (testDistance < closestDistance) { closestIndex = j; closestDistance = testDistance; } } indices[k] = closestIndex; } for (int j = 0; j < indices.Length; j++) { brushMesh.planes[indices[j]] = planes[j]; } for (int j = brush.Sides.Count; j-- > 0;) { MapBrushSide side = brush.Sides[j]; var surface = brushMesh.polygons[indices[j]].surface; var material = surface.brushMaterial.RenderMaterial; // calculate the texture coordinates. int w = 256; int h = 256; if (material.mainTexture != null) { w = material.mainTexture.width; h = material.mainTexture.height; } var clip = new Plane(planes[j].xyz, planes[j].w); if (world.valveFormat) { var uAxis = new VmfAxis(side.t1, side.Offset.X, side.Scale.X); var vAxis = new VmfAxis(side.t2, side.Offset.Y, side.Scale.Y); CalculateTextureCoordinates(go, surface, clip, w, h, uAxis, vAxis); } else { if (GetTextureAxises(clip, out MapVector3 t1, out MapVector3 t2)) { var uAxis = new VmfAxis(t1, side.Offset.X, side.Scale.X); var vAxis = new VmfAxis(t2, side.Offset.Y, side.Scale.Y); CalculateTextureCoordinates(go, surface, clip, w, h, uAxis, vAxis); } } } try { // finalize the brush by snapping planes and centering the pivot point. go.transform.position += brushMesh.CenterAndSnapPlanes(); } catch { // Brush failed, destroy brush GameObject.DestroyImmediate(go); } } } #if UNITY_EDITOR UnityEditor.EditorUtility.ClearProgressBar(); #endif }