public static void StandardTurn(DTO.MonopolyEngine.SingleGame TestGame) { Console.WriteLine(TestGame.publicState.ActivePlayer.PlayerName); TestGame.Dice(); if (TestGame.publicState.lastDieRoll != null) { foreach (var item in TestGame.publicState.lastDieRoll) { Console.WriteLine(item.ToString()); } } else { Console.WriteLine("tojail"); } Console.WriteLine(TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).Location.ToString()); Console.WriteLine(TestGame.publicState.ActiveTileName); Console.WriteLine(TestGame.publicState.EnableBuy.ToString()); if (TestGame.publicState.EnableBuy) { TestGame.BuyActiveTile(); } Console.WriteLine(TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).Cash.ToString()); foreach (var item in TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).PlayerProperty) { Console.WriteLine(item.ID); Console.WriteLine(TestGame.publicState.LocalCardData[item.ID].Name); //Console.WriteLine(item.Morguage.ToString()); //TestGame.MorguageToggle(TestGame.publicState.ActivePlayer, item.ID); //Console.WriteLine(item.Morguage.ToString()); } Console.WriteLine(TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).Cash.ToString()); }
static void Main(string[] args) { DTO.Lobby Lobby = new DTO.Lobby() { LobbyId = 1, LobbyName = "activelobby" }; DTO.Player TestHost = new DTO.Player() { AlreadExist = false, PlayerId = 11, PlayerName = "john" }; DTO.Player TestPlayer1 = new DTO.Player() { AlreadExist = false, PlayerId = 23, PlayerName = "Mary" }; DTO.Player TestPlayer2 = new DTO.Player() { AlreadExist = false, PlayerId = 42, PlayerName = "Hendry" }; DTO.Player TestPlayer3 = new DTO.Player() { AlreadExist = false, PlayerId = 56, PlayerName = "Sandra" }; DTO.PlayerLobby TestLobby = new DTO.PlayerLobby(TestHost); TestLobby.Player.Add(TestPlayer1); TestLobby.Player.Add(TestPlayer2); TestLobby.Player.Add(TestPlayer3); DTO.MonopolyEngine.SingleGame TestGame = new DTO.MonopolyEngine.SingleGame(); TestGame.UpdatePlayers(TestLobby); TestGame.StartGame(); Console.WriteLine(TestGame.publicState.ActivePlayer.PlayerName); TestGame.Dice(); foreach (var item in TestGame.publicState.lastDieRoll) { Console.WriteLine(item.ToString()); } Console.WriteLine(TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).Location.ToString()); Console.WriteLine(TestGame.publicState.ActiveTileName); Console.WriteLine(TestGame.publicState.EnableBuy.ToString()); if (TestGame.publicState.EnableBuy) { TestGame.BuyActiveTile(); } Console.WriteLine(TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).Cash.ToString()); foreach (var item in TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).PlayerProperty) { Console.WriteLine(item.ID); Console.WriteLine(TestGame.publicState.LocalCardData[item.ID].Name); //Console.WriteLine(item.Morguage.ToString()); //TestGame.MorguageToggle(TestGame.publicState.ActivePlayer, item.ID); //Console.WriteLine(item.Morguage.ToString()); } Console.WriteLine(TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer).Cash.ToString()); TestGame.Turnchange(); StandardTurn(TestGame); TestGame.Turnchange(); StandardTurn(TestGame); TestGame.Turnchange(); StandardTurn(TestGame); TestGame.Turnchange(); StandardTurn(TestGame); //int t = 0; //while (t < 40) //{ // TestGame.Turnchange(); // StandardTurn(TestGame); // t++; //} DTO.MonopolyEngine.GamePlayer temp = TestGame.publicState.ReturnPlayerByOrder(TestGame.publicState.ActiveGamePlayer); if (temp.PlayerProperty.Count > 0) { TestGame.RequestTrade(TestLobby.Player[1], (byte)temp.PlayerProperty[0].ID, false, 5000); Console.WriteLine(TestGame.publicState.PropertyTradeRequested.ToString()); TestGame.AcceptTrade(); Console.WriteLine(TestGame.publicState.PropertyTradeRequested.ToString()); Console.Write(temp.MyPlayer.PlayerName); Console.Write(" : "); Console.WriteLine(temp.Cash.ToString()); foreach (var item in temp.PlayerProperty) { foreach (var item2 in temp.MyState.LocalCardData) { if (item.ID == item2.ID) { Console.WriteLine(item2.Name); } } } DTO.MonopolyEngine.GamePlayer temp2 = temp.MyState.ReturnPlayerByBasePlayer(TestLobby.Player[1]); Console.Write(temp2.MyPlayer.PlayerName); Console.Write(" : "); Console.WriteLine(temp2.Cash.ToString()); foreach (var item in temp2.PlayerProperty) { foreach (var item2 in temp.MyState.LocalCardData) { if (item.ID == item2.ID) { Console.WriteLine(item2.Name); } } } } TestGame.Quit(TestGame.publicState.ActivePlayer); TestGame.Turnchange(); //foreach (var item in TestGame.publicState.PlayerList) //{ // Console.WriteLine(item.Cash.ToString()); //} //for (int i = 0; i < TestGame.publicState.IsBought.Length; i++) //{ // Console.Write("{0} :: ",i); // Console.WriteLine(TestGame.publicState.IsBought[i].ToString()); //} foreach (var item in TestGame.publicState.Notificationlog) { Console.WriteLine(item); } //Console.WriteLine(TestGame.publicState.ActivePlayer.PlayerName); Console.ReadLine(); }