public static void start() { chunkObj = new GameObject(); chunkObj.AddComponent <MeshFilter>(); chunkObj.AddComponent <MeshRenderer>(); chunkObj.AddComponent <MeshCollider>(); for (int i = 0; i < requestArray.Length; i++) { requestArray[i] = new Queue <MeshRequest>(); } for (int i = 0; i < generatorThreads.Length; i++) { generatorThreads[i] = new GeneratorThread(); } fileThread = new FileThread(); }
public static void start() { chunkObj = new GameObject(); chunkObj.AddComponent<MeshFilter>(); chunkObj.AddComponent<MeshRenderer>(); chunkObj.AddComponent<MeshCollider>(); for (int i = 0; i < requestArray.Length; i++) requestArray[i] = new Queue<MeshRequest>(); for (int i = 0; i < generatorThreads.Length; i++) generatorThreads[i] = new GeneratorThread(); fileThread = new FileThread(); }